Random Item Options

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Overview

The Fractured Realms offer multiple ways of improving ingame equipment, with special consideration towards custom server equipment.

Gear Improvement Terminologies:

.
A custom ROTFR equipment outfitted with several gear modifiers
  • Quality: a stat of a gear that directly affects the stat range possibilities of its Random Options. Higher quality equates to higher values of Random Options.
  • Random Options: an added modification to equipments; up to 4 Random Options can be obtained for a gear.
  • Enhancements: analogous to official RO's enchantment system that are situated beside the card slots, equipment enhancements are another set of modifications which can provide a mix of Attribute Stats, Offensive Stats, and Defensive Stats.
  • Enchant Grade: A characteristic of the equipment; improving the enchant grade grants small defensive bonuses to armor and atk/matk bonuses to weapons and also improves other gear by applying added bonuses the item might have.

Quality

Generally, equipment that drop from monsters and enchanted chests have a certain "Quality" attached to it, primarily dictated by the monster/rift level which provided the gear. Any gear that has an associated Quality to it is said to be "Enchanted" (regardless if it actually has added mods to it), which means you can apply majority of the ingame currencies/gems to modify the gear as you see fit.

Freshly crafted official gears do not have any Quality attached to it. However, you may use Enchantment Gems or transfer the mods from another Enchanted equipment to the aforementioned gears.

Random Options

  • An Enchanted item can have up to 4 random options.
  • Enchanted Boxes drop items with a full set 4 options, random items have a random amount of options but always have the second modifier (stats).
  • Random options can be modified using Gems/Currency.
  • Charms can also have this type of modification.
  • The Overall strength of the options is dependent on the Quality of the equipment.
  • Server-specific item options is explained in the separated page. Click here.

Modifier value is decided based on the modifier strength on each equipment position.

Modifstr.png

Enhancements

As mentioned earlier, gear enhancements are analogous to official RO's enchantment system (those that occupy the slots beside the cards); the only difference is how they are obtained for ROTFR custom equipment (Weapon Lv5/Armor Lv2).

  • Custom craftable equipments can be enhanced thru Ryan at the east wing of the Riftbound Castle.
    • The enhancements start at Lv1 but can be improved thru Ryan, albeit with decreasing chance of success.
    • Enhancements require Enchanted Materials (Wood, Threads, Fabric etc) to be applied and improved.
  • Fractured Coin equipments can be enhanced thru Esmerelda at the west wing of the Riftbound Castle.
    • The enhancements may be Lv1 or Lv2, further improvement(s) are provided by the Enchant Grade of the gear.
    • Enhancements require 5 Fractured Coins per roll.

Enchant Grade

Enchant Grade is a gear improvement system wherein higher enchant grade provides bonuses which can be specific for that gear. All equipment and charms can have Enchant Grade applied to them, Level 5 Weapons and Level 2 Armor as well as Charms and Wings Shadow Gear and Costumes can reach SS grade. Level 4 or less weapons and level 1 armor is limited to A grade.

The six different Ether Gemstones.
  • Enchant Grade can rise up to six levels: D, C, B, A, S, and SS.
    • The enchant grade is indicated as the number of stars on the background of the item name, as well as the subscript in the inventory icon of the equipment.
  • Increasing Enchant Grade is done through Alchemist Pezzletug at the east wing of the Riftbound Castle.
  • In order to increase the Enchant Grade, Ether Gemstones are required (which can be crafted through Leiborough at the east wing).
  • Success rate of improving the Enchanted Grade decreases as you go up the ranks, to as low as 50%.
  • Increasing the refine of the item adds 0.05x to the Enchant Grade success rate i.e. at +100 there a bonus of 0.5x to the success rate (50% would be 75%).
  • Enchant Grade also conversely increases the success rate of refining by +0.1x per grade.

Random Option Possibilities

For someone cannot understand how exactly options work, please click here.

WEAPON (HAND R):

  • Slot 1: ATK(Flat, %), MATK(Flat, %), ATK+MATK(Flat, %)
  • Slot 2: ANY STAT, ALL STATS
  • Slot 3/4: HIT(Pwr27), CritAtt%, Healing%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, AutoAttDmg+%, ReflctDmg-%, DrainHP, DrainSP, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate

SHADOW WEAPON:

  • Slot 1: ATK(Flat, %), MATK(Flat, %), ATK+MATK(Flat, %)
  • Slot 2: ANY STAT, ALL STATS
  • Slot 3/4: HIT(Pwr27), CritAtt%, Healing%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, RngDmg+%, MeleeDmg+%, MgcDmg+%, AutoAttDmg+%, ReflctDmg-%, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate

SHIELD (HAND L):

  • Slot 1: ATK(Flat, %), MATK (Flat, %), ATK+MATK(Flat, %), HP%
  • Slot 2: ANY STAT, ALL STATS
  • Slot 3/4: HIT(Pwr27), CritAtt%, Healing%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, MeleeDmgTkn-%, RangedDmgTkn-%, AutoAttDmg+%, ReflctDmg-%, ElementalStatusEffRes-%, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate

SHADOW SHIELD:

  • Slot 1: ATK(Flat, %), MATK(Flat, %), ATK+MATK(Flat, %), HP(%), DEF/MDEF, DEF, MDEF,
  • Slot 2: ANY STAT, ALL STATS
  • Slot 3/4: HIT(Pwr27), CritAtt%, Healing%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, MeleeDmgTkn-%, RangedDmgTkn-%, AutoAttDmg+%, ReflctDmg-%, ElementalStatusEffRes-%, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate

ARMOR:

  • Slot 1: HP(Flat, %), DEF+MDEF, FLEE, DEF, MDEF,
  • Slot 2: ANY STAT, ALL STATS
  • Slot 3/4: MAX SP(%), HP REGEN, SP REGEN, MltStrk%, SpllEch%, -CritDmgTaken%, NeutralDmgReduction, DispelRes%, BodyStatusEffRes%,

SHADOW ARMOR:

  • Slot 1: HP(Flat, %), DEF+MDEF, DEF, MDEF,
  • Slot 2: ANY STAT, ALL STATS
  • Slot 3/4: MAX SP(%), HP REGEN, SP REGEN, MltStrk%, SpllEch%, -CritDmgTaken%, NeutralDmgReduction, DispelRes%, BodyStatusEffRes%,

GARMENT:

  • Slot 1: HP(Flat only), DEF+MDEF, FLEE, DEF, MDEF,
  • Slot 2: ANY STAT, ALL STATS
  • Slot 3/4: CritAtt%, MovSp%(H), MltStrk%, SpllEch%, ASPD, -CritDmgTaken%, CritChance%, PerfectDodge, NeutralDmgReduction, RngDmg+%, MeleeDmg+%, MgcDmg+%, AutoAttDmg+%, CDRedux-%, MindStatusEffRes%, Cooldown Recovery Rate

COSTUME GARMENT (WINGS):

  • Slot 1: ATK(Flat, %), MATK(Flat, %), ATK+MATK(Flat, %), HP(Flat, %), DEF+MDEF, FLEE, DEF, MDEF,
  • Slot 2: ANY STAT, ALL STATS
  • Slot 3/4: HIT(Pwr27), CritAtt%, Healing%, MovSp%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, PerfectDodge, RngDmg+%, MeleeDmg+%, MgcDmg+%, AutoAttDmg+%, CDRedux-%, DrainHP, DrainSP, MindStatusEffRes%, BodyStatusEffRes%, DispelRes%, ElementalStatusEffRes-%, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate

SHOES:

  • Slot 1: HP(Flat only), DEF+MDEF, FLEE, DEF, MDEF,
  • Slot 2: ANY STAT, ALL STATS
  • Slot 3/4: CritAtt%, MovSp%(higher), ASPD, CritShield%, CritChance%, PerfectDodge, NeutralDmgReduction,

SHADOW SHOES:

  • Slot 1: HP(Flat only), DEF+MDEF, FLEE, DEF, MDEF,
  • Slot 2: ANY STAT, ALL STATS
  • Slot 3/4: CritAtt%, MovSp%(higher), ASPD, CritShield%, CritChance%, PerfectDodge, NeutralDmgReduction,

ACCESSORY:

  • Slot 1: ATK(Flat, %), MATK(Flat, %), ATK+MATK(Flat, %), HP(%), DEF/MDEF, DEF, MDEF, FLEE
  • Slot 2: ANY STAT, ALL STATS
  • Slot 3/4: MAX SP(%), CritAtt%, Healing%, HP REGEN, SP REGEN, MovSp%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, PerfectDodge, MeleeDmgTkn-%, RangedDmgTkn-%, RngDmg+%, MeleeDmg+%, MgcDmg+%, AutoAttDmg+%, HIT(Pwr10), ReflctDmg-%, CDRedux-%, DrainHP, DrainSP, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate

SHADOW ACCESSORY:

  • Slot 1: ATK(Flat, %), MATK(Flat, %), ATK+MATK(Flat, %), HP(%), DEF/MDEF, DEF, MDEF, FLEE
  • Slot 2: ANY STAT, ALL STATS
  • Slot 3/4: MAX SP(%), CritAtt%, Healing%, HP REGEN, SP REGEN, MovSp%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, PerfectDodge, RngDmg+%, MeleeDmg+%, MgcDmg+%, AutoAttDmg+%, HIT(Pwr10), ReflctDmg-%, CDRedux-%, DrainHP, DrainSP, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate

CHARM(SUB OF ACC):

  • Slot 1: ATK(%), MATK(%), ATK+MATK(%)
  • Slot 2: ANY STAT, ALL STATS
  • Slot 3/4: MAX SP(%), CritAtt%, Healing%, HP REGEN, SP REGEN, MovSp%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritShield%, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, PerfectDodge, NeutralDmgReduction, RngDmg+%, MeleeDmg+%, MgcDmg+%, AutoAttDmg+%, HIT(Pwr10), ReflctDmg-%, CDRedux-%, DrainHP, DrainSP, DmgVsSize%, MDmgVsSize%, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate

HEADGEAR:

  • Slot 1: HP(Flat only), DEF+MDEF, DEF, MDEF,
  • Slot 2: ANY STAT, ALL STATS
  • Slot 3/4: MAX SP(%), Healing%, HP REGEN, SP REGEN, HealingReceived%, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, NeutralDmgReduction, HIT(Pwr10), CDRedux-%, DmgVsSize%, MDmgVsSize%, MindStatusEffRes%, BodyStatusEffRes%, DispelRes%, ElementalStatusEffRes-%, Cooldown Recovery Rate