Pendant, Charms, Stones: Difference between revisions
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(Created page with "<br /> ==='''<u>Overview</u>'''=== These items have their effect just by having them on your inventory, much like the charms from Diablo II, each work in a different way and cannot be sold to npcs. (but the charms can be disenchanted) *You can have only 1 Pendant, 10 Charms and 1 stone of a sub job and 1 crafted stone at a time. right|239x239px ==='''<u>Pendant</u>'''=== *'''The pendant has 3 upgrade levels.''' It doesn't need to be equipped to...") |
(→Stones) |
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==='''<u>Stones</u>'''=== | ==='''<u>Stones</u>'''=== | ||
[[File:Soul.jpg|right|306x306px]] | [[File:Soul.jpg|right|306x306px]] | ||
'''You can have | '''You can have only one Limitless Stone at a time.''' | ||
Unstable rift monsters drop the | Unstable rift monsters drop the shards needed to craft the stones. | ||
*Crafting stones requires '''20''' shards, and '''10''' subsequent shards for each upgrade, up to +100. | |||
*Crafting stones requires '''20''' shards, and '''10''' subsequent shards for each upgrade, up to +100 | *Stones are not lost and are saved on the NPC, you can swap them around anytime through him. | ||
*Stones are not lost and are saved on the NPC, | *You get a secret reward when you get every stone to +100, talk to Yobo when you do this for details. | ||
* | |||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
|Force | |Force | ||
| | |POW, STR, AGI, DEX, LUK, Critical Damage and Double Damage Chance bonuses. | ||
|Overall damage | |Overall damage geared towards physical classes | ||
|Purple | |Purple | ||
|- | |- | ||
|Cosmic | |Cosmic | ||
|Move Speed, P.Dodge, Cast | |CRT bonus. Move Speed, P.Dodge, Cast Delay, Aftercast and Cooldown Recovery bonuses. Enables use of Teleport/Warp Portal/Perfect Hiding, Removes gemstone cost. | ||
|Very good convenience and skill spam | |Very good convenience and skill spam | ||
|Blue | |Blue | ||
|- | |- | ||
|Spirit | |Spirit | ||
|Changes to Ghost Property | |CON bonus. Changes to Ghost Property. Summons 6 minions, minions have a portion of user's level and stats. | ||
|Necromancer-like changes. | |Necromancer-like changes. | ||
|Orange | |Orange | ||
|- | |- | ||
|Truth | |Truth | ||
|Permanent Endure and Cloaking vision, Max HP and HP Regen, Increased threat for [[Raids|raid]] tanking | |STA and VIT bonuses. Permanent Endure and Cloaking vision, Max HP and HP Regen, Increased threat for [[Raids|raid]] tanking | ||
|Best for tanking and sustain | |Best for tanking and sustain | ||
|Red | |Red | ||
|- | |- | ||
|Temporal | |Temporal | ||
|Multi Strike and Spell Echo, Chance to revive on death, crit rate and crit shield, any revives fully heals. | |WIS bonus. Multi Strike and Spell Echo, Chance to revive on death, crit rate and crit shield, any revives fully heals. | ||
|Good for high risk situations and getting extra hits | |Good for high risk situations and getting extra hits | ||
|Green | |Green | ||
|- | |- | ||
|Wisdom | |Wisdom | ||
| | |SPL, INT, DEX, AGI and LUK bonuses. Magic damage increase, casting can't be interrupted | ||
|Good for safe mages, | |Good for safe mages, especially early game. | ||
|Yellow | |Yellow | ||
|} | |} | ||
Revision as of 23:22, 10 January 2023
Overview
These items have their effect just by having them on your inventory, much like the charms from Diablo II, each work in a different way and cannot be sold to npcs. (but the charms can be disenchanted)
- You can have only 1 Pendant, 10 Charms and 1 stone of a sub job and 1 crafted stone at a time.
Pendant
- The pendant has 3 upgrade levels. It doesn't need to be equipped to take effect
- 1st stage: you get random Gem Fragments from monsters, for each 10 you can trade for a town gem with the 4 guards on the west wing, with 4 gems and a +100 pendant, talk to Anabelle outside to get a special garment box and the next pendant.
- 2nd stage: you need to talk to the guards about strong monsters, kill MVPs until you get 4 runes, upgrade them with the guards, get the pendant with 4 runes and +100 upgrade to Anabelle to get a better special garment box and the next pendant.
- 3rd stage: Talk to the guards, clear the Baphomet's Castle Raid, and return to the guards to get the final upgrade and take the +100 pendant to anabelle for a final bonus.
Charms
All charms can be obtained with random drops, they have quality and mods.
- Charms have different rarities, Pegasus Charm for example is only obtainable from Charm Boxes at a low rate.
- It's important to balance the benefits of the mods with higher quality for better charm bonuses, sometimes having lower quality with better mods outweight the % bonus/quality.
Stones
You can have only one Limitless Stone at a time.
Unstable rift monsters drop the shards needed to craft the stones.
- Crafting stones requires 20 shards, and 10 subsequent shards for each upgrade, up to +100.
- Stones are not lost and are saved on the NPC, you can swap them around anytime through him.
- You get a secret reward when you get every stone to +100, talk to Yobo when you do this for details.
Stone | Main Effect | Recommended Use | Color |
---|---|---|---|
Force | POW, STR, AGI, DEX, LUK, Critical Damage and Double Damage Chance bonuses. | Overall damage geared towards physical classes | Purple |
Cosmic | CRT bonus. Move Speed, P.Dodge, Cast Delay, Aftercast and Cooldown Recovery bonuses. Enables use of Teleport/Warp Portal/Perfect Hiding, Removes gemstone cost. | Very good convenience and skill spam | Blue |
Spirit | CON bonus. Changes to Ghost Property. Summons 6 minions, minions have a portion of user's level and stats. | Necromancer-like changes. | Orange |
Truth | STA and VIT bonuses. Permanent Endure and Cloaking vision, Max HP and HP Regen, Increased threat for raid tanking | Best for tanking and sustain | Red |
Temporal | WIS bonus. Multi Strike and Spell Echo, Chance to revive on death, crit rate and crit shield, any revives fully heals. | Good for high risk situations and getting extra hits | Green |
Wisdom | SPL, INT, DEX, AGI and LUK bonuses. Magic damage increase, casting can't be interrupted | Good for safe mages, especially early game. | Yellow |