<?xml version="1.0"?>
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	<id>https://www.rotfr.com/wiki/index.php?action=history&amp;feed=atom&amp;title=DEF</id>
	<title>DEF - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.rotfr.com/wiki/index.php?action=history&amp;feed=atom&amp;title=DEF"/>
	<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=DEF&amp;action=history"/>
	<updated>2026-08-03T05:02:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=DEF&amp;diff=270&amp;oldid=prev</id>
		<title>Sefleslie: /* 4th Job Update */</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=DEF&amp;diff=270&amp;oldid=prev"/>
		<updated>2023-10-09T14:18:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;4th Job Update&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:18, 9 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l69&quot;&gt;Line 69:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 69:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;example, level 10.000 monster has 500RES/MRES pierce.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;example, level 10.000 monster has 500RES/MRES pierce.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;blockquote&amp;gt;Lets talk about monster in a shortest way possible..&amp;lt;/blockquote&amp;gt;Bosses, can have RES/MRES '''&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ONLY &lt;/del&gt;in The Spire of Infinity.'''  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;blockquote&amp;gt;Lets talk about monster in a shortest way possible..&amp;lt;/blockquote&amp;gt;Bosses, can have RES/MRES '''in The Spire of Infinity&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''' and '''all rift monsters''' gain a small amount as well (both blue and red rift monsters)'''&lt;/ins&gt;.'''  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monster &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;itself&lt;/del&gt;, have their own def.. '''Their Level divided by 2.''' &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And the &lt;/del&gt;maximum damage taken by players can be reduced up to 90%, they take full damage if you ignore the def completely&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monster &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;themselves&lt;/ins&gt;, have their own def.. '''Their Level divided by 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;roughly&lt;/ins&gt;.''' &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/ins&gt;maximum damage taken by players can be reduced up to 90%, they take full damage if you ignore the def completely&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Spire of Infinity''' has flat % damage reduction which should work multiplicatively.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Spire of Infinity''' has flat % damage reduction which should work multiplicatively.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sefleslie</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=DEF&amp;diff=206&amp;oldid=prev</id>
		<title>SyncArc: added sources</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=DEF&amp;diff=206&amp;oldid=prev"/>
		<updated>2023-03-05T11:39:15Z</updated>

		<summary type="html">&lt;p&gt;added sources&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:39, 5 March 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l134&quot;&gt;Line 134:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 134:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''&amp;lt;sub&amp;gt;these informations are subject to change and may not be entirely accurate&amp;lt;/sub&amp;gt;'''&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''&amp;lt;sub&amp;gt;these informations are subject to change and may not be entirely accurate&amp;lt;/sub&amp;gt;'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sources :&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://irowiki.org/wiki/DEF#Soft_DEF&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://hazyforest.com/fourth_mechanics&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://irowiki.org/~himeyasha/skill7/&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncArc</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=DEF&amp;diff=205&amp;oldid=prev</id>
		<title>SyncArc: /* 4th Job Update */</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=DEF&amp;diff=205&amp;oldid=prev"/>
		<updated>2023-03-05T11:37:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;4th Job Update&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:37, 5 March 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== 4th Job Update ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== 4th Job Update ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Current 4th Job Update added traits that increases specific status, I will be discussing RES/MRES and what they do to original DEF/MDEF calculation&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Physical Resistance (RES)'''&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Physical Resistance (RES)'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncArc</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=DEF&amp;diff=204&amp;oldid=prev</id>
		<title>SyncArc at 11:36, 5 March 2023</title>
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		<updated>2023-03-05T11:36:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:36, 5 March 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It means the higher monster level is, the more damage you take. Simple.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It means the higher monster level is, the more damage you take. Simple.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''But Wait,''' &lt;/del&gt;4th &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;job has added traits that affect RES/MRES. First off let us read what these does.. &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== 4th &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Job Update &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Physical Resistance (RES)'''&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Physical Resistance (RES)'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncArc</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=DEF&amp;diff=203&amp;oldid=prev</id>
		<title>SyncArc: eh</title>
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		<updated>2023-03-05T11:35:43Z</updated>

		<summary type="html">&lt;p&gt;eh&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Some rough understanding of DEF / MDEF and RES / MRES ==&lt;br /&gt;
'''Defense''' is the total physical defense that is factored upon physical damage, which is generally based on ATK as whole or partially. However, there are exceptions.&lt;br /&gt;
&lt;br /&gt;
The descriptions used here refer to Hard and Soft DEF. These names are used for clarity. The vast majority of players do not use these terms in general conversation, and instead refer Armor Def (hard) and VIT Def (soft). Hard DEF works as a relative reduction, whereas Soft DEF is a subtractive reduction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;'''wd-&amp;gt;damage = wd.damage * (2000+status_get_lv(src)*6 + def1) / (2000+status_get_lv(target)*6 + 7 * def1) - max(vit_def,0);'''&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Magic Defense''' works the same way in this server, using the same formula.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;sup&amp;gt;ad.damage = ad.damage * (1000 + status_get_lv(src) * 6 + mdef) / (1000 + status_get_lv(target) * 6 + 7 * mdef) - max(mdef2, 0);&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
wd.damage is physical damage received&lt;br /&gt;
&lt;br /&gt;
ad.damage is magical damage received&lt;br /&gt;
&lt;br /&gt;
def1 refers to Hard DEF&lt;br /&gt;
&lt;br /&gt;
vit_def refers to Soft DEF&lt;br /&gt;
&lt;br /&gt;
mdef refers to Hard MDEF&lt;br /&gt;
&lt;br /&gt;
mdef2 refers to Soft MDEF&lt;br /&gt;
&lt;br /&gt;
status_get_lv(src) refers to Monster Level&lt;br /&gt;
&lt;br /&gt;
status_get_lv(target) refers to Player Level + Mastery Level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now before you get confused, let me explain this as simple as and as accurate as possible.&lt;br /&gt;
&lt;br /&gt;
The damage you take, are processed by monster level and your hard defense divided by your level and hard defense, then these are substracted by your total Soft Defense/Mdefense&lt;br /&gt;
&lt;br /&gt;
It means the higher monster level is, the more damage you take. Simple.&lt;br /&gt;
&lt;br /&gt;
=== '''But Wait,''' 4th job has added traits that affect RES/MRES. First off let us read what these does.. ===&lt;br /&gt;
'''Physical Resistance (RES)'''&lt;br /&gt;
&lt;br /&gt;
Before calculating physical defense, it reduces normal physical damage taken by %. (up to 75%)&lt;br /&gt;
&lt;br /&gt;
'''Magic Resistance (MRES)'''&lt;br /&gt;
&lt;br /&gt;
Before calculating the magic defense, it reduces the normal magic damage received by %. (up to 75%)&lt;br /&gt;
&lt;br /&gt;
With formula of&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;sup&amp;gt;ad.damage = ad.damage * (5000 + mres) / (5000 + 10 * mres);&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;sup&amp;gt;wd.damage = wd.damage * (5000 + res) / (5000 + 10 * res);&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
RES/MRES has a cap of 615 in original RO (50% reduction) and has a cap of 2500 in ROTFR (75%)&lt;br /&gt;
&lt;br /&gt;
To explain how it works..&lt;br /&gt;
&lt;br /&gt;
You have a damage taken.&lt;br /&gt;
&lt;br /&gt;
This damage taken, processed by RES/MRES calculation, reducing it up to 75%.&lt;br /&gt;
&lt;br /&gt;
This '''damage taken after RES/MRES''', further reduced by DEF/MDEF.&lt;br /&gt;
&lt;br /&gt;
This damage taken processed by these two formulas, can be REDUCED '''multiplicatively''' by unique addons, cards, deflect mechanics, elemental resistance, etc...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extra note, monsters get some '''RES/MRES pierce based on their level''' and if they outlevel you, they get more.. the calculation for this is&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;sup&amp;gt;if (src-&amp;gt;type != BL_PC) { mres -= max(status_get_lv(src) - status_get_lv(target), 0); mres -= status_get_lv(src) / 20; }&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
example, level 10.000 monster has 500RES/MRES pierce.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Lets talk about monster in a shortest way possible..&amp;lt;/blockquote&amp;gt;Bosses, can have RES/MRES '''ONLY in The Spire of Infinity.''' &lt;br /&gt;
&lt;br /&gt;
Monster itself, have their own def.. '''Their Level divided by 2.''' And the maximum damage taken by players can be reduced up to 90%, they take full damage if you ignore the def completely&lt;br /&gt;
&lt;br /&gt;
'''Spire of Infinity''' has flat % damage reduction which should work multiplicatively.&lt;br /&gt;
&lt;br /&gt;
This behaves much like what I’ve explained up there, but simpler, lets look at example : Spire MVP has Maximum RES, Maximum DEF, and 60% damage reduction&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;sup&amp;gt;Damage * (RES/MRES) * (DEF/MDEF) * (Modifier)&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;sup&amp;gt;Damage * 0.25 * 0.1 * 0.4 returns value around Damage * 0.015, around 1.5% damage taken&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Having RES/MRES ignore and full DEF/MDEF ignore is very important. &lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
-Player damage taken is a combined '''Multiplicative and Substractive''' calculation.&lt;br /&gt;
&lt;br /&gt;
-Monster damage taken is a simple '''Multiplicative''' calculation.&lt;br /&gt;
&lt;br /&gt;
-Every unique addon in ROTFR is simply multiplicative calculations, with some exceptions like Double Damage, calculated in the end of damage you do.&lt;br /&gt;
&lt;br /&gt;
-What do we want? Better outcomes for sure, lets look at the example figure here. This is the part where we want some stats better than others.&lt;br /&gt;
&lt;br /&gt;
''Example 1''&lt;br /&gt;
&lt;br /&gt;
We took 10.000 damage&lt;br /&gt;
&lt;br /&gt;
We have 75% MRES, 50% MDEF, and 1000 Soft MDEF&lt;br /&gt;
&lt;br /&gt;
Imagine a situation where we only have simple '''Multiplicative''' calculation. Turn soft MDEF into 50% reduction instead, and we use the formula..&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;sup&amp;gt;10.000 * 0.25 * 0.5 * 0.5 = 625 damage taken&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Now we use the combined '''Multiplicative and Substractive''' calculation. Which is..&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;sup&amp;gt;(ad.damage * (5000 + mres)/(5000 + 10 * mres))  * (1000 + status_get_lv(src) * 6 + mdef) / (1000 + status_get_lv(target) * 6 + 7 * mdef) - max(mdef2, 0);&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Well, lets simplify it using our example stats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;'''(10.000 * 0.25) = 2500 Damage taken after MRES process'''&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;'''(2500 * (0.5)) – 1000 = 125 Damage taken after base calculation and reduced by 1000 Soft MDEF'''&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== End notes : ===&lt;br /&gt;
RES/MRES being calculated first, helps soft DEF reduces it further than you’d usually expect. RES/MRES has a higher impact the more you have it, which means RES/MRES takes priority a bit more than other status, I’d say something along like this&lt;br /&gt;
&lt;br /&gt;
RES/MRES = Hard DEF/MDEF &amp;gt; Unique Addons &amp;gt; Soft DEF/MDEF&lt;br /&gt;
&lt;br /&gt;
Note : This doesn’t meant soft def is bad, but it only works better if you have other status prioritized/combined. Trivia; in the original RO, 50% RES/MRES makes little difference and seemingly almost works like standard multiplicative calculation, don’t know why they made it overly complex.&lt;br /&gt;
&lt;br /&gt;
Other things that hasn’t mentioned..&lt;br /&gt;
&lt;br /&gt;
-Rift Invasions MVP and Raid MVP has a “shield” that acts as a multiplicative defense addon.&lt;br /&gt;
&lt;br /&gt;
-Trouvere/Troubadour, Shadow Cross, Cardinal are the only class with RES/MRES Ignore%&lt;br /&gt;
&lt;br /&gt;
-MVPs MAX_PAIN skill ignores reflected damage reduction, bug?&lt;br /&gt;
&lt;br /&gt;
-Reflected Damage are the damage taken after all the process&lt;br /&gt;
&lt;br /&gt;
-DEF/MDEF has a negative value calculation which is currently disabled/no way to get it.&lt;br /&gt;
&lt;br /&gt;
-Fractured Equipment are lacking in RES/MRES department.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;sub&amp;gt;these informations are subject to change and may not be entirely accurate&amp;lt;/sub&amp;gt;'''&lt;/div&gt;</summary>
		<author><name>SyncArc</name></author>
	</entry>
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