Changelog 04-23-25

Raised the Ascension cap to 70.

Fixed an issue causing multiple passive skills to not benefit from +all skills.

Most 4th type job skills that benefit from a Trait now gain a multiplicative 1% boost to their damage from that trait. Note that only the base (placed) points count and are capped at 500% bonus (500 POW, CON, SPL).

If a skill benefits from 2 traits they are combined and capped at 500, currently only Effligo (Cardinal) is affected by this.

Inspiration now provides Holy Resist negation and no longer changes Ray of Genesis to Neutral damage.

Two-Handed Weapon Mastery (Swordman) now adds a chance for single target melee skills to strike extra nearby targets as long as a two-handed spear, sword, axe or staff is equipped.

Refining equipment has had a fairly large overhaul, standard refining materials (Elunium, Oridecon etc.) can now take items to +20 and Bradium and Carnium types can now take items to +80.

This holds true for Ether type refining items as well.

The minimum refine chance is now 50% for normal and HD refining materials, enriched has a minimum chance of 70%.

Blacksmiths blessing now adds 10% success and only 1 can be used.

HD refining materials can refine from +1 to +3 and have the same cost and success as normal materials.

Charms and Shadow gear can be fully refined in the normal refine interface.

Mastersmith Ed no longer has an alternative refine menu, only the standard refine menu is needed.

A new Fractured item Pyrefrost has been added, this ring grants fire and frost dots the ability to multi-hit and grants the use of meltdown. When inflicting burning it also has a chance to inflict frostbite.

Two new fractured rod type weapons have been added to provide some support to Spirit Handlers and Hyper Novices.

Fixed an issue in Amicitia Labs causing 2 portals to appear.

Fixed an issue with Cross Rain where it was double dipping +skills. Additionally increased the base damage of the skill by double but reduced the number of hits by half.

Frost Strike, Flamekriss and Phantasmal Blade now retain their original bolt bonus and gain a slightly reduced 4th job skill.


The following is a list of Thief Based class changes:

Back Stab - Damage and +skills bonus damage increased and no longer has a penalty for using a Bow.

Raid - Damage bonus from +skills improved and no longer requires hiding but instead deals double damage when used from hiding.

All Masquerade skills now provide passive buffs mostly related to their active debuffs. These bonuses are always active.

 

The following is a list of Mage Based class changes:

Elemental Endows always last 30 minutes and give significantly more elemental damage done bonuses to the caster. This will not impact endows from items or given to other players, only ones from skills cast on yourself.

Dragonology now provides bonuses against all monsters of 4% Res and Phys/Mag damage and instead of a small INT bonus now has +3 STR/INT/VIT per level which also scales by 1% per base level.

Advanced Book - Now provides fixed and variable cast reduction while equipped with a book.

Spell Fist - Now absorbs the next bolt spell you try to cast instead of needing to cancel an existing cast thus making it work with instant cast bolts.

Fixed a number of Arch Mage skills that did not benefit from +skills to actually benefit from them.


The following is a list of Summoner based class changes:

Bite, Scratch, Catnip Meteor and Silvervine Stem Spear now gain more damage from their stat bonuses such as STR or AGI, 0.5-3% per placed point (points from other sources have no effect).

Lunatic Carrot Beat, Spirit of Savage, Scar of Tarou, Bite, Scratch and Silvervine Stem Spear now all gain significantly more damage from +skills.

Scratch now indiciates it has a small area of attack (this was present before but not mentioned in the description).

Silvervine Stem Spear now gains +50% chance to strike an extra nearby target per level of Picky Peck and Scar of Tarou known.

Silvervine Stem Spear also gains 30% extra total damage per Spirit of Savage level known.

Catnip Meteor now gains bonus damage from Lunatic Carrot Beat

Scar of Tarou now inflicts bleeding that stacks with other sources of bleeding.

Fixed an issue with Ki Sul Rampage that could cause it to fail to restore AP while not in a party.

 

The following is a list of Acolyte based class changes:

Iron Hand now adds a chance per point to cause the monks 2nd job combo based attacks to strike additional nearby targets.

Asura Strike damage increased and now has a much greater bonus from INT that has no diminishing returns. Only base INT provides this bonus (items and buffs have no impact).

Finger Offensive now always strikes up to 5 targets and base damage improved. Each base level in Triple Attack also increases it's damage +33%.

Additionally Finger Offensive no longer has a walk delay, the aftercast delay, cast time and fixed cast time have also been significantly reduced.

Investigate damage increased and now gains +25% bonus damage based on Dodge level.

Chain Combo damage increased and now gains bonus damage from each base level of Combo Finish.

Power Implantation and Power Absorb increase your max Spirit Spheres by 2 and 3 respectively.

Rising Dragon now indicicates the amount of Spirit Spheres it adds instead of the max (since others can be gained) and has increased duration and adds a More Physical damage bonus.

Ride in Lightning damage improved and gains +2% damage bonus from base DEX per base skill level (rank 5 is +10% per DEX). Casting and cooldown times reduced. Can now inflict the Torrent DOT.

Tiger Cannon and Fallen Empire will now cast their previous combo abilities if they themselves are unable to be cast due to the chain requirements not being met.

Tiger Cannon damage improved and now gains +10% damage per base point in VIT and INT.

Sky Net Blow damage improved bonus level damage improved and now gains much more damage from base AGI.

Howling of Lion radius improved, casting and cooldown times reduced and now gains +30% ATK per base point of VIT.

Earth Shaker damage, bonus skill damage improved and now gains damage from base STR. Additionally hidden targets take significantly more damage from it.

Rampage Blaster damage and bonus skill damage increases, also now gains bonus DMG from base DEX. If used after Earth Shaker the bonus damage is greater than before as well.

Earth Shaker and Howling of Lion now gain a Base DEX bonus of 1% per base known skill of Rampage Blaster.

Rampage Blaster and Howling of Lion now gain a Base STR bonus of 1% per base known skill of Earth Shaker.

Earth Shaker and Rampage Blaster now gain a Base VIT bonus of 1% per base known skill of Howling of Lion.

Crescent Elbow max ATK potential increased and the reflected damage is now affected by reduced reflected damage taken and capped at 10% of players HP before reflect reduction.

Knuckle Arrow now gains damage bonus from base STR, DEX and AGI and also gains significantly more damage from bonus skills.

Holy light now gains better damage bonus from base INT.

Magnus Exorcism damage improved and now gains significant damage from base INT and base VIT.

Judex now gains bonus damage from base int at a high rate and synergizes with Praefatio.

Adoramus now gains bonus damage from base int at a high rate and synergizes with Oratio .

Epiclesis radius increased to 11x11, cooldown reduced to 10 seconds and duration reduced 15 seconds at max level. Can now have up to 3 active instances.

Ancilla now properly doesn't require a blue gem to create but costs 20% SP.

Many new skill synergies have been added, these synergies are multipliers and in most cases where skills gain bonuses from multiple other skills each multiplier affects the other.

For example if a skill has 3 synergies each adding +30% the total damage is ((100% * 1.3) *1.3) *1.3 or 219.7% instead of 190%.


The following is a list of Archer based class changes:

Double strafe damage and bonus skill damage improved, base DEX and AGI now significantly increase it's damage.

Sharp Shooting damage improved and now gains +3% damage per base str or dex with no diminishing returns and synergizes with Blitz Beat.

Blitz Beat damage improved and synergizes with Claymore Trap and Blast Mine.

Cluster Bomb, Firing Trap and Icebound Trap damage improved bonus skill damage improved and now have synergy bonuses.

Aimed Bolt now gains a synergy bonus from Sharp Shooting.

 

The following is a list of Merchant based class changes:

Smithing skills for weapons now provide passive bonuses that are doubled if a matching weapon is equipped.

Demonstration, Acid Terror and Acid Demonstration have had their damage and bonus skill damage improved and now have some new synergies.

Spore Explosion damage and bonus skill damage improved, scaling from base vit and int added in place of the diminishing returns previous version.

Fire Expansion damage and skill bonus damage improved for level 1 and 2 effects.

Demonic Fire damage and skill bonus damage improved, added INT scaling to it. The effects of fire expansion improved and the int scaling from level 2 changed to simply being significantly more damage.

Cart Tornado damage and bonus skill damage increased now gains bonus damage from base STR and synergizes with Discount and Overcharge. It no longer benefits from weight of cart items.

Cart Cannon now has synergy with Spore Explosion improved base damage and bonus skill damage as well as now using base INT/VIT for a more significant damage bonus.

Repair - Now has a passive Max HP boost

Acceleration - Now has a passive speed boost

Pile Bunker, Knuckle Boost, Vulcan Arm, Flame Launcher, Cold Slower and Arms Cannon now give each other a 5% boost per base skill level synergy.

Weapon Boomerang - Base damage and bonus skill damage improved and gains a skill synergy with Steel Tornado. Agi bonus is now base agi and no longer has diminishing returns.

Steel Tornado -  Base damage and bonus skill damage improved and gains a skill synergy with Power Swing. Vit bonus is now base vit and no longer has diminishing returns.

Power Swing - Base damage and bonus skill damage improved and gains a skill synergy with both Steel Tornado and Weapon Boomerang

Added the small stat boosts from chemical protection skills to their description. The skills have had these bonuses for some time they just only showed on the buff tooltip.


The following is a list of Taekwon based class changes:

Estin, Estun, Esma, Espa, Esha and Eshwoo have improved damage, added synergies and new base stat bonuses.

Additionally Esma has a new synergy allowing it to hit additional targets.

Esma no longer requires being cast within 3 seconds of Estun or Estin but is empowered by them to deal triple damage for one cast.

Espa and Esha now empower both Esma and Eshwoo to deal triple damage for 10 seconds, Esma will not consume the effect but Eshwoo will.

Soul Linker Soul skills now all have small passive bonuses added to them.

Talisman of Four Bearing God and Circle of Directions and Elementals have had their damage improved.

Changelog 3-18-25

Some Eden Marketplace items are no longer limited stock but are now more expensive.

Changelog 01-12-25

EXP rates have returned to normal.

Changelog 12-22-24

Happy Holidays to those who celebrate! Current EXP and weekend EXP rates are doubled!