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	<id>https://www.rotfr.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vesper</id>
	<title>ROTFR Wiki - User contributions [en]</title>
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	<updated>2026-06-21T21:05:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Exclusive_Item_Options&amp;diff=258</id>
		<title>Exclusive Item Options</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Exclusive_Item_Options&amp;diff=258"/>
		<updated>2023-07-13T03:22:19Z</updated>

		<summary type="html">&lt;p&gt;Vesper: /* +All Skill Level / Specific Skill level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Multi-strike (works with physical damage) ==&lt;br /&gt;
*Increase number of hits of the skill at % chance.&lt;br /&gt;
**'''Multi-strike can be stacked to 400%'''. Stacking multistrike will increase the number of hit from the skill.&lt;br /&gt;
***ex) 300% Multistrike will make the skill to hit 4 times. (original skill + 3x multistrike)&lt;br /&gt;
***ex) 350% Multistrike will make the skill to hit 4 or 5 times. (original skill + 3x or 4x, by 50%)&lt;br /&gt;
**'''Extra ASPD over 190 ASPD affects Multistrike, by maximum 100%'''. Required AGI/DEX for ASPD will be scaling with your level.&lt;br /&gt;
**'''Multistrike options from enchanted item''' can increase Multistrike, '''by maximum 300%.'''&lt;br /&gt;
**Multi-strike option can be transferred to pets (including summoned monster from item such as Spirit stone, Homunculus)&lt;br /&gt;
&lt;br /&gt;
== Spell Echo (works with magical damage) ==&lt;br /&gt;
*Repeats spell at % chance.&lt;br /&gt;
**'''Spell Echo can be stacked to 400%'''. Stacking Spell echo will cast one more time.&lt;br /&gt;
***ex) 300% Spell Echo will make player to cast a spell 4 times. (original spell + 3x spell echo)&lt;br /&gt;
***ex) 350% Spell Echo will make player to cast a spell 4 or 5 times. (original spell + 3x or 4x, by 50%)&lt;br /&gt;
**'''AGI and DEX affects Spell Echo, by maximum 100%'''. The required amount of AGI and DEX is scaling with your level.&lt;br /&gt;
**'''Spell Echo options from enchanted item''' can increase Spell Echo, '''by maximum 300%.'''&lt;br /&gt;
**'''Ground spell''' such as Psychic wave, Storm gust '''can be stacked multiple times.'''&lt;br /&gt;
&lt;br /&gt;
== Auto attack and pet damage (works with auto-attack and pet, some auto-attack based skills, and autospell) ==&lt;br /&gt;
*Massive bonuses specific to auto attacks.&lt;br /&gt;
**Auto attack damage option can be transferred to pets (including summoned monster from item such as Spirit stone, Homunculus)&lt;br /&gt;
**A select group of skills also benefit from this including the melee portion of Duple Light, Triple Attack for Monk and Star Emperors Falling Star attack.&lt;br /&gt;
**Auto-casted skills (such as &amp;quot;Autospell&amp;quot; from sage, &amp;quot;auto-cast&amp;quot; items) get damage bonus from this option, but divided by 10. (300% pet bonus = 30% auto-cast damage bonus)&lt;br /&gt;
&lt;br /&gt;
== Double damage (works with any damage type) ==&lt;br /&gt;
*Double the total damage at % chance. The chance can be stacked and stacking over 100% does not affect anything.&lt;br /&gt;
&lt;br /&gt;
== Reduce Reflect damage (from enemy) ==&lt;br /&gt;
*Decreases reflect damage received (includes max pain and reject sword) by % amount.&lt;br /&gt;
&lt;br /&gt;
== Drain HP/SP ==&lt;br /&gt;
*Drains HP or SP by the amount specified per hit at 100% chance.&lt;br /&gt;
*Drain option works separately from drain option of Hunter fly card or other absorption cards.&lt;br /&gt;
&lt;br /&gt;
== Resistance ==&lt;br /&gt;
*'''Elemental/Status resistance''' - resistance by % vs specified status or elements.&lt;br /&gt;
*'''Dispel Resistance''' - % chance to ignore dispel on yourself.&lt;br /&gt;
*'''Coma Resistance''' - Reduces the health lost to Coma effect, this is part of the Body Effect Resistance random option which includes Poison, Stun &amp;amp; Bleed but also appears by itself on some items. Having any amount of this can save you from death since instead of going to 1 HP you go to whatever your resistance is as a % of your hp (IE 10% resistance makes coma take you to 10% hp instead of 1).&lt;br /&gt;
&lt;br /&gt;
== Skill Radius ==&lt;br /&gt;
*Increases the radius of skills which have a skill radius assigned to them, this is limited to 7 (15x15) in total.&lt;br /&gt;
*Skill Radius can't increase a skills radius by more than double it's initial radius. IE a radius of 2 (5x5) can be increases to up to 4 (9x9) but a radius of 1 (3x3) can only go up to 2 (5x5).&lt;br /&gt;
&lt;br /&gt;
== Faster Cooldown Recovery ==&lt;br /&gt;
*increase cooldown recovery speed by %.&lt;br /&gt;
**This DOES NOT mean that stacking the option by 100% will remove cooldown. However, it practically remove cooldown if stacked enough, because there is motion delay for each skill.&lt;br /&gt;
**The option works like &amp;quot;Ability Haste&amp;quot; from League of Legend if you've played the game.&lt;br /&gt;
**Reduced cooldown = Original cooldown * (100/100 + faster cooldown recovery value)&lt;br /&gt;
**ex) 100% Faster cooldown recovery for 5s cooldown skill -&amp;gt; 5s * (100/(100+100)) = 2.5 seconds&lt;br /&gt;
**ex ) 400% Faster cooldown recovery for 5s cooldown skill -&amp;gt; 5s * (100/(100+400)) = 1 second&lt;br /&gt;
**It effectively allows you to cast X% more spells in the same time frame as the spell without any cooldown change.&lt;br /&gt;
&lt;br /&gt;
== +All Skill Level / Specific Skill level ==&lt;br /&gt;
&lt;br /&gt;
* When calculating damage, the skill coefficient is calculated by summing the All skill level and the amount of skill level you have learned.&lt;br /&gt;
* All skill levels also works with passive or buff skills, increasing their effects. However, for balancing purpose, some skills are not affected by +All Skill Levels.&lt;br /&gt;
* +All Skill Level option has max cap of 20. It does not share the max capacity with &amp;quot;Specific skill level&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
== Mastery ==&lt;br /&gt;
&lt;br /&gt;
* Mastery gives you additional level counts. For example, a 100 level character with 100 Mastery will be counted as 200-level.&lt;br /&gt;
* This '''does not''' give you FLEE / HIT bonus like the level bonus (it did, but it was removed later)&lt;br /&gt;
* However, in the server level-difference between higher-level monsters and lower-level players is a very important penalty factor, and Mastery reduces the penalty.&lt;/div&gt;</summary>
		<author><name>Vesper</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Exclusive_Item_Options&amp;diff=257</id>
		<title>Exclusive Item Options</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Exclusive_Item_Options&amp;diff=257"/>
		<updated>2023-07-13T03:21:34Z</updated>

		<summary type="html">&lt;p&gt;Vesper: /* +All Skill Level / Specific Skill level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Multi-strike (works with physical damage) ==&lt;br /&gt;
*Increase number of hits of the skill at % chance.&lt;br /&gt;
**'''Multi-strike can be stacked to 400%'''. Stacking multistrike will increase the number of hit from the skill.&lt;br /&gt;
***ex) 300% Multistrike will make the skill to hit 4 times. (original skill + 3x multistrike)&lt;br /&gt;
***ex) 350% Multistrike will make the skill to hit 4 or 5 times. (original skill + 3x or 4x, by 50%)&lt;br /&gt;
**'''Extra ASPD over 190 ASPD affects Multistrike, by maximum 100%'''. Required AGI/DEX for ASPD will be scaling with your level.&lt;br /&gt;
**'''Multistrike options from enchanted item''' can increase Multistrike, '''by maximum 300%.'''&lt;br /&gt;
**Multi-strike option can be transferred to pets (including summoned monster from item such as Spirit stone, Homunculus)&lt;br /&gt;
&lt;br /&gt;
== Spell Echo (works with magical damage) ==&lt;br /&gt;
*Repeats spell at % chance.&lt;br /&gt;
**'''Spell Echo can be stacked to 400%'''. Stacking Spell echo will cast one more time.&lt;br /&gt;
***ex) 300% Spell Echo will make player to cast a spell 4 times. (original spell + 3x spell echo)&lt;br /&gt;
***ex) 350% Spell Echo will make player to cast a spell 4 or 5 times. (original spell + 3x or 4x, by 50%)&lt;br /&gt;
**'''AGI and DEX affects Spell Echo, by maximum 100%'''. The required amount of AGI and DEX is scaling with your level.&lt;br /&gt;
**'''Spell Echo options from enchanted item''' can increase Spell Echo, '''by maximum 300%.'''&lt;br /&gt;
**'''Ground spell''' such as Psychic wave, Storm gust '''can be stacked multiple times.'''&lt;br /&gt;
&lt;br /&gt;
== Auto attack and pet damage (works with auto-attack and pet, some auto-attack based skills, and autospell) ==&lt;br /&gt;
*Massive bonuses specific to auto attacks.&lt;br /&gt;
**Auto attack damage option can be transferred to pets (including summoned monster from item such as Spirit stone, Homunculus)&lt;br /&gt;
**A select group of skills also benefit from this including the melee portion of Duple Light, Triple Attack for Monk and Star Emperors Falling Star attack.&lt;br /&gt;
**Auto-casted skills (such as &amp;quot;Autospell&amp;quot; from sage, &amp;quot;auto-cast&amp;quot; items) get damage bonus from this option, but divided by 10. (300% pet bonus = 30% auto-cast damage bonus)&lt;br /&gt;
&lt;br /&gt;
== Double damage (works with any damage type) ==&lt;br /&gt;
*Double the total damage at % chance. The chance can be stacked and stacking over 100% does not affect anything.&lt;br /&gt;
&lt;br /&gt;
== Reduce Reflect damage (from enemy) ==&lt;br /&gt;
*Decreases reflect damage received (includes max pain and reject sword) by % amount.&lt;br /&gt;
&lt;br /&gt;
== Drain HP/SP ==&lt;br /&gt;
*Drains HP or SP by the amount specified per hit at 100% chance.&lt;br /&gt;
*Drain option works separately from drain option of Hunter fly card or other absorption cards.&lt;br /&gt;
&lt;br /&gt;
== Resistance ==&lt;br /&gt;
*'''Elemental/Status resistance''' - resistance by % vs specified status or elements.&lt;br /&gt;
*'''Dispel Resistance''' - % chance to ignore dispel on yourself.&lt;br /&gt;
*'''Coma Resistance''' - Reduces the health lost to Coma effect, this is part of the Body Effect Resistance random option which includes Poison, Stun &amp;amp; Bleed but also appears by itself on some items. Having any amount of this can save you from death since instead of going to 1 HP you go to whatever your resistance is as a % of your hp (IE 10% resistance makes coma take you to 10% hp instead of 1).&lt;br /&gt;
&lt;br /&gt;
== Skill Radius ==&lt;br /&gt;
*Increases the radius of skills which have a skill radius assigned to them, this is limited to 7 (15x15) in total.&lt;br /&gt;
*Skill Radius can't increase a skills radius by more than double it's initial radius. IE a radius of 2 (5x5) can be increases to up to 4 (9x9) but a radius of 1 (3x3) can only go up to 2 (5x5).&lt;br /&gt;
&lt;br /&gt;
== Faster Cooldown Recovery ==&lt;br /&gt;
*increase cooldown recovery speed by %.&lt;br /&gt;
**This DOES NOT mean that stacking the option by 100% will remove cooldown. However, it practically remove cooldown if stacked enough, because there is motion delay for each skill.&lt;br /&gt;
**The option works like &amp;quot;Ability Haste&amp;quot; from League of Legend if you've played the game.&lt;br /&gt;
**Reduced cooldown = Original cooldown * (100/100 + faster cooldown recovery value)&lt;br /&gt;
**ex) 100% Faster cooldown recovery for 5s cooldown skill -&amp;gt; 5s * (100/(100+100)) = 2.5 seconds&lt;br /&gt;
**ex ) 400% Faster cooldown recovery for 5s cooldown skill -&amp;gt; 5s * (100/(100+400)) = 1 second&lt;br /&gt;
**It effectively allows you to cast X% more spells in the same time frame as the spell without any cooldown change.&lt;br /&gt;
&lt;br /&gt;
== +All Skill Level / Specific Skill level ==&lt;br /&gt;
&lt;br /&gt;
* When calculating damage, the skill coefficient is calculated by summing the All skill level and the amount of skill level you have learned.&lt;br /&gt;
* All skill levels also works with passive or buff skills, increasing their effects. However, for balancing purpose, some skills are not affected by +All Skill Levels.&lt;br /&gt;
&lt;br /&gt;
== Mastery ==&lt;br /&gt;
&lt;br /&gt;
* Mastery gives you additional level counts. For example, a 100 level character with 100 Mastery will be counted as 200-level.&lt;br /&gt;
* This '''does not''' give you FLEE / HIT bonus like the level bonus (it did, but it was removed later)&lt;br /&gt;
* However, in the server level-difference between higher-level monsters and lower-level players is a very important penalty factor, and Mastery reduces the penalty.&lt;/div&gt;</summary>
		<author><name>Vesper</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Main_Page&amp;diff=256</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Main_Page&amp;diff=256"/>
		<updated>2023-07-01T22:28:10Z</updated>

		<summary type="html">&lt;p&gt;Vesper: /* Main Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable floatright&amp;quot;&lt;br /&gt;
!''Navigation Links''&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.rotfr.com/ Main Site]&lt;br /&gt;
|-&lt;br /&gt;
|[https://discord.com/invite/8mspTAkaRz Discord]&lt;br /&gt;
|-&lt;br /&gt;
|[[Getting Started|Starter Guide, Leveling and Mechanics]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Riftbound Castle]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Pendant, Charms, Stones]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Random Items|Drops, Boxes and Loot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Currency, Crafting and Refining|Currencies, Crafting and Refining]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Random Item Options]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Getting Started#Fractured Maps and Unstable Rifts|Fractured Maps and Unstable Rifts]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dungeons and Zones]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Exploration and Content|Dungeon Access]](WIP)&lt;br /&gt;
|-&lt;br /&gt;
|[[Raids]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Donation Benefits|Donation Benefits]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Classes Information]]&lt;br /&gt;
|-&lt;br /&gt;
|[[FAQ|FAQ]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Reward Systems]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Leveling Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Pandan Progression|Pandan Progression Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Illusion dungeons|Official Content Main Changes]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cute Pet System]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Spire of Infinity]]&lt;br /&gt;
|-&lt;br /&gt;
|[[DEF]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Corrupting]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Banner.png|400px]]==&lt;br /&gt;
&lt;br /&gt;
==Main Features==&lt;br /&gt;
ROTFR is a mix between Ragnarok and Action RPGs like Diablo or Path of Exile.&lt;br /&gt;
&lt;br /&gt;
NEW PLAYER? '''CLICK [[Getting Started|&amp;lt;u&amp;gt;HERE&amp;lt;/u&amp;gt;]] AND LEARN THE BASICS! Or check the [[FAQ|&amp;lt;u&amp;gt;FAQ&amp;lt;/u&amp;gt;]]!'''&lt;br /&gt;
&lt;br /&gt;
A beginner [[Leveling Guide|&amp;lt;u&amp;gt;leveling guide&amp;lt;/u&amp;gt;]] is also available.&lt;br /&gt;
&lt;br /&gt;
You can also check out the [[Pandan Progression|&amp;lt;u&amp;gt;Pandan Progression guide&amp;lt;/u&amp;gt;.]]&lt;br /&gt;
&lt;br /&gt;
*Max Base Level 9999 / [[Classes Information|&amp;lt;u&amp;gt;Dual Class System&amp;lt;/u&amp;gt;]].&lt;br /&gt;
*Content/Monsters up to Lv15000+ with boosted drop rates and item bonuses.&lt;br /&gt;
*Unique Rates system according to level difference.&lt;br /&gt;
*[[Random Item Options|&amp;lt;u&amp;gt;Random Item Options&amp;lt;/u&amp;gt;]] according to item quality (based on monster level).&lt;br /&gt;
*Every item has mods, even shadow gear and costumes, and they can be transferred!&lt;br /&gt;
*[[Getting Started#Fractured Maps and Unstable Rifts|&amp;lt;u&amp;gt;Fractured Maps and Unstable Rifts&amp;lt;/u&amp;gt;]].&lt;br /&gt;
*Reward [[Random Items|&amp;lt;u&amp;gt;Boxes&amp;lt;/u&amp;gt;]] for special monster kills.&lt;br /&gt;
*Unique PoE Inspired [[Currency, Crafting and Refining|&amp;lt;u&amp;gt;Currency and Crafting System&amp;lt;/u&amp;gt;]].&lt;br /&gt;
*Multi Hit, Spell Echo, Double Damage and &amp;lt;u&amp;gt;[[Exclusive Item Options|many more server-exclusive attributes]].&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Exploration and Content|Exploration and Instances]] unlocked with traveling and progression.&lt;br /&gt;
*An infinite dungeon called [[The Spire of Infinity|&amp;lt;u&amp;gt;The Spire of Infinity&amp;lt;/u&amp;gt;]] with Boss fights going up to level 30,000&lt;br /&gt;
*Main area: [[The Riftbound Castle|&amp;lt;u&amp;gt;Riftbound Castle&amp;lt;/u&amp;gt;]]&lt;br /&gt;
ROTFR is the first server designed to enable different playstyles depending on your choices. You can use the dual class system to create different and special builds, always have a challenge ahead with the high max level and constantly get surprised with special loot and items with fully customized modifiers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;code&amp;gt;'''Important''': This Wiki is not kept by the administration (Steve) of the server, but a community effort from the beta test players. Changes may apply and information may be changed without notice.&amp;lt;/code&amp;gt;'' &lt;br /&gt;
&lt;br /&gt;
[[Category:{{SITENAME}}]]&lt;/div&gt;</summary>
		<author><name>Vesper</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Exclusive_Item_Options&amp;diff=255</id>
		<title>Exclusive Item Options</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Exclusive_Item_Options&amp;diff=255"/>
		<updated>2023-07-01T03:23:04Z</updated>

		<summary type="html">&lt;p&gt;Vesper: /* Skill Radius */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Multi-strike (works with physical damage) ==&lt;br /&gt;
*Increase number of hits of the skill at % chance.&lt;br /&gt;
**'''Multi-strike can be stacked to 400%'''. Stacking multistrike will increase the number of hit from the skill.&lt;br /&gt;
***ex) 300% Multistrike will make the skill to hit 4 times. (original skill + 3x multistrike)&lt;br /&gt;
***ex) 350% Multistrike will make the skill to hit 4 or 5 times. (original skill + 3x or 4x, by 50%)&lt;br /&gt;
**'''Extra ASPD over 190 ASPD affects Multistrike, by maximum 100%'''. Required AGI/DEX for ASPD will be scaling with your level.&lt;br /&gt;
**'''Multistrike options from enchanted item''' can increase Multistrike, '''by maximum 300%.'''&lt;br /&gt;
**Multi-strike option can be transferred to pets (including summoned monster from item such as Spirit stone, Homunculus)&lt;br /&gt;
&lt;br /&gt;
== Spell Echo (works with magical damage) ==&lt;br /&gt;
*Repeats spell at % chance.&lt;br /&gt;
**'''Spell Echo can be stacked to 400%'''. Stacking Spell echo will cast one more time.&lt;br /&gt;
***ex) 300% Spell Echo will make player to cast a spell 4 times. (original spell + 3x spell echo)&lt;br /&gt;
***ex) 350% Spell Echo will make player to cast a spell 4 or 5 times. (original spell + 3x or 4x, by 50%)&lt;br /&gt;
**'''AGI and DEX affects Spell Echo, by maximum 100%'''. The required amount of AGI and DEX is scaling with your level.&lt;br /&gt;
**'''Spell Echo options from enchanted item''' can increase Spell Echo, '''by maximum 300%.'''&lt;br /&gt;
**'''Ground spell''' such as Psychic wave, Storm gust '''can be stacked multiple times.'''&lt;br /&gt;
&lt;br /&gt;
== Auto attack and pet damage (works with auto-attack and pet, some auto-attack based skills, and autospell) ==&lt;br /&gt;
*Massive bonuses specific to auto attacks.&lt;br /&gt;
**Auto attack damage option can be transferred to pets (including summoned monster from item such as Spirit stone, Homunculus)&lt;br /&gt;
**A select group of skills also benefit from this including the melee portion of Duple Light, Triple Attack for Monk and Star Emperors Falling Star attack.&lt;br /&gt;
**Auto-casted skills (such as &amp;quot;Autospell&amp;quot; from sage, &amp;quot;auto-cast&amp;quot; items) get damage bonus from this option, but divided by 10. (300% pet bonus = 30% auto-cast damage bonus)&lt;br /&gt;
&lt;br /&gt;
== Double damage (works with any damage type) ==&lt;br /&gt;
*Double the total damage at % chance. The chance can be stacked and stacking over 100% does not affect anything.&lt;br /&gt;
&lt;br /&gt;
== Reduce Reflect damage (from enemy) ==&lt;br /&gt;
*Decreases reflect damage received (includes max pain and reject sword) by % amount.&lt;br /&gt;
&lt;br /&gt;
== Drain HP/SP ==&lt;br /&gt;
*Drains HP or SP by the amount specified per hit at 100% chance.&lt;br /&gt;
*Drain option works separately from drain option of Hunter fly card or other absorption cards.&lt;br /&gt;
&lt;br /&gt;
== Resistance ==&lt;br /&gt;
*'''Elemental/Status resistance''' - resistance by % vs specified status or elements.&lt;br /&gt;
*'''Dispel Resistance''' - % chance to ignore dispel on yourself.&lt;br /&gt;
*'''Coma Resistance''' - Reduces the health lost to Coma effect, this is part of the Body Effect Resistance random option which includes Poison, Stun &amp;amp; Bleed but also appears by itself on some items. Having any amount of this can save you from death since instead of going to 1 HP you go to whatever your resistance is as a % of your hp (IE 10% resistance makes coma take you to 10% hp instead of 1).&lt;br /&gt;
&lt;br /&gt;
== Skill Radius ==&lt;br /&gt;
*Increases the radius of skills which have a skill radius assigned to them, this is limited to 7 (15x15) in total.&lt;br /&gt;
*Skill Radius can't increase a skills radius by more than double it's initial radius. IE a radius of 2 (5x5) can be increases to up to 4 (9x9) but a radius of 1 (3x3) can only go up to 2 (5x5).&lt;br /&gt;
&lt;br /&gt;
== Faster Cooldown Recovery ==&lt;br /&gt;
*increase cooldown recovery speed by %.&lt;br /&gt;
**This DOES NOT mean that stacking the option by 100% will remove cooldown. However, it practically remove cooldown if stacked enough, because there is motion delay for each skill.&lt;br /&gt;
**The option works like &amp;quot;Ability Haste&amp;quot; from League of Legend if you've played the game.&lt;br /&gt;
**Reduced cooldown = Original cooldown * (100/100 + faster cooldown recovery value)&lt;br /&gt;
**ex) 100% Faster cooldown recovery for 5s cooldown skill -&amp;gt; 5s * (100/(100+100)) = 2.5 seconds&lt;br /&gt;
**ex ) 400% Faster cooldown recovery for 5s cooldown skill -&amp;gt; 5s * (100/(100+400)) = 1 second&lt;br /&gt;
**It effectively allows you to cast X% more spells in the same time frame as the spell without any cooldown change.&lt;br /&gt;
&lt;br /&gt;
== +All Skill Level / Specific Skill level ==&lt;br /&gt;
&lt;br /&gt;
* When calculating damage, the skill coefficient is calculated by summing the All skill level and the amount of skill level you have learned.&lt;br /&gt;
* All skill levels also work with passive or buff skills, increasing their effects.&lt;br /&gt;
&lt;br /&gt;
== Mastery ==&lt;br /&gt;
&lt;br /&gt;
* Mastery gives you additional level counts. For example, a 100 level character with 100 Mastery will be counted as 200-level.&lt;br /&gt;
* This '''does not''' give you FLEE / HIT bonus like the level bonus (it did, but it was removed later)&lt;br /&gt;
* However, in the server level-difference between higher-level monsters and lower-level players is a very important penalty factor, and Mastery reduces the penalty.&lt;/div&gt;</summary>
		<author><name>Vesper</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Exclusive_Item_Options&amp;diff=254</id>
		<title>Exclusive Item Options</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Exclusive_Item_Options&amp;diff=254"/>
		<updated>2023-07-01T00:45:31Z</updated>

		<summary type="html">&lt;p&gt;Vesper: /* Skill Radius */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Multi-strike (works with physical damage) ==&lt;br /&gt;
*Increase number of hits of the skill at % chance.&lt;br /&gt;
**'''Multi-strike can be stacked to 400%'''. Stacking multistrike will increase the number of hit from the skill.&lt;br /&gt;
***ex) 300% Multistrike will make the skill to hit 4 times. (original skill + 3x multistrike)&lt;br /&gt;
***ex) 350% Multistrike will make the skill to hit 4 or 5 times. (original skill + 3x or 4x, by 50%)&lt;br /&gt;
**'''Extra ASPD over 190 ASPD affects Multistrike, by maximum 100%'''. Required AGI/DEX for ASPD will be scaling with your level.&lt;br /&gt;
**'''Multistrike options from enchanted item''' can increase Multistrike, '''by maximum 300%.'''&lt;br /&gt;
**Multi-strike option can be transferred to pets (including summoned monster from item such as Spirit stone, Homunculus)&lt;br /&gt;
&lt;br /&gt;
== Spell Echo (works with magical damage) ==&lt;br /&gt;
*Repeats spell at % chance.&lt;br /&gt;
**'''Spell Echo can be stacked to 400%'''. Stacking Spell echo will cast one more time.&lt;br /&gt;
***ex) 300% Spell Echo will make player to cast a spell 4 times. (original spell + 3x spell echo)&lt;br /&gt;
***ex) 350% Spell Echo will make player to cast a spell 4 or 5 times. (original spell + 3x or 4x, by 50%)&lt;br /&gt;
**'''AGI and DEX affects Spell Echo, by maximum 100%'''. The required amount of AGI and DEX is scaling with your level.&lt;br /&gt;
**'''Spell Echo options from enchanted item''' can increase Spell Echo, '''by maximum 300%.'''&lt;br /&gt;
**'''Ground spell''' such as Psychic wave, Storm gust '''can be stacked multiple times.'''&lt;br /&gt;
&lt;br /&gt;
== Auto attack and pet damage (works with auto-attack and pet, some auto-attack based skills, and autospell) ==&lt;br /&gt;
*Massive bonuses specific to auto attacks.&lt;br /&gt;
**Auto attack damage option can be transferred to pets (including summoned monster from item such as Spirit stone, Homunculus)&lt;br /&gt;
**A select group of skills also benefit from this including the melee portion of Duple Light, Triple Attack for Monk and Star Emperors Falling Star attack.&lt;br /&gt;
**Auto-casted skills (such as &amp;quot;Autospell&amp;quot; from sage, &amp;quot;auto-cast&amp;quot; items) get damage bonus from this option, but divided by 10. (300% pet bonus = 30% auto-cast damage bonus)&lt;br /&gt;
&lt;br /&gt;
== Double damage (works with any damage type) ==&lt;br /&gt;
*Double the total damage at % chance. The chance can be stacked and stacking over 100% does not affect anything.&lt;br /&gt;
&lt;br /&gt;
== Reduce Reflect damage (from enemy) ==&lt;br /&gt;
*Decreases reflect damage received (includes max pain and reject sword) by % amount.&lt;br /&gt;
&lt;br /&gt;
== Drain HP/SP ==&lt;br /&gt;
*Drains HP or SP by the amount specified per hit at 100% chance.&lt;br /&gt;
*Drain option works separately from drain option of Hunter fly card or other absorption cards.&lt;br /&gt;
&lt;br /&gt;
== Resistance ==&lt;br /&gt;
*'''Elemental/Status resistance''' - resistance by % vs specified status or elements.&lt;br /&gt;
*'''Dispel Resistance''' - % chance to ignore dispel on yourself.&lt;br /&gt;
*'''Coma Resistance''' - Reduces the health lost to Coma effect, this is part of the Body Effect Resistance random option which includes Poison, Stun &amp;amp; Bleed but also appears by itself on some items. Having any amount of this can save you from death since instead of going to 1 HP you go to whatever your resistance is as a % of your hp (IE 10% resistance makes coma take you to 10% hp instead of 1).&lt;br /&gt;
&lt;br /&gt;
== Skill Radius ==&lt;br /&gt;
*Increases the radius of skills which have a skill radius assigned to them, this is limited to 7 (15x15) in total.&lt;br /&gt;
*Skill Radius can't increase a skills radius by more than double it's initial radius. IE a radius of 2 (5x5) can be increases to up to 4 (9x9) but a radius of 1 (3x3) can only go up to 2 (5x5).&lt;br /&gt;
*Therefore, to get maximum 7 radius (15x15), you should choose skill with 4 radius (9x9) or more. &lt;br /&gt;
&lt;br /&gt;
== Faster Cooldown Recovery ==&lt;br /&gt;
*increase cooldown recovery speed by %.&lt;br /&gt;
**This DOES NOT mean that stacking the option by 100% will remove cooldown. However, it practically remove cooldown if stacked enough, because there is motion delay for each skill.&lt;br /&gt;
**The option works like &amp;quot;Ability Haste&amp;quot; from League of Legend if you've played the game.&lt;br /&gt;
**Reduced cooldown = Original cooldown * (100/100 + faster cooldown recovery value)&lt;br /&gt;
**ex) 100% Faster cooldown recovery for 5s cooldown skill -&amp;gt; 5s * (100/(100+100)) = 2.5 seconds&lt;br /&gt;
**ex ) 400% Faster cooldown recovery for 5s cooldown skill -&amp;gt; 5s * (100/(100+400)) = 1 second&lt;br /&gt;
**It effectively allows you to cast X% more spells in the same time frame as the spell without any cooldown change.&lt;br /&gt;
&lt;br /&gt;
== +All Skill Level / Specific Skill level ==&lt;br /&gt;
&lt;br /&gt;
* When calculating damage, the skill coefficient is calculated by summing the All skill level and the amount of skill level you have learned.&lt;br /&gt;
* All skill levels also work with passive or buff skills, increasing their effects.&lt;br /&gt;
&lt;br /&gt;
== Mastery ==&lt;br /&gt;
&lt;br /&gt;
* Mastery gives you additional level counts. For example, a 100 level character with 100 Mastery will be counted as 200-level.&lt;br /&gt;
* This '''does not''' give you FLEE / HIT bonus like the level bonus (it did, but it was removed later)&lt;br /&gt;
* However, in the server level-difference between higher-level monsters and lower-level players is a very important penalty factor, and Mastery reduces the penalty.&lt;/div&gt;</summary>
		<author><name>Vesper</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Main_Page&amp;diff=253</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Main_Page&amp;diff=253"/>
		<updated>2023-06-30T02:46:40Z</updated>

		<summary type="html">&lt;p&gt;Vesper: /* Main Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable floatright&amp;quot;&lt;br /&gt;
!''Navigation Links''&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.rotfr.com/ Main Site]&lt;br /&gt;
|-&lt;br /&gt;
|[https://discord.com/invite/8mspTAkaRz Discord]&lt;br /&gt;
|-&lt;br /&gt;
|[[Getting Started|Starter Guide, Leveling and Mechanics]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Riftbound Castle]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Pendant, Charms, Stones]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Random Items|Drops, Boxes and Loot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Currency, Crafting and Refining|Currencies, Crafting and Refining]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Random Item Options]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Getting Started#Fractured Maps and Unstable Rifts|Fractured Maps and Unstable Rifts]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dungeons and Zones]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Exploration and Content|Dungeon Access]](WIP)&lt;br /&gt;
|-&lt;br /&gt;
|[[Raids]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Donation Benefits|Donation Benefits]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Classes Information]]&lt;br /&gt;
|-&lt;br /&gt;
|[[FAQ|FAQ]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Reward Systems]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Leveling Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Pandan Progression|Pandan Progression Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Illusion dungeons|Official Content Main Changes]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cute Pet System]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Spire of Infinity]]&lt;br /&gt;
|-&lt;br /&gt;
|[[DEF]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Corrupting]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Banner.png|400px]]==&lt;br /&gt;
&lt;br /&gt;
==Main Features==&lt;br /&gt;
ROTFR is a mix between Ragnarok and Action RPGs like Diablo or Path of Exile.&lt;br /&gt;
&lt;br /&gt;
NEW PLAYER? '''CLICK [[Getting Started|&amp;lt;u&amp;gt;HERE&amp;lt;/u&amp;gt;]] AND LEARN THE BASICS! Or check the [[FAQ|&amp;lt;u&amp;gt;FAQ&amp;lt;/u&amp;gt;]]!'''&lt;br /&gt;
&lt;br /&gt;
A beginner [[Leveling Guide|&amp;lt;u&amp;gt;leveling guide&amp;lt;/u&amp;gt;]] is also available.&lt;br /&gt;
&lt;br /&gt;
You can also check out the [[Pandan Progression|&amp;lt;u&amp;gt;Pandan Progression guide&amp;lt;/u&amp;gt;.]]&lt;br /&gt;
&lt;br /&gt;
*Max Base Level 9999 / [[Classes Information|&amp;lt;u&amp;gt;Dual Class System&amp;lt;/u&amp;gt;]].&lt;br /&gt;
*Content/Monsters up to Lv15000+ with boosted drop rates and item bonuses.&lt;br /&gt;
*Unique Rates system according to level difference.&lt;br /&gt;
*[[Random Item Options|&amp;lt;u&amp;gt;Random Item Options&amp;lt;/u&amp;gt;]] according to item quality (based on monster level).&lt;br /&gt;
*Every item has mods, even shadow gear and costumes, and they can be transferred!&lt;br /&gt;
*[[Getting Started#Fractured Maps and Unstable Rifts|&amp;lt;u&amp;gt;Fractured Maps and Unstable Rifts&amp;lt;/u&amp;gt;]].&lt;br /&gt;
*Reward [[Random Items|&amp;lt;u&amp;gt;Boxes&amp;lt;/u&amp;gt;]] for special monster kills.&lt;br /&gt;
*Unique PoE Inspired [[Currency, Crafting and Refining|&amp;lt;u&amp;gt;Currency and Crafting System&amp;lt;/u&amp;gt;]].&lt;br /&gt;
*Multi Hit, Spell Echo, Double Damage and [[Exclusive Item Options|many more server-exclusive attributes]].&lt;br /&gt;
*[[Exploration and Content|Exploration and Instances]] unlocked with traveling and progression.&lt;br /&gt;
*An infinite dungeon called [[The Spire of Infinity|&amp;lt;u&amp;gt;The Spire of Infinity&amp;lt;/u&amp;gt;]] with Boss fights going up to level 30,000&lt;br /&gt;
*Main area: [[The Riftbound Castle|&amp;lt;u&amp;gt;Riftbound Castle&amp;lt;/u&amp;gt;]]&lt;br /&gt;
ROTFR is the first server designed to enable different playstyles depending on your choices. You can use the dual class system to create different and special builds, always have a challenge ahead with the high max level and constantly get surprised with special loot and items with fully customized modifiers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;code&amp;gt;'''Important''': This Wiki is not kept by the administration (Steve) of the server, but a community effort from the beta test players. Changes may apply and information may be changed without notice.&amp;lt;/code&amp;gt;'' &lt;br /&gt;
&lt;br /&gt;
[[Category:{{SITENAME}}]]&lt;/div&gt;</summary>
		<author><name>Vesper</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Random_Item_Options&amp;diff=252</id>
		<title>Random Item Options</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Random_Item_Options&amp;diff=252"/>
		<updated>2023-06-30T02:42:58Z</updated>

		<summary type="html">&lt;p&gt;Vesper: /* Random Option Possibilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;u&amp;gt;Overview&amp;lt;/u&amp;gt;==&lt;br /&gt;
The Fractured Realms offer multiple ways of improving ingame equipment, with special consideration towards custom server equipment.&lt;br /&gt;
&lt;br /&gt;
Gear Improvement Terminologies:&lt;br /&gt;
[[File:Equipment Modifiers.png|alt=.|thumb|A custom ROTFR equipment outfitted with several gear modifiers]]&lt;br /&gt;
&lt;br /&gt;
* '''Quality''': a stat of a gear that directly affects the stat range possibilities of its Random Options. Higher quality equates to higher values of Random Options.&lt;br /&gt;
* '''Random Options''': an added modification to equipments; up to 4 Random Options can be obtained for a gear. &lt;br /&gt;
* '''Enhancements''': analogous to official RO's enchantment system that are situated beside the card slots, equipment enhancements are another set of modifications which can provide a mix of Attribute Stats, Offensive Stats, and Defensive Stats. &lt;br /&gt;
* '''Enchant Grade''': A characteristic of the equipment; improving the enchant grade grants small defensive bonuses to armor and atk/matk bonuses to weapons and also improves other gear by applying added bonuses the item might have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Quality&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Generally, equipment that drop from monsters and enchanted chests have a certain &amp;quot;Quality&amp;quot; attached to it, primarily dictated by the monster/rift level which provided the gear. Any gear that has an associated Quality to it is said to be &amp;quot;Enchanted&amp;quot; (regardless if it actually has added mods to it), which means you can apply majority of the ingame currencies/gems to modify the gear as you see fit.&lt;br /&gt;
&lt;br /&gt;
Freshly crafted official gears do not have any Quality attached to it. However, you may use Enchantment Gems or transfer the mods from another Enchanted equipment to the aforementioned gears.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Random Options&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
*An Enchanted item can have up to 4 random options.&lt;br /&gt;
*Enchanted Boxes drop items with a full set 4 options, random items have a random amount of options but always have the second modifier (stats).&lt;br /&gt;
*Random options can be modified using [[Currency, Crafting and Refining|Gems/Currency]].&lt;br /&gt;
*Charms can also have this type of modification.&lt;br /&gt;
*The Overall strength of the options is dependent on the Quality of the equipment.&lt;br /&gt;
*[[Exclusive Item Options|Server-specific item options is explained in the separated page. Click here.]]&lt;br /&gt;
&lt;br /&gt;
Modifier value is decided based on the modifier strength on each equipment position.&lt;br /&gt;
&lt;br /&gt;
[[File:Modifstr.png|679x679px]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Enhancements&amp;lt;/u&amp;gt; ===&lt;br /&gt;
As mentioned earlier, gear enhancements are analogous to official RO's enchantment system (those that occupy the slots beside the cards); the only difference is how they are obtained for ROTFR custom equipment (Weapon Lv5/Armor Lv2).&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;u&amp;gt;Custom craftable equipments&amp;lt;/u&amp;gt; can be enhanced thru '''Ryan''' at the east wing of the Riftbound Castle.&lt;br /&gt;
** The enhancements start at Lv1 but can be improved thru Ryan, albeit with decreasing chance of success.&lt;br /&gt;
** Enhancements require Enchanted Materials (Wood, Threads, Fabric etc) to be applied and improved.&lt;br /&gt;
*&amp;lt;u&amp;gt;Fractured Coin equipments&amp;lt;/u&amp;gt; can be enhanced thru '''Esmerelda''' at the west wing of the Riftbound Castle.&lt;br /&gt;
** The enhancements may be Lv1 or Lv2, further improvement(s) are provided by the '''Enchant Grade''' of the gear.&lt;br /&gt;
** Enhancements require 5 Fractured Coins per roll.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Enchant Grade&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Enchant Grade is a gear improvement system wherein higher enchant grade provides bonuses which can be specific for that gear. All equipment and charms can have Enchant Grade applied to them, '''Level 5 Weapons''' and '''Level 2 Armor''' as well as '''Charms''' and '''Wings''' can reach '''SS''' grade everything else is limited to '''A''' grade ('''Shadow Gear''' and '''Costume''' pieces).&lt;br /&gt;
[[File:Ether Gemstones.png|thumb|The six different Ether Gemstones.]]&lt;br /&gt;
&lt;br /&gt;
* Enchant Grade can rise up to six levels: '''D''', '''C''', '''B''', '''A''', '''S''', and '''SS'''.&lt;br /&gt;
** The enchant grade is indicated as the number of stars on the background of the item name, as well as the subscript in the inventory icon of the equipment.&lt;br /&gt;
* Increasing Enchant Grade is done through '''Alchemist Pezzletug''' at the east wing of the Riftbound Castle.&lt;br /&gt;
* In order to increase the Enchant Grade, '''Ether Gemstones''' are required (which can be crafted through '''Leiborough''' at the east wing).&lt;br /&gt;
* Success rate of improving the Enchanted Grade decreases as you go up the ranks, to as low as 50%.&lt;br /&gt;
&lt;br /&gt;
== Random Option Possibilities ==&lt;br /&gt;
&lt;br /&gt;
[[Exclusive Item Options|For someone cannot understand how exactly options work, please click here.]]&lt;br /&gt;
&lt;br /&gt;
'''WEAPON (HAND R):'''&lt;br /&gt;
*Slot 1: ATK(Flat, %), MATK(Flat, %), ATK+MATK(Flat, %)&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS&lt;br /&gt;
*Slot 3/4: HIT(Pwr27), CritAtt%, Healing%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, AutoAttDmg+%, ReflctDmg-%, DrainHP, DrainSP, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate&lt;br /&gt;
&lt;br /&gt;
'''SHADOW WEAPON:'''&lt;br /&gt;
*Slot 1: ATK(Flat, %), MATK(Flat, %), ATK+MATK(Flat, %)&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS&lt;br /&gt;
*Slot 3/4: HIT(Pwr27), CritAtt%, Healing%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, RngDmg+%, MeleeDmg+%, MgcDmg+%, AutoAttDmg+%, ReflctDmg-%,  Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate&lt;br /&gt;
&lt;br /&gt;
'''SHIELD (HAND L):'''&lt;br /&gt;
*Slot 1: ATK(Flat, %), MATK (Flat, %), ATK+MATK(Flat, %), HP%&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS &lt;br /&gt;
*Slot 3/4: HIT(Pwr27), CritAtt%, Healing%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, MeleeDmgTkn-%, RangedDmgTkn-%, AutoAttDmg+%, ReflctDmg-%, ElementalStatusEffRes-%, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate&lt;br /&gt;
&lt;br /&gt;
'''SHADOW SHIELD:'''&lt;br /&gt;
*Slot 1: ATK(Flat, %), MATK(Flat, %), ATK+MATK(Flat, %), HP(%), DEF/MDEF, DEF, MDEF,&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS&lt;br /&gt;
*Slot 3/4: HIT(Pwr27), CritAtt%, Healing%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, MeleeDmgTkn-%, RangedDmgTkn-%, AutoAttDmg+%, ReflctDmg-%, ElementalStatusEffRes-%, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate&lt;br /&gt;
&lt;br /&gt;
'''ARMOR:'''&lt;br /&gt;
*Slot 1: HP(Flat, %), DEF+MDEF, FLEE, DEF, MDEF,&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS&lt;br /&gt;
*Slot 3/4: MAX SP(%), HP REGEN, SP REGEN, MltStrk%, SpllEch%, -CritDmgTaken%, NeutralDmgReduction, DispelRes%, BodyStatusEffRes%,&lt;br /&gt;
&lt;br /&gt;
'''SHADOW ARMOR:'''&lt;br /&gt;
*Slot 1: HP(Flat, %), DEF+MDEF, DEF, MDEF,&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS&lt;br /&gt;
*Slot 3/4: MAX SP(%), HP REGEN, SP REGEN, MltStrk%, SpllEch%, -CritDmgTaken%, NeutralDmgReduction, DispelRes%, BodyStatusEffRes%,&lt;br /&gt;
&lt;br /&gt;
'''GARMENT:'''&lt;br /&gt;
*Slot 1: HP(Flat only), DEF+MDEF, FLEE, DEF, MDEF,&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS&lt;br /&gt;
*Slot 3/4: CritAtt%, MovSp%(H), MltStrk%, SpllEch%, ASPD, -CritDmgTaken%, CritChance%, PerfectDodge, NeutralDmgReduction, RngDmg+%, MeleeDmg+%, MgcDmg+%, AutoAttDmg+%, CDRedux-%, MindStatusEffRes%, Cooldown Recovery Rate&lt;br /&gt;
&lt;br /&gt;
'''COSTUME GARMENT (WINGS):'''&lt;br /&gt;
*Slot 1: ATK(Flat, %), MATK(Flat, %), ATK+MATK(Flat, %), HP(Flat, %), DEF+MDEF, FLEE, DEF, MDEF,&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS &lt;br /&gt;
*Slot 3/4: HIT(Pwr27), CritAtt%, Healing%, MovSp%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, PerfectDodge, RngDmg+%, MeleeDmg+%, MgcDmg+%, AutoAttDmg+%, CDRedux-%, DrainHP, DrainSP, MindStatusEffRes%, BodyStatusEffRes%, DispelRes%, ElementalStatusEffRes-%, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate&lt;br /&gt;
&lt;br /&gt;
'''SHOES:'''&lt;br /&gt;
*Slot 1: HP(Flat only), DEF+MDEF, FLEE, DEF, MDEF,&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS&lt;br /&gt;
*Slot 3/4: CritAtt%, MovSp%(higher), ASPD, CritShield%, CritChance%, PerfectDodge, NeutralDmgReduction, &lt;br /&gt;
&lt;br /&gt;
'''SHADOW SHOES:'''&lt;br /&gt;
*Slot 1: HP(Flat only), DEF+MDEF, FLEE, DEF, MDEF,&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS&lt;br /&gt;
*Slot 3/4: CritAtt%, MovSp%(higher), ASPD, CritShield%, CritChance%, PerfectDodge, NeutralDmgReduction,&lt;br /&gt;
&lt;br /&gt;
'''ACCESSORY:'''&lt;br /&gt;
*Slot 1: ATK(Flat, %), MATK(Flat, %), ATK+MATK(Flat, %), HP(%), DEF/MDEF, DEF, MDEF, FLEE&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS&lt;br /&gt;
*Slot 3/4: MAX SP(%), CritAtt%, Healing%, HP REGEN, SP REGEN, MovSp%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, PerfectDodge, MeleeDmgTkn-%, RangedDmgTkn-%, RngDmg+%, MeleeDmg+%, MgcDmg+%, AutoAttDmg+%, HIT(Pwr10), ReflctDmg-%, CDRedux-%, DrainHP, DrainSP, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate&lt;br /&gt;
&lt;br /&gt;
'''SHADOW ACCESSORY:'''&lt;br /&gt;
*Slot 1: ATK(Flat, %), MATK(Flat, %), ATK+MATK(Flat, %), HP(%), DEF/MDEF, DEF, MDEF, FLEE&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS&lt;br /&gt;
*Slot 3/4: MAX SP(%), CritAtt%, Healing%, HP REGEN, SP REGEN, MovSp%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, PerfectDodge, RngDmg+%, MeleeDmg+%, MgcDmg+%, AutoAttDmg+%, HIT(Pwr10), ReflctDmg-%, CDRedux-%, DrainHP, DrainSP, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate&lt;br /&gt;
&lt;br /&gt;
'''CHARM(SUB OF ACC):'''&lt;br /&gt;
*Slot 1: ATK(%), MATK(%), ATK+MATK(%)&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS&lt;br /&gt;
*Slot 3/4: MAX SP(%), CritAtt%, Healing%, HP REGEN, SP REGEN, MovSp%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritShield%, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, PerfectDodge, NeutralDmgReduction, RngDmg+%, MeleeDmg+%, MgcDmg+%, AutoAttDmg+%, HIT(Pwr10), ReflctDmg-%, CDRedux-%, DrainHP, DrainSP, DmgVsSize%, MDmgVsSize%, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate&lt;br /&gt;
&lt;br /&gt;
'''HEADGEAR:'''&lt;br /&gt;
*Slot 1: HP(Flat only), DEF+MDEF, DEF, MDEF,&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS&lt;br /&gt;
*Slot 3/4: MAX SP(%), Healing%, HP REGEN, SP REGEN, HealingReceived%, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, NeutralDmgReduction, HIT(Pwr10), CDRedux-%, DmgVsSize%, MDmgVsSize%, MindStatusEffRes%, BodyStatusEffRes%, DispelRes%, ElementalStatusEffRes-%, Cooldown Recovery Rate&lt;/div&gt;</summary>
		<author><name>Vesper</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Exclusive_Item_Options&amp;diff=251</id>
		<title>Exclusive Item Options</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Exclusive_Item_Options&amp;diff=251"/>
		<updated>2023-06-30T02:41:45Z</updated>

		<summary type="html">&lt;p&gt;Vesper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Multi-strike (works with physical damage) ==&lt;br /&gt;
*Increase number of hits of the skill at % chance.&lt;br /&gt;
**'''Multi-strike can be stacked to 400%'''. Stacking multistrike will increase the number of hit from the skill.&lt;br /&gt;
***ex) 300% Multistrike will make the skill to hit 4 times. (original skill + 3x multistrike)&lt;br /&gt;
***ex) 350% Multistrike will make the skill to hit 4 or 5 times. (original skill + 3x or 4x, by 50%)&lt;br /&gt;
**'''Extra ASPD over 190 ASPD affects Multistrike, by maximum 100%'''. Required AGI/DEX for ASPD will be scaling with your level.&lt;br /&gt;
**'''Multistrike options from enchanted item''' can increase Multistrike, '''by maximum 300%.'''&lt;br /&gt;
**Multi-strike option can be transferred to pets (including summoned monster from item such as Spirit stone, Homunculus)&lt;br /&gt;
&lt;br /&gt;
== Spell Echo (works with magical damage) ==&lt;br /&gt;
*Repeats spell at % chance.&lt;br /&gt;
**'''Spell Echo can be stacked to 400%'''. Stacking Spell echo will cast one more time.&lt;br /&gt;
***ex) 300% Spell Echo will make player to cast a spell 4 times. (original spell + 3x spell echo)&lt;br /&gt;
***ex) 350% Spell Echo will make player to cast a spell 4 or 5 times. (original spell + 3x or 4x, by 50%)&lt;br /&gt;
**'''AGI and DEX affects Spell Echo, by maximum 100%'''. The required amount of AGI and DEX is scaling with your level.&lt;br /&gt;
**'''Spell Echo options from enchanted item''' can increase Spell Echo, '''by maximum 300%.'''&lt;br /&gt;
**'''Ground spell''' such as Psychic wave, Storm gust '''can be stacked multiple times.'''&lt;br /&gt;
&lt;br /&gt;
== Auto attack and pet damage (works with auto-attack and pet, some auto-attack based skills, and autospell) ==&lt;br /&gt;
*Massive bonuses specific to auto attacks.&lt;br /&gt;
**Auto attack damage option can be transferred to pets (including summoned monster from item such as Spirit stone, Homunculus)&lt;br /&gt;
**A select group of skills also benefit from this including the melee portion of Duple Light, Triple Attack for Monk and Star Emperors Falling Star attack.&lt;br /&gt;
**Auto-casted skills (such as &amp;quot;Autospell&amp;quot; from sage, &amp;quot;auto-cast&amp;quot; items) get damage bonus from this option, but divided by 10. (300% pet bonus = 30% auto-cast damage bonus)&lt;br /&gt;
&lt;br /&gt;
== Double damage (works with any damage type) ==&lt;br /&gt;
*Double the total damage at % chance. The chance can be stacked and stacking over 100% does not affect anything.&lt;br /&gt;
&lt;br /&gt;
== Reduce Reflect damage (from enemy) ==&lt;br /&gt;
*Decreases reflect damage received (includes max pain and reject sword) by % amount.&lt;br /&gt;
&lt;br /&gt;
== Drain HP/SP ==&lt;br /&gt;
*Drains HP or SP by the amount specified per hit at 100% chance.&lt;br /&gt;
*Drain option works separately from drain option of Hunter fly card or other absorption cards.&lt;br /&gt;
&lt;br /&gt;
== Resistance ==&lt;br /&gt;
*'''Elemental/Status resistance''' - resistance by % vs specified status or elements.&lt;br /&gt;
*'''Dispel Resistance''' - % chance to ignore dispel on yourself.&lt;br /&gt;
*'''Coma Resistance''' - Reduces the health lost to Coma effect, this is part of the Body Effect Resistance random option which includes Poison, Stun &amp;amp; Bleed but also appears by itself on some items. Having any amount of this can save you from death since instead of going to 1 HP you go to whatever your resistance is as a % of your hp (IE 10% resistance makes coma take you to 10% hp instead of 1).&lt;br /&gt;
&lt;br /&gt;
== Skill Radius ==&lt;br /&gt;
*Increases the radius of skills which have a skill radius assigned to them, this is limited to 7 (15x15) in total.&lt;br /&gt;
*Skill Radius can't increase a skills radius by more than double it's initial radius. IE a radius of 2 (5x5) can be increases to up to 4 (9x9) but a radius of 1 (3x3) can only go up to 2 (5x5).&lt;br /&gt;
&lt;br /&gt;
== Faster Cooldown Recovery ==&lt;br /&gt;
*increase cooldown recovery speed by %.&lt;br /&gt;
**This DOES NOT mean that stacking the option by 100% will remove cooldown. However, it practically remove cooldown if stacked enough, because there is motion delay for each skill.&lt;br /&gt;
**The option works like &amp;quot;Ability Haste&amp;quot; from League of Legend if you've played the game.&lt;br /&gt;
**Reduced cooldown = Original cooldown * (100/100 + faster cooldown recovery value)&lt;br /&gt;
**ex) 100% Faster cooldown recovery for 5s cooldown skill -&amp;gt; 5s * (100/(100+100)) = 2.5 seconds&lt;br /&gt;
**ex ) 400% Faster cooldown recovery for 5s cooldown skill -&amp;gt; 5s * (100/(100+400)) = 1 second&lt;br /&gt;
**It effectively allows you to cast X% more spells in the same time frame as the spell without any cooldown change.&lt;br /&gt;
&lt;br /&gt;
== +All Skill Level / Specific Skill level ==&lt;br /&gt;
&lt;br /&gt;
* When calculating damage, the skill coefficient is calculated by summing the All skill level and the amount of skill level you have learned.&lt;br /&gt;
* All skill levels also work with passive or buff skills, increasing their effects.&lt;br /&gt;
&lt;br /&gt;
== Mastery ==&lt;br /&gt;
&lt;br /&gt;
* Mastery gives you additional level counts. For example, a 100 level character with 100 Mastery will be counted as 200-level.&lt;br /&gt;
* This '''does not''' give you FLEE / HIT bonus like the level bonus (it did, but it was removed later)&lt;br /&gt;
* However, in the server level-difference between higher-level monsters and lower-level players is a very important penalty factor, and Mastery reduces the penalty.&lt;/div&gt;</summary>
		<author><name>Vesper</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Random_Item_Options&amp;diff=250</id>
		<title>Random Item Options</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Random_Item_Options&amp;diff=250"/>
		<updated>2023-06-30T02:32:16Z</updated>

		<summary type="html">&lt;p&gt;Vesper: /* Random Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;u&amp;gt;Overview&amp;lt;/u&amp;gt;==&lt;br /&gt;
The Fractured Realms offer multiple ways of improving ingame equipment, with special consideration towards custom server equipment.&lt;br /&gt;
&lt;br /&gt;
Gear Improvement Terminologies:&lt;br /&gt;
[[File:Equipment Modifiers.png|alt=.|thumb|A custom ROTFR equipment outfitted with several gear modifiers]]&lt;br /&gt;
&lt;br /&gt;
* '''Quality''': a stat of a gear that directly affects the stat range possibilities of its Random Options. Higher quality equates to higher values of Random Options.&lt;br /&gt;
* '''Random Options''': an added modification to equipments; up to 4 Random Options can be obtained for a gear. &lt;br /&gt;
* '''Enhancements''': analogous to official RO's enchantment system that are situated beside the card slots, equipment enhancements are another set of modifications which can provide a mix of Attribute Stats, Offensive Stats, and Defensive Stats. &lt;br /&gt;
* '''Enchant Grade''': A characteristic of the equipment; improving the enchant grade grants small defensive bonuses to armor and atk/matk bonuses to weapons and also improves other gear by applying added bonuses the item might have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Quality&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Generally, equipment that drop from monsters and enchanted chests have a certain &amp;quot;Quality&amp;quot; attached to it, primarily dictated by the monster/rift level which provided the gear. Any gear that has an associated Quality to it is said to be &amp;quot;Enchanted&amp;quot; (regardless if it actually has added mods to it), which means you can apply majority of the ingame currencies/gems to modify the gear as you see fit.&lt;br /&gt;
&lt;br /&gt;
Freshly crafted official gears do not have any Quality attached to it. However, you may use Enchantment Gems or transfer the mods from another Enchanted equipment to the aforementioned gears.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Random Options&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
*An Enchanted item can have up to 4 random options.&lt;br /&gt;
*Enchanted Boxes drop items with a full set 4 options, random items have a random amount of options but always have the second modifier (stats).&lt;br /&gt;
*Random options can be modified using [[Currency, Crafting and Refining|Gems/Currency]].&lt;br /&gt;
*Charms can also have this type of modification.&lt;br /&gt;
*The Overall strength of the options is dependent on the Quality of the equipment.&lt;br /&gt;
*[[Exclusive Item Options|Server-specific item options is explained in the separated page. Click here.]]&lt;br /&gt;
&lt;br /&gt;
Modifier value is decided based on the modifier strength on each equipment position.&lt;br /&gt;
&lt;br /&gt;
[[File:Modifstr.png|679x679px]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Enhancements&amp;lt;/u&amp;gt; ===&lt;br /&gt;
As mentioned earlier, gear enhancements are analogous to official RO's enchantment system (those that occupy the slots beside the cards); the only difference is how they are obtained for ROTFR custom equipment (Weapon Lv5/Armor Lv2).&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;u&amp;gt;Custom craftable equipments&amp;lt;/u&amp;gt; can be enhanced thru '''Ryan''' at the east wing of the Riftbound Castle.&lt;br /&gt;
** The enhancements start at Lv1 but can be improved thru Ryan, albeit with decreasing chance of success.&lt;br /&gt;
** Enhancements require Enchanted Materials (Wood, Threads, Fabric etc) to be applied and improved.&lt;br /&gt;
*&amp;lt;u&amp;gt;Fractured Coin equipments&amp;lt;/u&amp;gt; can be enhanced thru '''Esmerelda''' at the west wing of the Riftbound Castle.&lt;br /&gt;
** The enhancements may be Lv1 or Lv2, further improvement(s) are provided by the '''Enchant Grade''' of the gear.&lt;br /&gt;
** Enhancements require 5 Fractured Coins per roll.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Enchant Grade&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Enchant Grade is a gear improvement system wherein higher enchant grade provides bonuses which can be specific for that gear. All equipment and charms can have Enchant Grade applied to them, '''Level 5 Weapons''' and '''Level 2 Armor''' as well as '''Charms''' and '''Wings''' can reach '''SS''' grade everything else is limited to '''A''' grade ('''Shadow Gear''' and '''Costume''' pieces).&lt;br /&gt;
[[File:Ether Gemstones.png|thumb|The six different Ether Gemstones.]]&lt;br /&gt;
&lt;br /&gt;
* Enchant Grade can rise up to six levels: '''D''', '''C''', '''B''', '''A''', '''S''', and '''SS'''.&lt;br /&gt;
** The enchant grade is indicated as the number of stars on the background of the item name, as well as the subscript in the inventory icon of the equipment.&lt;br /&gt;
* Increasing Enchant Grade is done through '''Alchemist Pezzletug''' at the east wing of the Riftbound Castle.&lt;br /&gt;
* In order to increase the Enchant Grade, '''Ether Gemstones''' are required (which can be crafted through '''Leiborough''' at the east wing).&lt;br /&gt;
* Success rate of improving the Enchanted Grade decreases as you go up the ranks, to as low as 50%.&lt;br /&gt;
&lt;br /&gt;
== Random Option Possibilities ==&lt;br /&gt;
&lt;br /&gt;
'''WEAPON (HAND R):'''&lt;br /&gt;
*Slot 1: ATK(Flat, %), MATK(Flat, %), ATK+MATK(Flat, %)&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS&lt;br /&gt;
*Slot 3/4: HIT(Pwr27), CritAtt%, Healing%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, AutoAttDmg+%, ReflctDmg-%, DrainHP, DrainSP, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate&lt;br /&gt;
&lt;br /&gt;
'''SHADOW WEAPON:'''&lt;br /&gt;
*Slot 1: ATK(Flat, %), MATK(Flat, %), ATK+MATK(Flat, %)&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS&lt;br /&gt;
*Slot 3/4: HIT(Pwr27), CritAtt%, Healing%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, RngDmg+%, MeleeDmg+%, MgcDmg+%, AutoAttDmg+%, ReflctDmg-%,  Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate&lt;br /&gt;
&lt;br /&gt;
'''SHIELD (HAND L):'''&lt;br /&gt;
*Slot 1: ATK(Flat, %), MATK (Flat, %), ATK+MATK(Flat, %), HP%&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS &lt;br /&gt;
*Slot 3/4: HIT(Pwr27), CritAtt%, Healing%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, MeleeDmgTkn-%, RangedDmgTkn-%, AutoAttDmg+%, ReflctDmg-%, ElementalStatusEffRes-%, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate&lt;br /&gt;
&lt;br /&gt;
'''SHADOW SHIELD:'''&lt;br /&gt;
*Slot 1: ATK(Flat, %), MATK(Flat, %), ATK+MATK(Flat, %), HP(%), DEF/MDEF, DEF, MDEF,&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS&lt;br /&gt;
*Slot 3/4: HIT(Pwr27), CritAtt%, Healing%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, MeleeDmgTkn-%, RangedDmgTkn-%, AutoAttDmg+%, ReflctDmg-%, ElementalStatusEffRes-%, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate&lt;br /&gt;
&lt;br /&gt;
'''ARMOR:'''&lt;br /&gt;
*Slot 1: HP(Flat, %), DEF+MDEF, FLEE, DEF, MDEF,&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS&lt;br /&gt;
*Slot 3/4: MAX SP(%), HP REGEN, SP REGEN, MltStrk%, SpllEch%, -CritDmgTaken%, NeutralDmgReduction, DispelRes%, BodyStatusEffRes%,&lt;br /&gt;
&lt;br /&gt;
'''SHADOW ARMOR:'''&lt;br /&gt;
*Slot 1: HP(Flat, %), DEF+MDEF, DEF, MDEF,&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS&lt;br /&gt;
*Slot 3/4: MAX SP(%), HP REGEN, SP REGEN, MltStrk%, SpllEch%, -CritDmgTaken%, NeutralDmgReduction, DispelRes%, BodyStatusEffRes%,&lt;br /&gt;
&lt;br /&gt;
'''GARMENT:'''&lt;br /&gt;
*Slot 1: HP(Flat only), DEF+MDEF, FLEE, DEF, MDEF,&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS&lt;br /&gt;
*Slot 3/4: CritAtt%, MovSp%(H), MltStrk%, SpllEch%, ASPD, -CritDmgTaken%, CritChance%, PerfectDodge, NeutralDmgReduction, RngDmg+%, MeleeDmg+%, MgcDmg+%, AutoAttDmg+%, CDRedux-%, MindStatusEffRes%, Cooldown Recovery Rate&lt;br /&gt;
&lt;br /&gt;
'''COSTUME GARMENT (WINGS):'''&lt;br /&gt;
*Slot 1: ATK(Flat, %), MATK(Flat, %), ATK+MATK(Flat, %), HP(Flat, %), DEF+MDEF, FLEE, DEF, MDEF,&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS &lt;br /&gt;
*Slot 3/4: HIT(Pwr27), CritAtt%, Healing%, MovSp%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, PerfectDodge, RngDmg+%, MeleeDmg+%, MgcDmg+%, AutoAttDmg+%, CDRedux-%, DrainHP, DrainSP, MindStatusEffRes%, BodyStatusEffRes%, DispelRes%, ElementalStatusEffRes-%, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate&lt;br /&gt;
&lt;br /&gt;
'''SHOES:'''&lt;br /&gt;
*Slot 1: HP(Flat only), DEF+MDEF, FLEE, DEF, MDEF,&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS&lt;br /&gt;
*Slot 3/4: CritAtt%, MovSp%(higher), ASPD, CritShield%, CritChance%, PerfectDodge, NeutralDmgReduction, &lt;br /&gt;
&lt;br /&gt;
'''SHADOW SHOES:'''&lt;br /&gt;
*Slot 1: HP(Flat only), DEF+MDEF, FLEE, DEF, MDEF,&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS&lt;br /&gt;
*Slot 3/4: CritAtt%, MovSp%(higher), ASPD, CritShield%, CritChance%, PerfectDodge, NeutralDmgReduction,&lt;br /&gt;
&lt;br /&gt;
'''ACCESSORY:'''&lt;br /&gt;
*Slot 1: ATK(Flat, %), MATK(Flat, %), ATK+MATK(Flat, %), HP(%), DEF/MDEF, DEF, MDEF, FLEE&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS&lt;br /&gt;
*Slot 3/4: MAX SP(%), CritAtt%, Healing%, HP REGEN, SP REGEN, MovSp%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, PerfectDodge, MeleeDmgTkn-%, RangedDmgTkn-%, RngDmg+%, MeleeDmg+%, MgcDmg+%, AutoAttDmg+%, HIT(Pwr10), ReflctDmg-%, CDRedux-%, DrainHP, DrainSP, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate&lt;br /&gt;
&lt;br /&gt;
'''SHADOW ACCESSORY:'''&lt;br /&gt;
*Slot 1: ATK(Flat, %), MATK(Flat, %), ATK+MATK(Flat, %), HP(%), DEF/MDEF, DEF, MDEF, FLEE&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS&lt;br /&gt;
*Slot 3/4: MAX SP(%), CritAtt%, Healing%, HP REGEN, SP REGEN, MovSp%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, PerfectDodge, RngDmg+%, MeleeDmg+%, MgcDmg+%, AutoAttDmg+%, HIT(Pwr10), ReflctDmg-%, CDRedux-%, DrainHP, DrainSP, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate&lt;br /&gt;
&lt;br /&gt;
'''CHARM(SUB OF ACC):'''&lt;br /&gt;
*Slot 1: ATK(%), MATK(%), ATK+MATK(%)&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS&lt;br /&gt;
*Slot 3/4: MAX SP(%), CritAtt%, Healing%, HP REGEN, SP REGEN, MovSp%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritShield%, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, PerfectDodge, NeutralDmgReduction, RngDmg+%, MeleeDmg+%, MgcDmg+%, AutoAttDmg+%, HIT(Pwr10), ReflctDmg-%, CDRedux-%, DrainHP, DrainSP, DmgVsSize%, MDmgVsSize%, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate&lt;br /&gt;
&lt;br /&gt;
'''HEADGEAR:'''&lt;br /&gt;
*Slot 1: HP(Flat only), DEF+MDEF, DEF, MDEF,&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS&lt;br /&gt;
*Slot 3/4: MAX SP(%), Healing%, HP REGEN, SP REGEN, HealingReceived%, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, NeutralDmgReduction, HIT(Pwr10), CDRedux-%, DmgVsSize%, MDmgVsSize%, MindStatusEffRes%, BodyStatusEffRes%, DispelRes%, ElementalStatusEffRes-%, Cooldown Recovery Rate&lt;/div&gt;</summary>
		<author><name>Vesper</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Random_Item_Options&amp;diff=249</id>
		<title>Random Item Options</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Random_Item_Options&amp;diff=249"/>
		<updated>2023-06-30T02:30:16Z</updated>

		<summary type="html">&lt;p&gt;Vesper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;u&amp;gt;Overview&amp;lt;/u&amp;gt;==&lt;br /&gt;
The Fractured Realms offer multiple ways of improving ingame equipment, with special consideration towards custom server equipment.&lt;br /&gt;
&lt;br /&gt;
Gear Improvement Terminologies:&lt;br /&gt;
[[File:Equipment Modifiers.png|alt=.|thumb|A custom ROTFR equipment outfitted with several gear modifiers]]&lt;br /&gt;
&lt;br /&gt;
* '''Quality''': a stat of a gear that directly affects the stat range possibilities of its Random Options. Higher quality equates to higher values of Random Options.&lt;br /&gt;
* '''Random Options''': an added modification to equipments; up to 4 Random Options can be obtained for a gear. &lt;br /&gt;
* '''Enhancements''': analogous to official RO's enchantment system that are situated beside the card slots, equipment enhancements are another set of modifications which can provide a mix of Attribute Stats, Offensive Stats, and Defensive Stats. &lt;br /&gt;
* '''Enchant Grade''': A characteristic of the equipment; improving the enchant grade grants small defensive bonuses to armor and atk/matk bonuses to weapons and also improves other gear by applying added bonuses the item might have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Quality&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Generally, equipment that drop from monsters and enchanted chests have a certain &amp;quot;Quality&amp;quot; attached to it, primarily dictated by the monster/rift level which provided the gear. Any gear that has an associated Quality to it is said to be &amp;quot;Enchanted&amp;quot; (regardless if it actually has added mods to it), which means you can apply majority of the ingame currencies/gems to modify the gear as you see fit.&lt;br /&gt;
&lt;br /&gt;
Freshly crafted official gears do not have any Quality attached to it. However, you may use Enchantment Gems or transfer the mods from another Enchanted equipment to the aforementioned gears.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Random Options&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
*An Enchanted item can have up to 4 random options.&lt;br /&gt;
*Enchanted Boxes drop items with a full set 4 options, random items have a random amount of options but always have the second modifier (stats).&lt;br /&gt;
*Random options can be modified using [[Currency, Crafting and Refining|Gems/Currency]].&lt;br /&gt;
*Charms can also have this type of modification.&lt;br /&gt;
*The Overall strength of the options is dependent on the Quality of the equipment.&lt;br /&gt;
&lt;br /&gt;
Modifier value is decided based on the modifier strength on each equipment position.&lt;br /&gt;
&lt;br /&gt;
[[File:Modifstr.png|679x679px]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Enhancements&amp;lt;/u&amp;gt; ===&lt;br /&gt;
As mentioned earlier, gear enhancements are analogous to official RO's enchantment system (those that occupy the slots beside the cards); the only difference is how they are obtained for ROTFR custom equipment (Weapon Lv5/Armor Lv2).&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;u&amp;gt;Custom craftable equipments&amp;lt;/u&amp;gt; can be enhanced thru '''Ryan''' at the east wing of the Riftbound Castle.&lt;br /&gt;
** The enhancements start at Lv1 but can be improved thru Ryan, albeit with decreasing chance of success.&lt;br /&gt;
** Enhancements require Enchanted Materials (Wood, Threads, Fabric etc) to be applied and improved.&lt;br /&gt;
*&amp;lt;u&amp;gt;Fractured Coin equipments&amp;lt;/u&amp;gt; can be enhanced thru '''Esmerelda''' at the west wing of the Riftbound Castle.&lt;br /&gt;
** The enhancements may be Lv1 or Lv2, further improvement(s) are provided by the '''Enchant Grade''' of the gear.&lt;br /&gt;
** Enhancements require 5 Fractured Coins per roll.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Enchant Grade&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Enchant Grade is a gear improvement system wherein higher enchant grade provides bonuses which can be specific for that gear. All equipment and charms can have Enchant Grade applied to them, '''Level 5 Weapons''' and '''Level 2 Armor''' as well as '''Charms''' and '''Wings''' can reach '''SS''' grade everything else is limited to '''A''' grade ('''Shadow Gear''' and '''Costume''' pieces).&lt;br /&gt;
[[File:Ether Gemstones.png|thumb|The six different Ether Gemstones.]]&lt;br /&gt;
&lt;br /&gt;
* Enchant Grade can rise up to six levels: '''D''', '''C''', '''B''', '''A''', '''S''', and '''SS'''.&lt;br /&gt;
** The enchant grade is indicated as the number of stars on the background of the item name, as well as the subscript in the inventory icon of the equipment.&lt;br /&gt;
* Increasing Enchant Grade is done through '''Alchemist Pezzletug''' at the east wing of the Riftbound Castle.&lt;br /&gt;
* In order to increase the Enchant Grade, '''Ether Gemstones''' are required (which can be crafted through '''Leiborough''' at the east wing).&lt;br /&gt;
* Success rate of improving the Enchanted Grade decreases as you go up the ranks, to as low as 50%.&lt;br /&gt;
&lt;br /&gt;
== Random Option Possibilities ==&lt;br /&gt;
&lt;br /&gt;
'''WEAPON (HAND R):'''&lt;br /&gt;
*Slot 1: ATK(Flat, %), MATK(Flat, %), ATK+MATK(Flat, %)&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS&lt;br /&gt;
*Slot 3/4: HIT(Pwr27), CritAtt%, Healing%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, AutoAttDmg+%, ReflctDmg-%, DrainHP, DrainSP, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate&lt;br /&gt;
&lt;br /&gt;
'''SHADOW WEAPON:'''&lt;br /&gt;
*Slot 1: ATK(Flat, %), MATK(Flat, %), ATK+MATK(Flat, %)&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS&lt;br /&gt;
*Slot 3/4: HIT(Pwr27), CritAtt%, Healing%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, RngDmg+%, MeleeDmg+%, MgcDmg+%, AutoAttDmg+%, ReflctDmg-%,  Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate&lt;br /&gt;
&lt;br /&gt;
'''SHIELD (HAND L):'''&lt;br /&gt;
*Slot 1: ATK(Flat, %), MATK (Flat, %), ATK+MATK(Flat, %), HP%&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS &lt;br /&gt;
*Slot 3/4: HIT(Pwr27), CritAtt%, Healing%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, MeleeDmgTkn-%, RangedDmgTkn-%, AutoAttDmg+%, ReflctDmg-%, ElementalStatusEffRes-%, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate&lt;br /&gt;
&lt;br /&gt;
'''SHADOW SHIELD:'''&lt;br /&gt;
*Slot 1: ATK(Flat, %), MATK(Flat, %), ATK+MATK(Flat, %), HP(%), DEF/MDEF, DEF, MDEF,&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS&lt;br /&gt;
*Slot 3/4: HIT(Pwr27), CritAtt%, Healing%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, MeleeDmgTkn-%, RangedDmgTkn-%, AutoAttDmg+%, ReflctDmg-%, ElementalStatusEffRes-%, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate&lt;br /&gt;
&lt;br /&gt;
'''ARMOR:'''&lt;br /&gt;
*Slot 1: HP(Flat, %), DEF+MDEF, FLEE, DEF, MDEF,&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS&lt;br /&gt;
*Slot 3/4: MAX SP(%), HP REGEN, SP REGEN, MltStrk%, SpllEch%, -CritDmgTaken%, NeutralDmgReduction, DispelRes%, BodyStatusEffRes%,&lt;br /&gt;
&lt;br /&gt;
'''SHADOW ARMOR:'''&lt;br /&gt;
*Slot 1: HP(Flat, %), DEF+MDEF, DEF, MDEF,&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS&lt;br /&gt;
*Slot 3/4: MAX SP(%), HP REGEN, SP REGEN, MltStrk%, SpllEch%, -CritDmgTaken%, NeutralDmgReduction, DispelRes%, BodyStatusEffRes%,&lt;br /&gt;
&lt;br /&gt;
'''GARMENT:'''&lt;br /&gt;
*Slot 1: HP(Flat only), DEF+MDEF, FLEE, DEF, MDEF,&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS&lt;br /&gt;
*Slot 3/4: CritAtt%, MovSp%(H), MltStrk%, SpllEch%, ASPD, -CritDmgTaken%, CritChance%, PerfectDodge, NeutralDmgReduction, RngDmg+%, MeleeDmg+%, MgcDmg+%, AutoAttDmg+%, CDRedux-%, MindStatusEffRes%, Cooldown Recovery Rate&lt;br /&gt;
&lt;br /&gt;
'''COSTUME GARMENT (WINGS):'''&lt;br /&gt;
*Slot 1: ATK(Flat, %), MATK(Flat, %), ATK+MATK(Flat, %), HP(Flat, %), DEF+MDEF, FLEE, DEF, MDEF,&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS &lt;br /&gt;
*Slot 3/4: HIT(Pwr27), CritAtt%, Healing%, MovSp%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, PerfectDodge, RngDmg+%, MeleeDmg+%, MgcDmg+%, AutoAttDmg+%, CDRedux-%, DrainHP, DrainSP, MindStatusEffRes%, BodyStatusEffRes%, DispelRes%, ElementalStatusEffRes-%, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate&lt;br /&gt;
&lt;br /&gt;
'''SHOES:'''&lt;br /&gt;
*Slot 1: HP(Flat only), DEF+MDEF, FLEE, DEF, MDEF,&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS&lt;br /&gt;
*Slot 3/4: CritAtt%, MovSp%(higher), ASPD, CritShield%, CritChance%, PerfectDodge, NeutralDmgReduction, &lt;br /&gt;
&lt;br /&gt;
'''SHADOW SHOES:'''&lt;br /&gt;
*Slot 1: HP(Flat only), DEF+MDEF, FLEE, DEF, MDEF,&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS&lt;br /&gt;
*Slot 3/4: CritAtt%, MovSp%(higher), ASPD, CritShield%, CritChance%, PerfectDodge, NeutralDmgReduction,&lt;br /&gt;
&lt;br /&gt;
'''ACCESSORY:'''&lt;br /&gt;
*Slot 1: ATK(Flat, %), MATK(Flat, %), ATK+MATK(Flat, %), HP(%), DEF/MDEF, DEF, MDEF, FLEE&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS&lt;br /&gt;
*Slot 3/4: MAX SP(%), CritAtt%, Healing%, HP REGEN, SP REGEN, MovSp%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, PerfectDodge, MeleeDmgTkn-%, RangedDmgTkn-%, RngDmg+%, MeleeDmg+%, MgcDmg+%, AutoAttDmg+%, HIT(Pwr10), ReflctDmg-%, CDRedux-%, DrainHP, DrainSP, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate&lt;br /&gt;
&lt;br /&gt;
'''SHADOW ACCESSORY:'''&lt;br /&gt;
*Slot 1: ATK(Flat, %), MATK(Flat, %), ATK+MATK(Flat, %), HP(%), DEF/MDEF, DEF, MDEF, FLEE&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS&lt;br /&gt;
*Slot 3/4: MAX SP(%), CritAtt%, Healing%, HP REGEN, SP REGEN, MovSp%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, PerfectDodge, RngDmg+%, MeleeDmg+%, MgcDmg+%, AutoAttDmg+%, HIT(Pwr10), ReflctDmg-%, CDRedux-%, DrainHP, DrainSP, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate&lt;br /&gt;
&lt;br /&gt;
'''CHARM(SUB OF ACC):'''&lt;br /&gt;
*Slot 1: ATK(%), MATK(%), ATK+MATK(%)&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS&lt;br /&gt;
*Slot 3/4: MAX SP(%), CritAtt%, Healing%, HP REGEN, SP REGEN, MovSp%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritShield%, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, PerfectDodge, NeutralDmgReduction, RngDmg+%, MeleeDmg+%, MgcDmg+%, AutoAttDmg+%, HIT(Pwr10), ReflctDmg-%, CDRedux-%, DrainHP, DrainSP, DmgVsSize%, MDmgVsSize%, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate&lt;br /&gt;
&lt;br /&gt;
'''HEADGEAR:'''&lt;br /&gt;
*Slot 1: HP(Flat only), DEF+MDEF, DEF, MDEF,&lt;br /&gt;
*Slot 2: ANY STAT, ALL STATS&lt;br /&gt;
*Slot 3/4: MAX SP(%), Healing%, HP REGEN, SP REGEN, HealingReceived%, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, NeutralDmgReduction, HIT(Pwr10), CDRedux-%, DmgVsSize%, MDmgVsSize%, MindStatusEffRes%, BodyStatusEffRes%, DispelRes%, ElementalStatusEffRes-%, Cooldown Recovery Rate&lt;/div&gt;</summary>
		<author><name>Vesper</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Exclusive_Item_Options&amp;diff=248</id>
		<title>Exclusive Item Options</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Exclusive_Item_Options&amp;diff=248"/>
		<updated>2023-06-30T02:29:41Z</updated>

		<summary type="html">&lt;p&gt;Vesper: Created page with &amp;quot;== Multi-strike (works with physical damage) == *Increase number of hits of the skill at % chance. **'''Multi-strike can be stacked to 400%'''. Stacking multistrike will increase the number of hit from the skill. ***ex) 300% Multistrike will make the skill to hit 4 times. (original skill + 3x multistrike) ***ex) 350% Multistrike will make the skill to hit 4 or 5 times. (original skill + 3x or 4x, by 50%) **'''Extra ASPD over 190 ASPD affects Multistrike, by maximum 100%'...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Multi-strike (works with physical damage) ==&lt;br /&gt;
*Increase number of hits of the skill at % chance.&lt;br /&gt;
**'''Multi-strike can be stacked to 400%'''. Stacking multistrike will increase the number of hit from the skill.&lt;br /&gt;
***ex) 300% Multistrike will make the skill to hit 4 times. (original skill + 3x multistrike)&lt;br /&gt;
***ex) 350% Multistrike will make the skill to hit 4 or 5 times. (original skill + 3x or 4x, by 50%)&lt;br /&gt;
**'''Extra ASPD over 190 ASPD affects Multistrike, by maximum 100%'''. Required AGI/DEX for ASPD will be scaling with your level.&lt;br /&gt;
**'''Multistrike options from enchanted item''' can increase Multistrike, '''by maximum 300%.'''&lt;br /&gt;
**Multi-strike option can be transferred to pets (including summoned monster from item such as Spirit stone, Homunculus)&lt;br /&gt;
&lt;br /&gt;
== Spell Echo (works with magical damage) ==&lt;br /&gt;
*Repeats spell at % chance.&lt;br /&gt;
**'''Spell Echo can be stacked to 400%'''. Stacking Spell echo will cast one more time.&lt;br /&gt;
***ex) 300% Spell Echo will make player to cast a spell 4 times. (original spell + 3x spell echo)&lt;br /&gt;
***ex) 350% Spell Echo will make player to cast a spell 4 or 5 times. (original spell + 3x or 4x, by 50%)&lt;br /&gt;
**'''AGI and DEX affects Spell Echo, by maximum 100%'''. The required amount of AGI and DEX is scaling with your level.&lt;br /&gt;
**'''Spell Echo options from enchanted item''' can increase Spell Echo, '''by maximum 300%.'''&lt;br /&gt;
**'''Ground spell''' such as Psychic wave, Storm gust '''can be stacked multiple times.'''&lt;br /&gt;
&lt;br /&gt;
== Auto attack and pet damage (works with auto-attack and pet, some auto-attack based skills, and autospell) ==&lt;br /&gt;
*Massive bonuses specific to auto attacks.&lt;br /&gt;
**Auto attack damage option can be transferred to pets (including summoned monster from item such as Spirit stone, Homunculus)&lt;br /&gt;
**A select group of skills also benefit from this including the melee portion of Duple Light, Triple Attack for Monk and Star Emperors Falling Star attack.&lt;br /&gt;
**Auto-casted skills (such as &amp;quot;Autospell&amp;quot; from sage, &amp;quot;auto-cast&amp;quot; items) get damage bonus from this option, but divided by 10. (300% pet bonus = 30% auto-cast damage bonus)&lt;br /&gt;
&lt;br /&gt;
== Double damage (works with any damage type) ==&lt;br /&gt;
*Double the total damage at % chance. The chance can be stacked and stacking over 100% does not affect anything.&lt;br /&gt;
&lt;br /&gt;
== Reduce Reflect damage (from enemy) ==&lt;br /&gt;
*Decreases reflect damage received (includes max pain and reject sword) by % amount.&lt;br /&gt;
&lt;br /&gt;
== Drain HP/SP ==&lt;br /&gt;
*Drains HP or SP by the amount specified per hit at 100% chance.&lt;br /&gt;
*Drain option works separately from drain option of Hunter fly card or other absorption cards.&lt;br /&gt;
&lt;br /&gt;
== Resistance ==&lt;br /&gt;
*'''Elemental/Status resistance''' - resistance by % vs specified status or elements.&lt;br /&gt;
*'''Dispel Resistance''' - % chance to ignore dispel on yourself.&lt;br /&gt;
*'''Coma Resistance''' - Reduces the health lost to Coma effect, this is part of the Body Effect Resistance random option which includes Poison, Stun &amp;amp; Bleed but also appears by itself on some items. Having any amount of this can save you from death since instead of going to 1 HP you go to whatever your resistance is as a % of your hp (IE 10% resistance makes coma take you to 10% hp instead of 1).&lt;br /&gt;
&lt;br /&gt;
== Skill Radius ==&lt;br /&gt;
*Increases the radius of skills which have a skill radius assigned to them, this is limited to 7 (15x15) in total.&lt;br /&gt;
*Skill Radius can't increase a skills radius by more than double it's initial radius. IE a radius of 2 (5x5) can be increases to up to 4 (9x9) but a radius of 1 (3x3) can only go up to 2 (5x5).&lt;br /&gt;
&lt;br /&gt;
== Faster Cooldown Recovery ==&lt;br /&gt;
*increase cooldown recovery speed by %.&lt;br /&gt;
**This DOES NOT mean that stacking the option by 100% will remove cooldown.&lt;br /&gt;
**The option works like &amp;quot;Ability Haste&amp;quot; from League of Legend if you played the game.&lt;br /&gt;
**Reduced cooldown = Original cooldown * (100/100+Faster cooldown recovery value)&lt;br /&gt;
**ex) 100% Faster cooldown recovery for 5s cooldown skill -&amp;gt; 5s * (100/(100+100)) = 2.5 second&lt;br /&gt;
**ex ) 400% Faster cooldown recovery for 5s cooldown skill -&amp;gt; 5s * (100/(100+400)) = 1 second&lt;br /&gt;
**It effectively allows you to cast X% more spells in the same time frame as the spell without any cooldown change.&lt;br /&gt;
&lt;br /&gt;
== +All Skill Level / Specific Skill level ==&lt;br /&gt;
&lt;br /&gt;
* When calculating damage, the skill coefficient is calculated by summing the All skill level and the amount of skill level you have learned.&lt;br /&gt;
* All skill level also works with passive or buff skill, increasing their effects.&lt;/div&gt;</summary>
		<author><name>Vesper</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Classes_Information&amp;diff=247</id>
		<title>Classes Information</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Classes_Information&amp;diff=247"/>
		<updated>2023-06-29T02:40:17Z</updated>

		<summary type="html">&lt;p&gt;Vesper: /* Thief Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;Ragnarok Online: The Fractured Realms - ROTFR&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Classes Information==&lt;br /&gt;
&lt;br /&gt;
General information regarding classes gameplay, limitations and workaround to some features.&lt;br /&gt;
&lt;br /&gt;
ROTFR is the first server designed to enable different playstyles depending on your choices. You can use the dual class system to create different and special builds, there are many unique combinations with amazing potential and viability, even a meme build can work on the right hands! Check the [[Getting Started]] page for useful information!&lt;br /&gt;
&lt;br /&gt;
To unlock a sub class, you need to get any class to level 250 or higher then rebirth to a novice or high novice, you can then set any previous class as a sub class (or main class if your current class is lv250 or higher).&lt;br /&gt;
&lt;br /&gt;
*'''Super novice can be used as a sub-job but you may not get all skills from them! Any skill you would normally have in your skill list they will NOT give!'''&lt;br /&gt;
*If your subclass allows dual wielding (Assassin/Kagerou/Oboro) and you cant equip your 2nd weapon,''' travel to another map and try again''', sometimes it requires a data update to work.&lt;br /&gt;
*Don't forget to pick correctly between novice and high novice on your second rebirth, or you might be locked until Lv 250 with the wrong variation (Genetic and Genetic Transcendent are different classes).&lt;br /&gt;
*You can make either a male or female character, but '''you cannot change their gender''' after a generation. This is due to the complicated mechanics of the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''General Information:'''&lt;br /&gt;
*You can wear all items of your subclass, even class restricted gear, '''except weapons'''.&lt;br /&gt;
*You can only use weapons from your main class.&lt;br /&gt;
*You can dual wield if your sub job allows it.&lt;br /&gt;
*Most skills don't have weapon requirements, you can throw arrows with books or empty hands for example.&lt;br /&gt;
*Some catalysts and ammo required for skills are removed.&lt;br /&gt;
*You can use the Bio5 headgear of your sub job.&lt;br /&gt;
*Keep in mind buff synergies for sub class, like mystical amplify from warlock for arch bishop for massive holy damage for example.&lt;br /&gt;
*Variable Cast time for all skills changed from using (Dex*2 + Int*1) to using (Agi*2 + Dex*1)&lt;br /&gt;
*After cast delay reduction for all skills now use (Dex*2 + Agi*1)&lt;br /&gt;
*Magic can now miss and requires Hit just like Physical (it has a higher base hit chance than normal attacks)&lt;br /&gt;
''Note: The following list is incomplete. Many more skills have been nerfed/buffed''&lt;br /&gt;
&lt;br /&gt;
=== Swordsman Classes ===&lt;br /&gt;
*Rune Knight Sub class gives you a pet ferus for dragon skills&lt;br /&gt;
*Reduced damage and hit bonus from Dragon Breath&lt;br /&gt;
*Improved damage of Crusader's Shield Boomerang and Paladin's Shield Chain (Rapid Smiting)&lt;br /&gt;
&lt;br /&gt;
=== Archer Classes ===&lt;br /&gt;
*You can have a falcon or wolf if your subclass is a Ranger (wolf is invisible if it's your sub-job but it's still there)&lt;br /&gt;
*Reduced the damage buff of No Limits from +250% to +75%&lt;br /&gt;
*Bard/Dancer's Dances and Songs no longer have a weapon requirement, and do not block skill usage. You can use them like any other party buff.&lt;br /&gt;
&lt;br /&gt;
=== Magician Classes ===&lt;br /&gt;
*Frost diver, chain lightning cannot proc spell echo&lt;br /&gt;
*Improved Magician's Bolt skills to deal 150% per level&lt;br /&gt;
*Improved Sage and Wizard's Earth Spike to deal 300% per level&lt;br /&gt;
*Increased Sorcerer's Poison Buster and Varetyr Spear damage&lt;br /&gt;
*Improved Sorcerer's Spell Fist to last up to 30 attacks and 30 minutes at level 10.&lt;br /&gt;
&lt;br /&gt;
=== Merchant Classes ===&lt;br /&gt;
*Mastersmith's Upgrade Weapon when failing reduces refinement level of the weapon by 1 instead of destroying it, just like all other refinement NPCs&lt;br /&gt;
*Mechanic sub class gives you a pet mech for Madogear skills&lt;br /&gt;
*Mechanic's Front Slide and Back Slide do not consume madogear fuel&lt;br /&gt;
*Most Mechanic skills do not require their respective equipment to be equipped and only need them present in your inventory. The exceptions to this are Hover and Repair.&lt;br /&gt;
*Alchemist/Genetic skills that summon monsters cannot proc spell echo&lt;br /&gt;
*Alchemist, Biochemist, and Genetic skills require you to have the catalyst in your inventory, but do not consume them. Illusion Doping still consumes alcohol.&lt;br /&gt;
*Genetic's Spore Explosion detonates instantly, cooldown reduced from 5 seconds to 2 seconds, and is affected by vit in addition to int&lt;br /&gt;
*Genetic's Demonic Fire cannot proc multi-strike, but has shorter cooldown and have up to 3 active instances&lt;br /&gt;
*Genetic's Fire Expansion Lv5 no longer consumes Demonic Fire, but lower levels still consume Demonic Fire&lt;br /&gt;
&lt;br /&gt;
=== Thief Classes ===&lt;br /&gt;
*Bow Rogue skills are changed from archer skills for compatibility sake, you can use both archer and rogue's range passives to have 20 cells attack range (this may or may not be changed in the future)&lt;br /&gt;
*Rogue's sword mastery was changed to &amp;quot;all weapons mastery&amp;quot;&lt;br /&gt;
*Reduced the atk buff of Assassin Cross' Enchant Deadly Poison from +200% to +50% but it also works with magical attack.&lt;br /&gt;
*Guillotine Cross' Poisoning Weapon works with any weapon, but not bare handed&lt;br /&gt;
&lt;br /&gt;
=== Acolyte Classes ===&lt;br /&gt;
*Sanctuary cannot proc spell echo&lt;br /&gt;
*Greatly extended the duration of most Acolyte and Priest buffs&lt;br /&gt;
&lt;br /&gt;
=== Expanded Classes ===&lt;br /&gt;
*Kunai Splash and Kunai Throw do not consume Kunai and can be used without any Kunai in your inventory&lt;br /&gt;
*Reduced the equip atk buff of Kagerou/Oboro's Earth Charm from +15% per charm to +3% per charm&lt;br /&gt;
*Star Gladiator's Miracle may only activate if Star Gladiator is your main class&lt;br /&gt;
*Increased radius of Star Emperor's Solar Burst and Full Moon Kick&lt;br /&gt;
*Increased proc chance and range of Star Emperor's Starfall, it can now proc off of non-ranged, non-magic weapon skills&lt;br /&gt;
*Dorams can equip most rods&lt;br /&gt;
*Added Agi scaling to Doram's Catnip Meteor and Silvervine Stem Spear&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>Vesper</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Enchanting_charm&amp;diff=246</id>
		<title>Enchanting charm</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Enchanting_charm&amp;diff=246"/>
		<updated>2023-06-29T02:34:25Z</updated>

		<summary type="html">&lt;p&gt;Vesper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Enchanting normal charm ==&lt;br /&gt;
Normal charm can be enchanted at the left wing of the castle. &lt;br /&gt;
&lt;br /&gt;
* Enchanting costs either 10 million zeny or one Fractured coin.&lt;br /&gt;
* The enchanted charm will have four random options.  &lt;br /&gt;
&lt;br /&gt;
[[File:Charm.png|none|thumb|865x865px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Available options (Any slot)&lt;br /&gt;
|-&lt;br /&gt;
|###################################################&lt;br /&gt;
&amp;lt;nowiki&amp;gt;###################################################&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;########&amp;lt;/nowiki&amp;gt;       Charm Orbs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;###################################################&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;###################################################&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  - Id: 330700&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Power'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Power&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bPow,9*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330701&lt;br /&gt;
&lt;br /&gt;
    AegisName''': Charm_Orb_Stamina'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Stamina&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bSta,9*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330702&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Wisdom'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Wisdom&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bWis,9*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330703&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Spell'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Spell&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bSpl,9*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330704&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Concentration'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Concentration&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bCon,9*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330705&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Creative'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Creative&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bCrt,9*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330706&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_AP'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - AP&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bMaxAP,5*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330707&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_SP'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - SP&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bMaxSP,80*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330708&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_HP'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - HP&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bMaxHP,4000*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus bMaxHPrate,1*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330709&lt;br /&gt;
&lt;br /&gt;
    AegisName''': Charm_Orb_Attack'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Attack&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bBaseAtk,400*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330710&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Magic'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Magic&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bMatk,400*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330711&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Defense'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Defense&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bDef,80*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330712&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Magic_Defense'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Magic Defense&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bMdef,40*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330713&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Rend'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Rend&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bIgnoreDefClassVal,Class_All,40*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330714&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Pierce'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Pierce&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bIgnoreMdefClassVal,Class_All,40*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330715&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Experience'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Experience&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bExpAddClass,Class_All,2*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330716&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Drops'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Drops&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bDropAddRace,RC_All,2*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330717&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Fixed_Cast'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Fixed Cast&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bFixedCast,50*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330718&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Variable_Cast'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Variable Cast&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bVariableCast,100*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330719&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Cooldown'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Cooldown&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bCooldownRecoveryRate,7*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330720&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Element'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Element&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bMagicAtkEle,Ele_All,7*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330721&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Strength'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Strength&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bStr,30*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330722&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Agility'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Agility&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bAgi,30*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330723&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Dexterity'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Dexterity&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bDex,30*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330724&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Intelligence'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Intelligence&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bInt,30*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330725&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Vitality'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Vitality&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bVit,30*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330726&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Luck'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Luck&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bLuk,30*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330727&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_All_Stats'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - All Stats&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bAllStats,10*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330728&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_All_Traits'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - All Traits&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bAllTraitStats,3*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330729&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Critical_Damage'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Critical Damage&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bCritAtkRate,15*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330730&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Speed'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Speed&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bSpeedAddRate,7*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330731&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Mastery'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Mastery&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bMastery,20*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330732&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Melee'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Melee&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bShortAtkRate,8*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330733&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Ranged'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Ranged&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bLongAtkRate,8*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330734&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Critical_Shield'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Critical Shield &lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bCritDefRate,5*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330735&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Heal_Power'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Heal Power&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bHealPower,8*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330736&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Invigoration'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Invigoration&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bHealPower2,5*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330737&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Regen'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Regen&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bHPRegenRate,(200+(BaseLevel+readparam(bMastery))/8)*.@egb/100,200;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330738&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Refresh'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Refresh&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bSPRegenRate,5*.@egb/100,200;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330739&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Accuracy'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Accuracy&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bHit,35*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330740&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Critical'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Critical&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bCritical,3*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330741&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Flee'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Flee&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bFlee,35*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330742&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Dodge'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Dodge&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      bonus bFlee2,1;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330743&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Resist_Coma'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Resist Coma&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Coma,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330744&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Strengthen_Mind'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Strengthen Mind&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Sleep,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Silence,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Confusion,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Curse,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330745&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Strengthen_Body'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Strengthen Body&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Blind,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Stun,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Bleeding,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Poison,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330746&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Strengthen_Will'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Strengthen Will&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Stone,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Freeze,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Crystalize,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Burning,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330747&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Resist_Dispell'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Resist Dispell&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bDispelRes,5*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330748&lt;br /&gt;
&lt;br /&gt;
    AegisName''': Charm_Orb_Auto'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Auto 1&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bAutoAttackDmg,15*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330749&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Reflect_Shield'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Reflect Shield&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bReduceDamageReturn,5*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330750&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Double_Damage'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Double Damage&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bDoubleDamageRate,5*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enchanting Spire Masters charm ==&lt;br /&gt;
The Spire Masters Charm can be enchanted in front of the spire.&lt;br /&gt;
&lt;br /&gt;
* Each enchant slot requires climbing a spire to unlock.&lt;br /&gt;
* You can select the option; it is not randomized.&lt;br /&gt;
* The first slot can have basic stats&lt;br /&gt;
* 2nd slot can have trait (4th job stat)&lt;br /&gt;
* 3rd slot can have skill level orb (+ skill level)&lt;br /&gt;
* 4th slot can have skill power orb (+ skill damage)&lt;br /&gt;
[[File:Spire2323.png|thumb|548x548px|none]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Available options (1st slot)&lt;br /&gt;
|-&lt;br /&gt;
|      setarray $@Enh_Orb0[0],&lt;br /&gt;
           330046,     //Str_Orb Str Orb&lt;br /&gt;
&lt;br /&gt;
           330047,     //Agi_Orb Agi Orb&lt;br /&gt;
&lt;br /&gt;
           330048,     //Int_Orb Int Orb&lt;br /&gt;
&lt;br /&gt;
           330049,     //Dex_Orb Dex Orb&lt;br /&gt;
&lt;br /&gt;
           330050,     //Vit_Orb Vit Orb&lt;br /&gt;
&lt;br /&gt;
           330051,     //Luk_Orb Luk Orb&lt;br /&gt;
&lt;br /&gt;
           330346, //AP Orb 2&lt;br /&gt;
&lt;br /&gt;
           330342; //Experience orb 1&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Available options (2nd slot)&lt;br /&gt;
|-&lt;br /&gt;
|            330040,     //Pow_Orb Pow Orb&lt;br /&gt;
           330041,     //Spl_Orb Spl Orb&lt;br /&gt;
&lt;br /&gt;
           330042,     //Sta_Orb Sta Orb&lt;br /&gt;
&lt;br /&gt;
           330043,     //Wis_Orb Wis Orb&lt;br /&gt;
&lt;br /&gt;
           330044,     //Con_Orb Con Orb&lt;br /&gt;
&lt;br /&gt;
           330045,     //Crt_Orb Crt Orb&lt;br /&gt;
&lt;br /&gt;
           330346, //AP Orb 2&lt;br /&gt;
&lt;br /&gt;
           330342; //Experience orb 1&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Available options (3rd slot)&lt;br /&gt;
|-&lt;br /&gt;
|            330172,     //Skill_Level_Orb_81 Skill Level Orb (Servant Weapon)&lt;br /&gt;
           330173,     //Skill_Level_Orb_82 Skill Level Orb (Hack And Slasher)&lt;br /&gt;
&lt;br /&gt;
           330174,     //Skill_Level_Orb_83 Skill Level Orb (Madness Crusher)&lt;br /&gt;
&lt;br /&gt;
           330175,     //Skill_Level_Orb_84 Skill Level Orb (Storm Slash)&lt;br /&gt;
&lt;br /&gt;
           330176,     //Skill_Level_Orb_85 Skill Level Orb (Overslash)&lt;br /&gt;
&lt;br /&gt;
           330177,     //Skill_Level_Orb_86 Skill Level Orb (Shield Shooting)&lt;br /&gt;
&lt;br /&gt;
           330178,     //Skill_Level_Orb_87 Skill Level Orb (Cross Rain)&lt;br /&gt;
&lt;br /&gt;
           330179,     //Skill_Level_Orb_88 Skill Level Orb (Mega Stomp)&lt;br /&gt;
&lt;br /&gt;
           330180,     //Skill_Level_Orb_89 Skill Level Orb (Acidified Zone)&lt;br /&gt;
&lt;br /&gt;
           330181,     //Skill_Level_Orb_90 Skill Level Orb (Savage Impact)&lt;br /&gt;
&lt;br /&gt;
           330182,     //Skill_Level_Orb_91 Skill Level Orb (Eternal Slash)&lt;br /&gt;
&lt;br /&gt;
           330183,     //Skill_Level_Orb_92 Skill Level Orb (Impact Crater)&lt;br /&gt;
&lt;br /&gt;
           330185,     //Skill_Level_Orb_93 Skill Level Orb (Abyss Dagger)&lt;br /&gt;
&lt;br /&gt;
           330186,     //Skill_Level_Orb_94 Skill Level Orb (Chain Reaction Shot)&lt;br /&gt;
&lt;br /&gt;
           330187,     //Skill_Level_Orb_95 Skill Level Orb (Frenzy Shot)&lt;br /&gt;
&lt;br /&gt;
           330188,     //Skill_Level_Orb_96 Skill Level Orb (Abyss Square)&lt;br /&gt;
&lt;br /&gt;
           330189,     //Skill_Level_Orb_97 Skill Level Orb (Deft Stab)&lt;br /&gt;
&lt;br /&gt;
           330190,     //Skill_Level_Orb_98 Skill Level Orb (Flare Magic)&lt;br /&gt;
&lt;br /&gt;
           330191,     //Skill_Level_Orb_99 Skill Level Orb (Crystal Magic)&lt;br /&gt;
&lt;br /&gt;
           330192,     //Skill_Level_Orb_100 Skill Level Orb (Storm Magic)&lt;br /&gt;
&lt;br /&gt;
           330193,     //Skill_Level_Orb_101 Skill Level Orb (Ground Magic)&lt;br /&gt;
&lt;br /&gt;
           330194,     //Skill_Level_Orb_102 Skill Level Orb (Illusion Soul Magic)&lt;br /&gt;
&lt;br /&gt;
           330195,     //Skill_Level_Orb_103 Skill Level Orb (Diamond Storm)&lt;br /&gt;
&lt;br /&gt;
           330196,     //Skill_Level_Orb_104 Skill Level Orb (Conflagration)&lt;br /&gt;
&lt;br /&gt;
           330197,     //Skill_Level_Orb_105 Skill Level Orb (Lightning Land)&lt;br /&gt;
&lt;br /&gt;
           330198,     //Skill_Level_Orb_106 Skill Level Orb (Terra Drive)&lt;br /&gt;
&lt;br /&gt;
           330199,     //Skill_Level_Orb_107 Skill Level Orb (Venom Swamp)&lt;br /&gt;
&lt;br /&gt;
           330200,     //Skill_Level_Orb_108 Skill Level Orb (Framen)&lt;br /&gt;
&lt;br /&gt;
           330201,     //Skill_Level_Orb_109 Skill Level Orb (Arbitrium)&lt;br /&gt;
&lt;br /&gt;
           330202,     //Skill_Level_Orb_110 Skill Level Orb (Petitio)&lt;br /&gt;
&lt;br /&gt;
           330203,     //Skill_Level_Orb_111 Skill Level Orb (Faith)&lt;br /&gt;
&lt;br /&gt;
           330204,     //Skill_Level_Orb_112 Skill Level Orb (Judgment)&lt;br /&gt;
&lt;br /&gt;
           330205,     //Skill_Level_Orb_113 Skill Level Orb (Extinction)&lt;br /&gt;
&lt;br /&gt;
           330206,     //Skill_Level_Orb_114 Skill Level Orb (Explosion Blaster)&lt;br /&gt;
&lt;br /&gt;
           330207,     //Skill_Level_Orb_115 Skill Level Orb (Hawk)&lt;br /&gt;
&lt;br /&gt;
           330208,     //Skill_Level_Orb_116 Skill Level Orb (Gale Storm)&lt;br /&gt;
&lt;br /&gt;
           330209,     //Skill_Level_Orb_117 Skill Level Orb (Crescive Bolt)&lt;br /&gt;
&lt;br /&gt;
           330210,     //Skill_Level_Orb_118 Skill Level Orb (Metalic Fury)&lt;br /&gt;
&lt;br /&gt;
           330211,     //Skill_Level_Orb_119 Skill Level Orb (Rhythm Shooting)&lt;br /&gt;
&lt;br /&gt;
           330212,     //Skill_Level_Orb_120 Skill Level Orb (Rose Blossom)&lt;br /&gt;
&lt;br /&gt;
           330213,     //Skill_Level_Orb_121 Skill Level Orb (Sun)&lt;br /&gt;
&lt;br /&gt;
           330214,     //Skill_Level_Orb_122 Skill Level Orb (Moon)&lt;br /&gt;
&lt;br /&gt;
           330215,     //Skill_Level_Orb_123 Skill Level Orb (Star)&lt;br /&gt;
&lt;br /&gt;
           330216,     //Skill_Level_Orb_124 Skill Level Orb (Blue Dragon)&lt;br /&gt;
&lt;br /&gt;
           330217,     //Skill_Level_Orb_125 Skill Level Orb (White Tiger)&lt;br /&gt;
&lt;br /&gt;
           330218,     //Skill_Level_Orb_126 Skill Level Orb (Red Phoenix)&lt;br /&gt;
&lt;br /&gt;
           330219,     //Skill_Level_Orb_127 Skill Level Orb (Black Tortoise)&lt;br /&gt;
&lt;br /&gt;
           330220,     //Skill_Level_Orb_128 Skill Level Orb (Spirit Purification)&lt;br /&gt;
&lt;br /&gt;
           330221,     //Skill_Level_Orb_129 Skill Level Orb (Shadow)&lt;br /&gt;
&lt;br /&gt;
           330222,     //Skill_Level_Orb_130 Skill Level Orb (Huuma Shuriken)&lt;br /&gt;
&lt;br /&gt;
           330223,     //Skill_Level_Orb_131 Skill Level Orb (Kunai)&lt;br /&gt;
&lt;br /&gt;
           330224,     //Skill_Level_Orb_132 Skill Level Orb (Inbeoppo)&lt;br /&gt;
&lt;br /&gt;
           330225,     //Skill_Level_Orb_133 Skill Level Orb (The Vigilant at Night)&lt;br /&gt;
&lt;br /&gt;
           330226,     //Skill_Level_Orb_134 Skill Level Orb (Only One Bullet)&lt;br /&gt;
&lt;br /&gt;
           330227,     //Skill_Level_Orb_135 Skill Level Orb (Spiral Shooting)&lt;br /&gt;
&lt;br /&gt;
           330228,     //Skill_Level_Orb_136 Skill Level Orb (Magazine for One)&lt;br /&gt;
&lt;br /&gt;
           330229,     //Skill_Level_Orb_137 Skill Level Orb (Wild Fire)&lt;br /&gt;
&lt;br /&gt;
           330230,     //Skill_Level_Orb_138 Skill Level Orb (Grenade)&lt;br /&gt;
&lt;br /&gt;
           330231,     //Skill_Level_Orb_139 Skill Level Orb (Chul Ho Sonic Claw)&lt;br /&gt;
&lt;br /&gt;
           330232,     //Skill_Level_Orb_140 Skill Level Orb (Hogogong Strike)&lt;br /&gt;
&lt;br /&gt;
           330233,     //Skill_Level_Orb_141 Skill Level Orb (Hyun Roks Breeze)&lt;br /&gt;
&lt;br /&gt;
           330234,     //Skill_Level_Orb_142 Skill Level Orb (Hyun Rok Cannon)&lt;br /&gt;
&lt;br /&gt;
           330235,     //Skill_Level_Orb_143 Skill Level Orb (Double Bowling Bash)&lt;br /&gt;
&lt;br /&gt;
           330236,     //Skill_Level_Orb_144 Skill Level Orb (Mega Sonic Blow)&lt;br /&gt;
&lt;br /&gt;
           330237,     //Skill_Level_Orb_145 Skill Level Orb (Shield Chain Rush)&lt;br /&gt;
&lt;br /&gt;
           330238,     //Skill_Level_Orb_146 Skill Level Orb (Spiral Pierce Max)&lt;br /&gt;
&lt;br /&gt;
           330239,     //Skill_Level_Orb_147 Skill Level Orb (Meteor Thunder)&lt;br /&gt;
&lt;br /&gt;
           330240,     //Skill_Level_Orb_148 Skill Level Orb (Hell's Jack)&lt;br /&gt;
&lt;br /&gt;
           330241,     //Skill_Level_Orb_149 Skill Level Orb (Napalm Gravitation)&lt;br /&gt;
&lt;br /&gt;
           330342; //Experience orb 1&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Available options (4th slot)&lt;br /&gt;
|-&lt;br /&gt;
|            330272,     //Skill_Pow_Orb_81 Skill Power Orb (Servant Weapon)&lt;br /&gt;
           330273,     //Skill_Pow_Orb_82 Skill Power Orb (Hack And Slasher)&lt;br /&gt;
&lt;br /&gt;
           330274,     //Skill_Pow_Orb_83 Skill Power Orb (Madness Crusher)&lt;br /&gt;
&lt;br /&gt;
           330275,     //Skill_Pow_Orb_84 Skill Power Orb (Storm Slash)&lt;br /&gt;
&lt;br /&gt;
           330276,     //Skill_Pow_Orb_85 Skill Power Orb (Overslash)&lt;br /&gt;
&lt;br /&gt;
           330277,     //Skill_Pow_Orb_86 Skill Power Orb (Shield Shooting)&lt;br /&gt;
&lt;br /&gt;
           330278,     //Skill_Pow_Orb_87 Skill Power Orb (Cross Rain)&lt;br /&gt;
&lt;br /&gt;
           330279,     //Skill_Pow_Orb_88 Skill Power Orb (Mega Stomp)&lt;br /&gt;
&lt;br /&gt;
           330280,     //Skill_Pow_Orb_89 Skill Power Orb (Acidified Zone)&lt;br /&gt;
&lt;br /&gt;
           330281,     //Skill_Pow_Orb_90 Skill Power Orb (Savage Impact)&lt;br /&gt;
&lt;br /&gt;
           330282,     //Skill_Pow_Orb_91 Skill Power Orb (Eternal Slash)&lt;br /&gt;
&lt;br /&gt;
           330283,     //Skill_Pow_Orb_92 Skill Power Orb (Impact Crater)&lt;br /&gt;
&lt;br /&gt;
           //330284,&lt;br /&gt;
&lt;br /&gt;
           330285,     //Skill_Pow_Orb_93 Skill Power Orb (Abyss Dagger)&lt;br /&gt;
&lt;br /&gt;
           330286,     //Skill_Pow_Orb_94 Skill Power Orb (Chain Reaction Shot)&lt;br /&gt;
&lt;br /&gt;
           330287,     //Skill_Pow_Orb_95 Skill Power Orb (Frenzy Shot)&lt;br /&gt;
&lt;br /&gt;
           330288,     //Skill_Pow_Orb_96 Skill Power Orb (Abyss Square)&lt;br /&gt;
&lt;br /&gt;
           330289,     //Skill_Pow_Orb_97 Skill Power Orb (Deft Stab)&lt;br /&gt;
&lt;br /&gt;
           330290,     //Skill_Pow_Orb_98 Skill Power Orb (Flare Magic)&lt;br /&gt;
&lt;br /&gt;
           330291,     //Skill_Pow_Orb_99 Skill Power Orb (Crystal Magic)&lt;br /&gt;
&lt;br /&gt;
           330292,     //Skill_Pow_Orb_100 Skill Power Orb (Storm Magic)&lt;br /&gt;
&lt;br /&gt;
           330293,     //Skill_Pow_Orb_101 Skill Power Orb (Ground Magic)&lt;br /&gt;
&lt;br /&gt;
           330294,     //Skill_Pow_Orb_102 Skill Power Orb (Illusion Soul Magic)&lt;br /&gt;
&lt;br /&gt;
           330295,     //Skill_Pow_Orb_103 Skill Power Orb (Diamond Storm)&lt;br /&gt;
&lt;br /&gt;
           330296,     //Skill_Pow_Orb_104 Skill Power Orb (Conflagration)&lt;br /&gt;
&lt;br /&gt;
           330297,     //Skill_Pow_Orb_105 Skill Power Orb (Lightning Land)&lt;br /&gt;
&lt;br /&gt;
           330298,     //Skill_Pow_Orb_106 Skill Power Orb (Terra Drive)&lt;br /&gt;
&lt;br /&gt;
           330299,     //Skill_Pow_Orb_107 Skill Power Orb (Venom Swamp)&lt;br /&gt;
&lt;br /&gt;
           330300,     //Skill_Pow_Orb_108 Skill Power Orb (Framen)&lt;br /&gt;
&lt;br /&gt;
           330301,     //Skill_Pow_Orb_109 Skill Power Orb (Arbitrium)&lt;br /&gt;
&lt;br /&gt;
           330302,     //Skill_Pow_Orb_110 Skill Power Orb (Petitio)&lt;br /&gt;
&lt;br /&gt;
           330303,     //Skill_Pow_Orb_111 Skill Power Orb (Faith)&lt;br /&gt;
&lt;br /&gt;
           330304,     //Skill_Pow_Orb_112 Skill Power Orb (Judgment)&lt;br /&gt;
&lt;br /&gt;
           330305,     //Skill_Pow_Orb_113 Skill Power Orb (Extinction)&lt;br /&gt;
&lt;br /&gt;
           330306,     //Skill_Pow_Orb_114 Skill Power Orb (Explosion Blaster)&lt;br /&gt;
&lt;br /&gt;
           330307,     //Skill_Pow_Orb_115 Skill Power Orb (Hawk)&lt;br /&gt;
&lt;br /&gt;
           330308,     //Skill_Pow_Orb_116 Skill Power Orb (Gale Storm)&lt;br /&gt;
&lt;br /&gt;
           330309,     //Skill_Pow_Orb_117 Skill Power Orb (Crescive Bolt)&lt;br /&gt;
&lt;br /&gt;
           330310,     //Skill_Pow_Orb_118 Skill Power Orb (Metalic Fury)&lt;br /&gt;
&lt;br /&gt;
           330311,     //Skill_Pow_Orb_119 Skill Power Orb (Rhythm Shooting)&lt;br /&gt;
&lt;br /&gt;
           330312,     //Skill_Pow_Orb_120 Skill Power Orb (Rose Blossom)&lt;br /&gt;
&lt;br /&gt;
           330313,     //Skill_Pow_Orb_121 Skill Power Orb (Sun)&lt;br /&gt;
&lt;br /&gt;
           330314,     //Skill_Pow_Orb_122 Skill Power Orb (Moon)&lt;br /&gt;
&lt;br /&gt;
           330315,     //Skill_Pow_Orb_123 Skill Power Orb (Star)&lt;br /&gt;
&lt;br /&gt;
           330316,     //Skill_Pow_Orb_124 Skill Power Orb (Blue Dragon)&lt;br /&gt;
&lt;br /&gt;
           330317,     //Skill_Pow_Orb_125 Skill Power Orb (White Tiger)&lt;br /&gt;
&lt;br /&gt;
           330318,     //Skill_Pow_Orb_126 Skill Power Orb (Red Phoenix)&lt;br /&gt;
&lt;br /&gt;
           330319,     //Skill_Pow_Orb_127 Skill Power Orb (Black Tortoise)&lt;br /&gt;
&lt;br /&gt;
           330320,     //Skill_Pow_Orb_128 Skill Power Orb (Spirit Purification)&lt;br /&gt;
&lt;br /&gt;
           330321,     //Skill_Pow_Orb_129 Skill Power Orb (Shadow)&lt;br /&gt;
&lt;br /&gt;
           330322,     //Skill_Pow_Orb_130 Skill Power Orb (Huuma Shuriken)&lt;br /&gt;
&lt;br /&gt;
           330323,     //Skill_Pow_Orb_131 Skill Power Orb (Kunai)&lt;br /&gt;
&lt;br /&gt;
           330324,     //Skill_Pow_Orb_132 Skill Power Orb (Inbeoppo)&lt;br /&gt;
&lt;br /&gt;
           330325,     //Skill_Pow_Orb_133 Skill Power Orb (The Vigilant at Night)&lt;br /&gt;
&lt;br /&gt;
           330326,     //Skill_Pow_Orb_134 Skill Power Orb (Only One Bullet)&lt;br /&gt;
&lt;br /&gt;
           330327,     //Skill_Pow_Orb_135 Skill Power Orb (Spiral Shooting)&lt;br /&gt;
&lt;br /&gt;
           330328,     //Skill_Pow_Orb_136 Skill Power Orb (Magazine for One)&lt;br /&gt;
&lt;br /&gt;
           330329,     //Skill_Pow_Orb_137 Skill Power Orb (Wild Fire)&lt;br /&gt;
&lt;br /&gt;
           330330,     //Skill_Pow_Orb_138 Skill Power Orb (Grenade)&lt;br /&gt;
&lt;br /&gt;
           330331,     //Skill_Pow_Orb_139 Skill Power Orb (Chul Ho Sonic Claw)&lt;br /&gt;
&lt;br /&gt;
           330332,     //Skill_Pow_Orb_140 Skill Power Orb (Hogogong Strike)&lt;br /&gt;
&lt;br /&gt;
           330333,     //Skill_Pow_Orb_141 Skill Power Orb (Hyun Roks Breeze)&lt;br /&gt;
&lt;br /&gt;
           330334,     //Skill_Pow_Orb_142 Skill Power Orb (Hyun Rok Cannon)&lt;br /&gt;
&lt;br /&gt;
           330335,     //Skill_Pow_Orb_143 Skill Power Orb (Double Bowling Bash)&lt;br /&gt;
&lt;br /&gt;
           330336,     //Skill_Pow_Orb_144 Skill Power Orb (Mega Sonic Blow)&lt;br /&gt;
&lt;br /&gt;
           330337,     //Skill_Pow_Orb_145 Skill Power Orb (Shield Chain Rush)&lt;br /&gt;
&lt;br /&gt;
           330338,     //Skill_Pow_Orb_146 Skill Power Orb (Spiral Pierce Max)&lt;br /&gt;
&lt;br /&gt;
           330339,     //Skill_Pow_Orb_147 Skill Power Orb (Meteor Thunder)&lt;br /&gt;
&lt;br /&gt;
           330340,     //Skill_Pow_Orb_148 Skill Power Orb (Hell's Jack)&lt;br /&gt;
&lt;br /&gt;
           330341,     //Skill_Pow_Orb_149 Skill Power Orb (Napalm Gravitation)&lt;br /&gt;
&lt;br /&gt;
           330342; //Experience orb 1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vesper</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=The_Spire_of_Infinity&amp;diff=245</id>
		<title>The Spire of Infinity</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=The_Spire_of_Infinity&amp;diff=245"/>
		<updated>2023-06-29T02:33:50Z</updated>

		<summary type="html">&lt;p&gt;Vesper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Entry into The Spire=&lt;br /&gt;
[[File:Spire Entrance.PNG|600px|thumb|right|The entrance of the spire located through the portal on the left side of the castle.]]&lt;br /&gt;
The Spire of Infinity is a new (''nearly'') endless dungeon that pits players against very strong boss monsters 1v1 with no outside buffs allowed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upon entering the spire you are cleared of buffs and have any amount of time to prepare. Once you engage the boss '''you are on a timer''' to enrage and must ''kill it quickly''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before you enter you can choose between normal mode or hard mode, in hard mode the buffs applied to a boss are more potent and in general the boss has more health and damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Boss basic bonuses include things like extra res/mres health damage. There are also stronger bonuses though such as clones where you have 2-3 bosses instead of just 1. Other new bonuses include periodic healing to the boss or damage to the player and powerful totems summoned every so often. These totems can render the boss immune to damage, heal them or provide them a big damage boost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Spire Masters Charm=&lt;br /&gt;
[[File:Spire Master Charm.PNG|left|thumb|An example of a high level Spire Master Charm.]]&lt;br /&gt;
The Spire Masters Charm is a new charm type item that is account bound and will be applied to any characters you have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your highest achieved levels in normal and hard mode influence the mods on the charm making them stronger and adding new ones as you climb the spire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These mods are very strong and include all skills as well as bonus experience and mastery levels.&lt;br /&gt;
&lt;br /&gt;
Mods are gained/enhanced every 40 floors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Enchanting charm|Spire Masters Charm can be enchanted by entrance NPC. Click here to see the options.]]&lt;/div&gt;</summary>
		<author><name>Vesper</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Enchanting_charm&amp;diff=244</id>
		<title>Enchanting charm</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Enchanting_charm&amp;diff=244"/>
		<updated>2023-06-29T02:30:45Z</updated>

		<summary type="html">&lt;p&gt;Vesper: Enchanting charm and their available options&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Enchanting normal charm ==&lt;br /&gt;
Normal charm can be enchanted at the left wing of the castle. &lt;br /&gt;
&lt;br /&gt;
* Enchanting costs either 10 million zeny or one Fractured coin.&lt;br /&gt;
* The enchanted charm will have four random options.  &lt;br /&gt;
&lt;br /&gt;
[[File:Charm.png|none|thumb|865x865px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Available options (Any slot)&lt;br /&gt;
|-&lt;br /&gt;
|###################################################&lt;br /&gt;
&amp;lt;nowiki&amp;gt;###################################################&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;########&amp;lt;/nowiki&amp;gt;       Charm Orbs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;###################################################&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;###################################################&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  - Id: 330700&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Power'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Power&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bPow,9*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330701&lt;br /&gt;
&lt;br /&gt;
    AegisName''': Charm_Orb_Stamina'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Stamina&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bSta,9*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330702&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Wisdom'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Wisdom&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bWis,9*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330703&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Spell'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Spell&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bSpl,9*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330704&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Concentration'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Concentration&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bCon,9*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330705&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Creative'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Creative&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bCrt,9*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330706&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_AP'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - AP&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bMaxAP,5*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330707&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_SP'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - SP&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bMaxSP,80*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330708&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_HP'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - HP&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bMaxHP,4000*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus bMaxHPrate,1*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330709&lt;br /&gt;
&lt;br /&gt;
    AegisName''': Charm_Orb_Attack'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Attack&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bBaseAtk,400*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330710&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Magic'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Magic&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bMatk,400*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330711&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Defense'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Defense&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bDef,80*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330712&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Magic_Defense'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Magic Defense&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bMdef,40*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330713&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Rend'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Rend&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bIgnoreDefClassVal,Class_All,40*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330714&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Pierce'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Pierce&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bIgnoreMdefClassVal,Class_All,40*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330715&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Experience'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Experience&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bExpAddClass,Class_All,2*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330716&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Drops'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Drops&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bDropAddRace,RC_All,2*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330717&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Fixed_Cast'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Fixed Cast&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bFixedCast,50*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330718&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Variable_Cast'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Variable Cast&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bVariableCast,100*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330719&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Cooldown'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Cooldown&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bCooldownRecoveryRate,7*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330720&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Element'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Element&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bMagicAtkEle,Ele_All,7*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330721&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Strength'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Strength&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bStr,30*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330722&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Agility'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Agility&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bAgi,30*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330723&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Dexterity'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Dexterity&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bDex,30*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330724&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Intelligence'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Intelligence&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bInt,30*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330725&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Vitality'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Vitality&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bVit,30*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330726&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Luck'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Luck&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bLuk,30*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330727&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_All_Stats'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - All Stats&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bAllStats,10*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330728&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_All_Traits'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - All Traits&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bAllTraitStats,3*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330729&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Critical_Damage'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Critical Damage&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bCritAtkRate,15*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330730&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Speed'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Speed&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bSpeedAddRate,7*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330731&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Mastery'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Mastery&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bMastery,20*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330732&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Melee'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Melee&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bShortAtkRate,8*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330733&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Ranged'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Ranged&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bLongAtkRate,8*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330734&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Critical_Shield'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Critical Shield &lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bCritDefRate,5*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330735&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Heal_Power'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Heal Power&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bHealPower,8*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330736&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Invigoration'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Invigoration&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bHealPower2,5*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330737&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Regen'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Regen&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bHPRegenRate,(200+(BaseLevel+readparam(bMastery))/8)*.@egb/100,200;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330738&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Refresh'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Refresh&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bSPRegenRate,5*.@egb/100,200;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330739&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Accuracy'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Accuracy&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bHit,35*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330740&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Critical'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Critical&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bCritical,3*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330741&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Flee'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Flee&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bFlee,35*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330742&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Dodge'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Dodge&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      bonus bFlee2,1;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330743&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Resist_Coma'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Resist Coma&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Coma,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330744&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Strengthen_Mind'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Strengthen Mind&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Sleep,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Silence,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Confusion,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Curse,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330745&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Strengthen_Body'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Strengthen Body&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Blind,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Stun,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Bleeding,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Poison,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330746&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Strengthen_Will'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Strengthen Will&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Stone,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Freeze,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Crystalize,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Burning,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330747&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Resist_Dispell'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Resist Dispell&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bDispelRes,5*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330748&lt;br /&gt;
&lt;br /&gt;
    AegisName''': Charm_Orb_Auto'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Auto 1&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bAutoAttackDmg,15*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330749&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Reflect_Shield'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Reflect Shield&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bReduceDamageReturn,5*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330750&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Double_Damage'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Double Damage&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bDoubleDamageRate,5*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enchanting Spire charm ==&lt;br /&gt;
The spire charm can be enchanted in front of the spire.&lt;br /&gt;
&lt;br /&gt;
* Each enchant slot requires climbing a spire to unlock.&lt;br /&gt;
* You can select the option; it is not randomized.&lt;br /&gt;
* The first slot can have basic stats&lt;br /&gt;
* 2nd slot can have trait (4th job stat)&lt;br /&gt;
* 3rd slot can have skill level orb (+ skill level)&lt;br /&gt;
* 4th slot can have skill power orb (+ skill damage)&lt;br /&gt;
[[File:Spire2323.png|thumb|548x548px|none]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Available options (1st slot)&lt;br /&gt;
|-&lt;br /&gt;
|      setarray $@Enh_Orb0[0],&lt;br /&gt;
           330046,     //Str_Orb Str Orb&lt;br /&gt;
&lt;br /&gt;
           330047,     //Agi_Orb Agi Orb&lt;br /&gt;
&lt;br /&gt;
           330048,     //Int_Orb Int Orb&lt;br /&gt;
&lt;br /&gt;
           330049,     //Dex_Orb Dex Orb&lt;br /&gt;
&lt;br /&gt;
           330050,     //Vit_Orb Vit Orb&lt;br /&gt;
&lt;br /&gt;
           330051,     //Luk_Orb Luk Orb&lt;br /&gt;
&lt;br /&gt;
           330346, //AP Orb 2&lt;br /&gt;
&lt;br /&gt;
           330342; //Experience orb 1&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Available options (2nd slot)&lt;br /&gt;
|-&lt;br /&gt;
|            330040,     //Pow_Orb Pow Orb&lt;br /&gt;
           330041,     //Spl_Orb Spl Orb&lt;br /&gt;
&lt;br /&gt;
           330042,     //Sta_Orb Sta Orb&lt;br /&gt;
&lt;br /&gt;
           330043,     //Wis_Orb Wis Orb&lt;br /&gt;
&lt;br /&gt;
           330044,     //Con_Orb Con Orb&lt;br /&gt;
&lt;br /&gt;
           330045,     //Crt_Orb Crt Orb&lt;br /&gt;
&lt;br /&gt;
           330346, //AP Orb 2&lt;br /&gt;
&lt;br /&gt;
           330342; //Experience orb 1&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Available options (3rd slot)&lt;br /&gt;
|-&lt;br /&gt;
|            330172,     //Skill_Level_Orb_81 Skill Level Orb (Servant Weapon)&lt;br /&gt;
           330173,     //Skill_Level_Orb_82 Skill Level Orb (Hack And Slasher)&lt;br /&gt;
&lt;br /&gt;
           330174,     //Skill_Level_Orb_83 Skill Level Orb (Madness Crusher)&lt;br /&gt;
&lt;br /&gt;
           330175,     //Skill_Level_Orb_84 Skill Level Orb (Storm Slash)&lt;br /&gt;
&lt;br /&gt;
           330176,     //Skill_Level_Orb_85 Skill Level Orb (Overslash)&lt;br /&gt;
&lt;br /&gt;
           330177,     //Skill_Level_Orb_86 Skill Level Orb (Shield Shooting)&lt;br /&gt;
&lt;br /&gt;
           330178,     //Skill_Level_Orb_87 Skill Level Orb (Cross Rain)&lt;br /&gt;
&lt;br /&gt;
           330179,     //Skill_Level_Orb_88 Skill Level Orb (Mega Stomp)&lt;br /&gt;
&lt;br /&gt;
           330180,     //Skill_Level_Orb_89 Skill Level Orb (Acidified Zone)&lt;br /&gt;
&lt;br /&gt;
           330181,     //Skill_Level_Orb_90 Skill Level Orb (Savage Impact)&lt;br /&gt;
&lt;br /&gt;
           330182,     //Skill_Level_Orb_91 Skill Level Orb (Eternal Slash)&lt;br /&gt;
&lt;br /&gt;
           330183,     //Skill_Level_Orb_92 Skill Level Orb (Impact Crater)&lt;br /&gt;
&lt;br /&gt;
           330185,     //Skill_Level_Orb_93 Skill Level Orb (Abyss Dagger)&lt;br /&gt;
&lt;br /&gt;
           330186,     //Skill_Level_Orb_94 Skill Level Orb (Chain Reaction Shot)&lt;br /&gt;
&lt;br /&gt;
           330187,     //Skill_Level_Orb_95 Skill Level Orb (Frenzy Shot)&lt;br /&gt;
&lt;br /&gt;
           330188,     //Skill_Level_Orb_96 Skill Level Orb (Abyss Square)&lt;br /&gt;
&lt;br /&gt;
           330189,     //Skill_Level_Orb_97 Skill Level Orb (Deft Stab)&lt;br /&gt;
&lt;br /&gt;
           330190,     //Skill_Level_Orb_98 Skill Level Orb (Flare Magic)&lt;br /&gt;
&lt;br /&gt;
           330191,     //Skill_Level_Orb_99 Skill Level Orb (Crystal Magic)&lt;br /&gt;
&lt;br /&gt;
           330192,     //Skill_Level_Orb_100 Skill Level Orb (Storm Magic)&lt;br /&gt;
&lt;br /&gt;
           330193,     //Skill_Level_Orb_101 Skill Level Orb (Ground Magic)&lt;br /&gt;
&lt;br /&gt;
           330194,     //Skill_Level_Orb_102 Skill Level Orb (Illusion Soul Magic)&lt;br /&gt;
&lt;br /&gt;
           330195,     //Skill_Level_Orb_103 Skill Level Orb (Diamond Storm)&lt;br /&gt;
&lt;br /&gt;
           330196,     //Skill_Level_Orb_104 Skill Level Orb (Conflagration)&lt;br /&gt;
&lt;br /&gt;
           330197,     //Skill_Level_Orb_105 Skill Level Orb (Lightning Land)&lt;br /&gt;
&lt;br /&gt;
           330198,     //Skill_Level_Orb_106 Skill Level Orb (Terra Drive)&lt;br /&gt;
&lt;br /&gt;
           330199,     //Skill_Level_Orb_107 Skill Level Orb (Venom Swamp)&lt;br /&gt;
&lt;br /&gt;
           330200,     //Skill_Level_Orb_108 Skill Level Orb (Framen)&lt;br /&gt;
&lt;br /&gt;
           330201,     //Skill_Level_Orb_109 Skill Level Orb (Arbitrium)&lt;br /&gt;
&lt;br /&gt;
           330202,     //Skill_Level_Orb_110 Skill Level Orb (Petitio)&lt;br /&gt;
&lt;br /&gt;
           330203,     //Skill_Level_Orb_111 Skill Level Orb (Faith)&lt;br /&gt;
&lt;br /&gt;
           330204,     //Skill_Level_Orb_112 Skill Level Orb (Judgment)&lt;br /&gt;
&lt;br /&gt;
           330205,     //Skill_Level_Orb_113 Skill Level Orb (Extinction)&lt;br /&gt;
&lt;br /&gt;
           330206,     //Skill_Level_Orb_114 Skill Level Orb (Explosion Blaster)&lt;br /&gt;
&lt;br /&gt;
           330207,     //Skill_Level_Orb_115 Skill Level Orb (Hawk)&lt;br /&gt;
&lt;br /&gt;
           330208,     //Skill_Level_Orb_116 Skill Level Orb (Gale Storm)&lt;br /&gt;
&lt;br /&gt;
           330209,     //Skill_Level_Orb_117 Skill Level Orb (Crescive Bolt)&lt;br /&gt;
&lt;br /&gt;
           330210,     //Skill_Level_Orb_118 Skill Level Orb (Metalic Fury)&lt;br /&gt;
&lt;br /&gt;
           330211,     //Skill_Level_Orb_119 Skill Level Orb (Rhythm Shooting)&lt;br /&gt;
&lt;br /&gt;
           330212,     //Skill_Level_Orb_120 Skill Level Orb (Rose Blossom)&lt;br /&gt;
&lt;br /&gt;
           330213,     //Skill_Level_Orb_121 Skill Level Orb (Sun)&lt;br /&gt;
&lt;br /&gt;
           330214,     //Skill_Level_Orb_122 Skill Level Orb (Moon)&lt;br /&gt;
&lt;br /&gt;
           330215,     //Skill_Level_Orb_123 Skill Level Orb (Star)&lt;br /&gt;
&lt;br /&gt;
           330216,     //Skill_Level_Orb_124 Skill Level Orb (Blue Dragon)&lt;br /&gt;
&lt;br /&gt;
           330217,     //Skill_Level_Orb_125 Skill Level Orb (White Tiger)&lt;br /&gt;
&lt;br /&gt;
           330218,     //Skill_Level_Orb_126 Skill Level Orb (Red Phoenix)&lt;br /&gt;
&lt;br /&gt;
           330219,     //Skill_Level_Orb_127 Skill Level Orb (Black Tortoise)&lt;br /&gt;
&lt;br /&gt;
           330220,     //Skill_Level_Orb_128 Skill Level Orb (Spirit Purification)&lt;br /&gt;
&lt;br /&gt;
           330221,     //Skill_Level_Orb_129 Skill Level Orb (Shadow)&lt;br /&gt;
&lt;br /&gt;
           330222,     //Skill_Level_Orb_130 Skill Level Orb (Huuma Shuriken)&lt;br /&gt;
&lt;br /&gt;
           330223,     //Skill_Level_Orb_131 Skill Level Orb (Kunai)&lt;br /&gt;
&lt;br /&gt;
           330224,     //Skill_Level_Orb_132 Skill Level Orb (Inbeoppo)&lt;br /&gt;
&lt;br /&gt;
           330225,     //Skill_Level_Orb_133 Skill Level Orb (The Vigilant at Night)&lt;br /&gt;
&lt;br /&gt;
           330226,     //Skill_Level_Orb_134 Skill Level Orb (Only One Bullet)&lt;br /&gt;
&lt;br /&gt;
           330227,     //Skill_Level_Orb_135 Skill Level Orb (Spiral Shooting)&lt;br /&gt;
&lt;br /&gt;
           330228,     //Skill_Level_Orb_136 Skill Level Orb (Magazine for One)&lt;br /&gt;
&lt;br /&gt;
           330229,     //Skill_Level_Orb_137 Skill Level Orb (Wild Fire)&lt;br /&gt;
&lt;br /&gt;
           330230,     //Skill_Level_Orb_138 Skill Level Orb (Grenade)&lt;br /&gt;
&lt;br /&gt;
           330231,     //Skill_Level_Orb_139 Skill Level Orb (Chul Ho Sonic Claw)&lt;br /&gt;
&lt;br /&gt;
           330232,     //Skill_Level_Orb_140 Skill Level Orb (Hogogong Strike)&lt;br /&gt;
&lt;br /&gt;
           330233,     //Skill_Level_Orb_141 Skill Level Orb (Hyun Roks Breeze)&lt;br /&gt;
&lt;br /&gt;
           330234,     //Skill_Level_Orb_142 Skill Level Orb (Hyun Rok Cannon)&lt;br /&gt;
&lt;br /&gt;
           330235,     //Skill_Level_Orb_143 Skill Level Orb (Double Bowling Bash)&lt;br /&gt;
&lt;br /&gt;
           330236,     //Skill_Level_Orb_144 Skill Level Orb (Mega Sonic Blow)&lt;br /&gt;
&lt;br /&gt;
           330237,     //Skill_Level_Orb_145 Skill Level Orb (Shield Chain Rush)&lt;br /&gt;
&lt;br /&gt;
           330238,     //Skill_Level_Orb_146 Skill Level Orb (Spiral Pierce Max)&lt;br /&gt;
&lt;br /&gt;
           330239,     //Skill_Level_Orb_147 Skill Level Orb (Meteor Thunder)&lt;br /&gt;
&lt;br /&gt;
           330240,     //Skill_Level_Orb_148 Skill Level Orb (Hell's Jack)&lt;br /&gt;
&lt;br /&gt;
           330241,     //Skill_Level_Orb_149 Skill Level Orb (Napalm Gravitation)&lt;br /&gt;
&lt;br /&gt;
           330342; //Experience orb 1&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Available options (4th slot)&lt;br /&gt;
|-&lt;br /&gt;
|            330272,     //Skill_Pow_Orb_81 Skill Power Orb (Servant Weapon)&lt;br /&gt;
           330273,     //Skill_Pow_Orb_82 Skill Power Orb (Hack And Slasher)&lt;br /&gt;
&lt;br /&gt;
           330274,     //Skill_Pow_Orb_83 Skill Power Orb (Madness Crusher)&lt;br /&gt;
&lt;br /&gt;
           330275,     //Skill_Pow_Orb_84 Skill Power Orb (Storm Slash)&lt;br /&gt;
&lt;br /&gt;
           330276,     //Skill_Pow_Orb_85 Skill Power Orb (Overslash)&lt;br /&gt;
&lt;br /&gt;
           330277,     //Skill_Pow_Orb_86 Skill Power Orb (Shield Shooting)&lt;br /&gt;
&lt;br /&gt;
           330278,     //Skill_Pow_Orb_87 Skill Power Orb (Cross Rain)&lt;br /&gt;
&lt;br /&gt;
           330279,     //Skill_Pow_Orb_88 Skill Power Orb (Mega Stomp)&lt;br /&gt;
&lt;br /&gt;
           330280,     //Skill_Pow_Orb_89 Skill Power Orb (Acidified Zone)&lt;br /&gt;
&lt;br /&gt;
           330281,     //Skill_Pow_Orb_90 Skill Power Orb (Savage Impact)&lt;br /&gt;
&lt;br /&gt;
           330282,     //Skill_Pow_Orb_91 Skill Power Orb (Eternal Slash)&lt;br /&gt;
&lt;br /&gt;
           330283,     //Skill_Pow_Orb_92 Skill Power Orb (Impact Crater)&lt;br /&gt;
&lt;br /&gt;
           //330284,&lt;br /&gt;
&lt;br /&gt;
           330285,     //Skill_Pow_Orb_93 Skill Power Orb (Abyss Dagger)&lt;br /&gt;
&lt;br /&gt;
           330286,     //Skill_Pow_Orb_94 Skill Power Orb (Chain Reaction Shot)&lt;br /&gt;
&lt;br /&gt;
           330287,     //Skill_Pow_Orb_95 Skill Power Orb (Frenzy Shot)&lt;br /&gt;
&lt;br /&gt;
           330288,     //Skill_Pow_Orb_96 Skill Power Orb (Abyss Square)&lt;br /&gt;
&lt;br /&gt;
           330289,     //Skill_Pow_Orb_97 Skill Power Orb (Deft Stab)&lt;br /&gt;
&lt;br /&gt;
           330290,     //Skill_Pow_Orb_98 Skill Power Orb (Flare Magic)&lt;br /&gt;
&lt;br /&gt;
           330291,     //Skill_Pow_Orb_99 Skill Power Orb (Crystal Magic)&lt;br /&gt;
&lt;br /&gt;
           330292,     //Skill_Pow_Orb_100 Skill Power Orb (Storm Magic)&lt;br /&gt;
&lt;br /&gt;
           330293,     //Skill_Pow_Orb_101 Skill Power Orb (Ground Magic)&lt;br /&gt;
&lt;br /&gt;
           330294,     //Skill_Pow_Orb_102 Skill Power Orb (Illusion Soul Magic)&lt;br /&gt;
&lt;br /&gt;
           330295,     //Skill_Pow_Orb_103 Skill Power Orb (Diamond Storm)&lt;br /&gt;
&lt;br /&gt;
           330296,     //Skill_Pow_Orb_104 Skill Power Orb (Conflagration)&lt;br /&gt;
&lt;br /&gt;
           330297,     //Skill_Pow_Orb_105 Skill Power Orb (Lightning Land)&lt;br /&gt;
&lt;br /&gt;
           330298,     //Skill_Pow_Orb_106 Skill Power Orb (Terra Drive)&lt;br /&gt;
&lt;br /&gt;
           330299,     //Skill_Pow_Orb_107 Skill Power Orb (Venom Swamp)&lt;br /&gt;
&lt;br /&gt;
           330300,     //Skill_Pow_Orb_108 Skill Power Orb (Framen)&lt;br /&gt;
&lt;br /&gt;
           330301,     //Skill_Pow_Orb_109 Skill Power Orb (Arbitrium)&lt;br /&gt;
&lt;br /&gt;
           330302,     //Skill_Pow_Orb_110 Skill Power Orb (Petitio)&lt;br /&gt;
&lt;br /&gt;
           330303,     //Skill_Pow_Orb_111 Skill Power Orb (Faith)&lt;br /&gt;
&lt;br /&gt;
           330304,     //Skill_Pow_Orb_112 Skill Power Orb (Judgment)&lt;br /&gt;
&lt;br /&gt;
           330305,     //Skill_Pow_Orb_113 Skill Power Orb (Extinction)&lt;br /&gt;
&lt;br /&gt;
           330306,     //Skill_Pow_Orb_114 Skill Power Orb (Explosion Blaster)&lt;br /&gt;
&lt;br /&gt;
           330307,     //Skill_Pow_Orb_115 Skill Power Orb (Hawk)&lt;br /&gt;
&lt;br /&gt;
           330308,     //Skill_Pow_Orb_116 Skill Power Orb (Gale Storm)&lt;br /&gt;
&lt;br /&gt;
           330309,     //Skill_Pow_Orb_117 Skill Power Orb (Crescive Bolt)&lt;br /&gt;
&lt;br /&gt;
           330310,     //Skill_Pow_Orb_118 Skill Power Orb (Metalic Fury)&lt;br /&gt;
&lt;br /&gt;
           330311,     //Skill_Pow_Orb_119 Skill Power Orb (Rhythm Shooting)&lt;br /&gt;
&lt;br /&gt;
           330312,     //Skill_Pow_Orb_120 Skill Power Orb (Rose Blossom)&lt;br /&gt;
&lt;br /&gt;
           330313,     //Skill_Pow_Orb_121 Skill Power Orb (Sun)&lt;br /&gt;
&lt;br /&gt;
           330314,     //Skill_Pow_Orb_122 Skill Power Orb (Moon)&lt;br /&gt;
&lt;br /&gt;
           330315,     //Skill_Pow_Orb_123 Skill Power Orb (Star)&lt;br /&gt;
&lt;br /&gt;
           330316,     //Skill_Pow_Orb_124 Skill Power Orb (Blue Dragon)&lt;br /&gt;
&lt;br /&gt;
           330317,     //Skill_Pow_Orb_125 Skill Power Orb (White Tiger)&lt;br /&gt;
&lt;br /&gt;
           330318,     //Skill_Pow_Orb_126 Skill Power Orb (Red Phoenix)&lt;br /&gt;
&lt;br /&gt;
           330319,     //Skill_Pow_Orb_127 Skill Power Orb (Black Tortoise)&lt;br /&gt;
&lt;br /&gt;
           330320,     //Skill_Pow_Orb_128 Skill Power Orb (Spirit Purification)&lt;br /&gt;
&lt;br /&gt;
           330321,     //Skill_Pow_Orb_129 Skill Power Orb (Shadow)&lt;br /&gt;
&lt;br /&gt;
           330322,     //Skill_Pow_Orb_130 Skill Power Orb (Huuma Shuriken)&lt;br /&gt;
&lt;br /&gt;
           330323,     //Skill_Pow_Orb_131 Skill Power Orb (Kunai)&lt;br /&gt;
&lt;br /&gt;
           330324,     //Skill_Pow_Orb_132 Skill Power Orb (Inbeoppo)&lt;br /&gt;
&lt;br /&gt;
           330325,     //Skill_Pow_Orb_133 Skill Power Orb (The Vigilant at Night)&lt;br /&gt;
&lt;br /&gt;
           330326,     //Skill_Pow_Orb_134 Skill Power Orb (Only One Bullet)&lt;br /&gt;
&lt;br /&gt;
           330327,     //Skill_Pow_Orb_135 Skill Power Orb (Spiral Shooting)&lt;br /&gt;
&lt;br /&gt;
           330328,     //Skill_Pow_Orb_136 Skill Power Orb (Magazine for One)&lt;br /&gt;
&lt;br /&gt;
           330329,     //Skill_Pow_Orb_137 Skill Power Orb (Wild Fire)&lt;br /&gt;
&lt;br /&gt;
           330330,     //Skill_Pow_Orb_138 Skill Power Orb (Grenade)&lt;br /&gt;
&lt;br /&gt;
           330331,     //Skill_Pow_Orb_139 Skill Power Orb (Chul Ho Sonic Claw)&lt;br /&gt;
&lt;br /&gt;
           330332,     //Skill_Pow_Orb_140 Skill Power Orb (Hogogong Strike)&lt;br /&gt;
&lt;br /&gt;
           330333,     //Skill_Pow_Orb_141 Skill Power Orb (Hyun Roks Breeze)&lt;br /&gt;
&lt;br /&gt;
           330334,     //Skill_Pow_Orb_142 Skill Power Orb (Hyun Rok Cannon)&lt;br /&gt;
&lt;br /&gt;
           330335,     //Skill_Pow_Orb_143 Skill Power Orb (Double Bowling Bash)&lt;br /&gt;
&lt;br /&gt;
           330336,     //Skill_Pow_Orb_144 Skill Power Orb (Mega Sonic Blow)&lt;br /&gt;
&lt;br /&gt;
           330337,     //Skill_Pow_Orb_145 Skill Power Orb (Shield Chain Rush)&lt;br /&gt;
&lt;br /&gt;
           330338,     //Skill_Pow_Orb_146 Skill Power Orb (Spiral Pierce Max)&lt;br /&gt;
&lt;br /&gt;
           330339,     //Skill_Pow_Orb_147 Skill Power Orb (Meteor Thunder)&lt;br /&gt;
&lt;br /&gt;
           330340,     //Skill_Pow_Orb_148 Skill Power Orb (Hell's Jack)&lt;br /&gt;
&lt;br /&gt;
           330341,     //Skill_Pow_Orb_149 Skill Power Orb (Napalm Gravitation)&lt;br /&gt;
&lt;br /&gt;
           330342; //Experience orb 1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vesper</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Enchanting_charm&amp;diff=243</id>
		<title>Enchanting charm</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Enchanting_charm&amp;diff=243"/>
		<updated>2023-06-29T02:29:58Z</updated>

		<summary type="html">&lt;p&gt;Vesper: /* Enchanting normal charm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Enchanting normal charm ==&lt;br /&gt;
Normal charm can be enchanted at the left wing of the castle. &lt;br /&gt;
&lt;br /&gt;
* Enchanting costs either 10 million zeny or one Fractured coin.&lt;br /&gt;
* The enchanted charm will have four random options.  &lt;br /&gt;
&lt;br /&gt;
[[File:Charm.png|none|thumb|865x865px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Available options (Any slot)&lt;br /&gt;
|-&lt;br /&gt;
|###################################################&lt;br /&gt;
&amp;lt;nowiki&amp;gt;###################################################&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;########&amp;lt;/nowiki&amp;gt;       Charm Orbs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;###################################################&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;###################################################&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  - Id: 330700&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Power'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Power&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bPow,9*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330701&lt;br /&gt;
&lt;br /&gt;
    AegisName''': Charm_Orb_Stamina'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Stamina&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bSta,9*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330702&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Wisdom'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Wisdom&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bWis,9*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330703&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Spell'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Spell&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bSpl,9*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330704&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Concentration'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Concentration&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bCon,9*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330705&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Creative'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Creative&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bCrt,9*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330706&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_AP'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - AP&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bMaxAP,5*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330707&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_SP'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - SP&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bMaxSP,80*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330708&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_HP'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - HP&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bMaxHP,4000*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus bMaxHPrate,1*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330709&lt;br /&gt;
&lt;br /&gt;
    AegisName''': Charm_Orb_Attack'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Attack&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bBaseAtk,400*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330710&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Magic'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Magic&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bMatk,400*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330711&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Defense'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Defense&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bDef,80*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330712&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Magic_Defense'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Magic Defense&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bMdef,40*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330713&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Rend'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Rend&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bIgnoreDefClassVal,Class_All,40*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330714&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Pierce'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Pierce&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bIgnoreMdefClassVal,Class_All,40*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330715&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Experience'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Experience&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bExpAddClass,Class_All,2*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330716&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Drops'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Drops&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bDropAddRace,RC_All,2*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330717&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Fixed_Cast'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Fixed Cast&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bFixedCast,50*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330718&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Variable_Cast'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Variable Cast&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bVariableCast,100*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330719&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Cooldown'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Cooldown&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bCooldownRecoveryRate,7*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330720&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Element'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Element&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bMagicAtkEle,Ele_All,7*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330721&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Strength'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Strength&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bStr,30*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330722&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Agility'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Agility&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bAgi,30*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330723&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Dexterity'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Dexterity&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bDex,30*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330724&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Intelligence'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Intelligence&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bInt,30*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330725&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Vitality'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Vitality&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bVit,30*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330726&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Luck'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Luck&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bLuk,30*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330727&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_All_Stats'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - All Stats&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bAllStats,10*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330728&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_All_Traits'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - All Traits&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bAllTraitStats,3*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330729&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Critical_Damage'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Critical Damage&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bCritAtkRate,15*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330730&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Speed'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Speed&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bSpeedAddRate,7*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330731&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Mastery'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Mastery&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bMastery,20*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330732&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Melee'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Melee&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bShortAtkRate,8*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330733&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Ranged'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Ranged&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bLongAtkRate,8*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330734&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Critical_Shield'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Critical Shield &lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bCritDefRate,5*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330735&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Heal_Power'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Heal Power&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bHealPower,8*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330736&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Invigoration'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Invigoration&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bHealPower2,5*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330737&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Regen'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Regen&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bHPRegenRate,(200+(BaseLevel+readparam(bMastery))/8)*.@egb/100,200;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330738&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Refresh'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Refresh&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bSPRegenRate,5*.@egb/100,200;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330739&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Accuracy'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Accuracy&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bHit,35*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330740&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Critical'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Critical&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bCritical,3*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330741&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Flee'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Flee&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bFlee,35*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330742&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Dodge'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Dodge&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      bonus bFlee2,1;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330743&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Resist_Coma'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Resist Coma&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Coma,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330744&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Strengthen_Mind'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Strengthen Mind&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Sleep,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Silence,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Confusion,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Curse,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330745&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Strengthen_Body'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Strengthen Body&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Blind,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Stun,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Bleeding,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Poison,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330746&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Strengthen_Will'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Strengthen Will&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Stone,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Freeze,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Crystalize,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Burning,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330747&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Resist_Dispell'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Resist Dispell&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bDispelRes,5*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330748&lt;br /&gt;
&lt;br /&gt;
    AegisName''': Charm_Orb_Auto'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Auto 1&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bAutoAttackDmg,15*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330749&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Reflect_Shield'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Reflect Shield&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bReduceDamageReturn,5*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330750&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Double_Damage'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Double Damage&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bDoubleDamageRate,5*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enchanting Spire charm ==&lt;br /&gt;
The spire charm can be enchanted in front of the spire.&lt;br /&gt;
&lt;br /&gt;
* Each enchant slot requires climbing a spire to unlock.&lt;br /&gt;
* You can select the option; it is not randomized.&lt;br /&gt;
* The first slot can have basic stats&lt;br /&gt;
* 2nd slot can have trait (4th job stat)&lt;br /&gt;
* 3rd slot can have skill level orb (+ skill level)&lt;br /&gt;
* 4th slot can have skill power orb (+ skill damage)&lt;br /&gt;
[[File:Spire2323.png|left|thumb|548x548px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Available options (1st slot)&lt;br /&gt;
|-&lt;br /&gt;
|      setarray $@Enh_Orb0[0],&lt;br /&gt;
           330046,     //Str_Orb Str Orb&lt;br /&gt;
&lt;br /&gt;
           330047,     //Agi_Orb Agi Orb&lt;br /&gt;
&lt;br /&gt;
           330048,     //Int_Orb Int Orb&lt;br /&gt;
&lt;br /&gt;
           330049,     //Dex_Orb Dex Orb&lt;br /&gt;
&lt;br /&gt;
           330050,     //Vit_Orb Vit Orb&lt;br /&gt;
&lt;br /&gt;
           330051,     //Luk_Orb Luk Orb&lt;br /&gt;
&lt;br /&gt;
           330346, //AP Orb 2&lt;br /&gt;
&lt;br /&gt;
           330342; //Experience orb 1&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Available options (2nd slot)&lt;br /&gt;
|-&lt;br /&gt;
|            330040,     //Pow_Orb Pow Orb&lt;br /&gt;
           330041,     //Spl_Orb Spl Orb&lt;br /&gt;
&lt;br /&gt;
           330042,     //Sta_Orb Sta Orb&lt;br /&gt;
&lt;br /&gt;
           330043,     //Wis_Orb Wis Orb&lt;br /&gt;
&lt;br /&gt;
           330044,     //Con_Orb Con Orb&lt;br /&gt;
&lt;br /&gt;
           330045,     //Crt_Orb Crt Orb&lt;br /&gt;
&lt;br /&gt;
           330346, //AP Orb 2&lt;br /&gt;
&lt;br /&gt;
           330342; //Experience orb 1&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Available options (3rd slot)&lt;br /&gt;
|-&lt;br /&gt;
|            330172,     //Skill_Level_Orb_81 Skill Level Orb (Servant Weapon)&lt;br /&gt;
           330173,     //Skill_Level_Orb_82 Skill Level Orb (Hack And Slasher)&lt;br /&gt;
&lt;br /&gt;
           330174,     //Skill_Level_Orb_83 Skill Level Orb (Madness Crusher)&lt;br /&gt;
&lt;br /&gt;
           330175,     //Skill_Level_Orb_84 Skill Level Orb (Storm Slash)&lt;br /&gt;
&lt;br /&gt;
           330176,     //Skill_Level_Orb_85 Skill Level Orb (Overslash)&lt;br /&gt;
&lt;br /&gt;
           330177,     //Skill_Level_Orb_86 Skill Level Orb (Shield Shooting)&lt;br /&gt;
&lt;br /&gt;
           330178,     //Skill_Level_Orb_87 Skill Level Orb (Cross Rain)&lt;br /&gt;
&lt;br /&gt;
           330179,     //Skill_Level_Orb_88 Skill Level Orb (Mega Stomp)&lt;br /&gt;
&lt;br /&gt;
           330180,     //Skill_Level_Orb_89 Skill Level Orb (Acidified Zone)&lt;br /&gt;
&lt;br /&gt;
           330181,     //Skill_Level_Orb_90 Skill Level Orb (Savage Impact)&lt;br /&gt;
&lt;br /&gt;
           330182,     //Skill_Level_Orb_91 Skill Level Orb (Eternal Slash)&lt;br /&gt;
&lt;br /&gt;
           330183,     //Skill_Level_Orb_92 Skill Level Orb (Impact Crater)&lt;br /&gt;
&lt;br /&gt;
           330185,     //Skill_Level_Orb_93 Skill Level Orb (Abyss Dagger)&lt;br /&gt;
&lt;br /&gt;
           330186,     //Skill_Level_Orb_94 Skill Level Orb (Chain Reaction Shot)&lt;br /&gt;
&lt;br /&gt;
           330187,     //Skill_Level_Orb_95 Skill Level Orb (Frenzy Shot)&lt;br /&gt;
&lt;br /&gt;
           330188,     //Skill_Level_Orb_96 Skill Level Orb (Abyss Square)&lt;br /&gt;
&lt;br /&gt;
           330189,     //Skill_Level_Orb_97 Skill Level Orb (Deft Stab)&lt;br /&gt;
&lt;br /&gt;
           330190,     //Skill_Level_Orb_98 Skill Level Orb (Flare Magic)&lt;br /&gt;
&lt;br /&gt;
           330191,     //Skill_Level_Orb_99 Skill Level Orb (Crystal Magic)&lt;br /&gt;
&lt;br /&gt;
           330192,     //Skill_Level_Orb_100 Skill Level Orb (Storm Magic)&lt;br /&gt;
&lt;br /&gt;
           330193,     //Skill_Level_Orb_101 Skill Level Orb (Ground Magic)&lt;br /&gt;
&lt;br /&gt;
           330194,     //Skill_Level_Orb_102 Skill Level Orb (Illusion Soul Magic)&lt;br /&gt;
&lt;br /&gt;
           330195,     //Skill_Level_Orb_103 Skill Level Orb (Diamond Storm)&lt;br /&gt;
&lt;br /&gt;
           330196,     //Skill_Level_Orb_104 Skill Level Orb (Conflagration)&lt;br /&gt;
&lt;br /&gt;
           330197,     //Skill_Level_Orb_105 Skill Level Orb (Lightning Land)&lt;br /&gt;
&lt;br /&gt;
           330198,     //Skill_Level_Orb_106 Skill Level Orb (Terra Drive)&lt;br /&gt;
&lt;br /&gt;
           330199,     //Skill_Level_Orb_107 Skill Level Orb (Venom Swamp)&lt;br /&gt;
&lt;br /&gt;
           330200,     //Skill_Level_Orb_108 Skill Level Orb (Framen)&lt;br /&gt;
&lt;br /&gt;
           330201,     //Skill_Level_Orb_109 Skill Level Orb (Arbitrium)&lt;br /&gt;
&lt;br /&gt;
           330202,     //Skill_Level_Orb_110 Skill Level Orb (Petitio)&lt;br /&gt;
&lt;br /&gt;
           330203,     //Skill_Level_Orb_111 Skill Level Orb (Faith)&lt;br /&gt;
&lt;br /&gt;
           330204,     //Skill_Level_Orb_112 Skill Level Orb (Judgment)&lt;br /&gt;
&lt;br /&gt;
           330205,     //Skill_Level_Orb_113 Skill Level Orb (Extinction)&lt;br /&gt;
&lt;br /&gt;
           330206,     //Skill_Level_Orb_114 Skill Level Orb (Explosion Blaster)&lt;br /&gt;
&lt;br /&gt;
           330207,     //Skill_Level_Orb_115 Skill Level Orb (Hawk)&lt;br /&gt;
&lt;br /&gt;
           330208,     //Skill_Level_Orb_116 Skill Level Orb (Gale Storm)&lt;br /&gt;
&lt;br /&gt;
           330209,     //Skill_Level_Orb_117 Skill Level Orb (Crescive Bolt)&lt;br /&gt;
&lt;br /&gt;
           330210,     //Skill_Level_Orb_118 Skill Level Orb (Metalic Fury)&lt;br /&gt;
&lt;br /&gt;
           330211,     //Skill_Level_Orb_119 Skill Level Orb (Rhythm Shooting)&lt;br /&gt;
&lt;br /&gt;
           330212,     //Skill_Level_Orb_120 Skill Level Orb (Rose Blossom)&lt;br /&gt;
&lt;br /&gt;
           330213,     //Skill_Level_Orb_121 Skill Level Orb (Sun)&lt;br /&gt;
&lt;br /&gt;
           330214,     //Skill_Level_Orb_122 Skill Level Orb (Moon)&lt;br /&gt;
&lt;br /&gt;
           330215,     //Skill_Level_Orb_123 Skill Level Orb (Star)&lt;br /&gt;
&lt;br /&gt;
           330216,     //Skill_Level_Orb_124 Skill Level Orb (Blue Dragon)&lt;br /&gt;
&lt;br /&gt;
           330217,     //Skill_Level_Orb_125 Skill Level Orb (White Tiger)&lt;br /&gt;
&lt;br /&gt;
           330218,     //Skill_Level_Orb_126 Skill Level Orb (Red Phoenix)&lt;br /&gt;
&lt;br /&gt;
           330219,     //Skill_Level_Orb_127 Skill Level Orb (Black Tortoise)&lt;br /&gt;
&lt;br /&gt;
           330220,     //Skill_Level_Orb_128 Skill Level Orb (Spirit Purification)&lt;br /&gt;
&lt;br /&gt;
           330221,     //Skill_Level_Orb_129 Skill Level Orb (Shadow)&lt;br /&gt;
&lt;br /&gt;
           330222,     //Skill_Level_Orb_130 Skill Level Orb (Huuma Shuriken)&lt;br /&gt;
&lt;br /&gt;
           330223,     //Skill_Level_Orb_131 Skill Level Orb (Kunai)&lt;br /&gt;
&lt;br /&gt;
           330224,     //Skill_Level_Orb_132 Skill Level Orb (Inbeoppo)&lt;br /&gt;
&lt;br /&gt;
           330225,     //Skill_Level_Orb_133 Skill Level Orb (The Vigilant at Night)&lt;br /&gt;
&lt;br /&gt;
           330226,     //Skill_Level_Orb_134 Skill Level Orb (Only One Bullet)&lt;br /&gt;
&lt;br /&gt;
           330227,     //Skill_Level_Orb_135 Skill Level Orb (Spiral Shooting)&lt;br /&gt;
&lt;br /&gt;
           330228,     //Skill_Level_Orb_136 Skill Level Orb (Magazine for One)&lt;br /&gt;
&lt;br /&gt;
           330229,     //Skill_Level_Orb_137 Skill Level Orb (Wild Fire)&lt;br /&gt;
&lt;br /&gt;
           330230,     //Skill_Level_Orb_138 Skill Level Orb (Grenade)&lt;br /&gt;
&lt;br /&gt;
           330231,     //Skill_Level_Orb_139 Skill Level Orb (Chul Ho Sonic Claw)&lt;br /&gt;
&lt;br /&gt;
           330232,     //Skill_Level_Orb_140 Skill Level Orb (Hogogong Strike)&lt;br /&gt;
&lt;br /&gt;
           330233,     //Skill_Level_Orb_141 Skill Level Orb (Hyun Roks Breeze)&lt;br /&gt;
&lt;br /&gt;
           330234,     //Skill_Level_Orb_142 Skill Level Orb (Hyun Rok Cannon)&lt;br /&gt;
&lt;br /&gt;
           330235,     //Skill_Level_Orb_143 Skill Level Orb (Double Bowling Bash)&lt;br /&gt;
&lt;br /&gt;
           330236,     //Skill_Level_Orb_144 Skill Level Orb (Mega Sonic Blow)&lt;br /&gt;
&lt;br /&gt;
           330237,     //Skill_Level_Orb_145 Skill Level Orb (Shield Chain Rush)&lt;br /&gt;
&lt;br /&gt;
           330238,     //Skill_Level_Orb_146 Skill Level Orb (Spiral Pierce Max)&lt;br /&gt;
&lt;br /&gt;
           330239,     //Skill_Level_Orb_147 Skill Level Orb (Meteor Thunder)&lt;br /&gt;
&lt;br /&gt;
           330240,     //Skill_Level_Orb_148 Skill Level Orb (Hell's Jack)&lt;br /&gt;
&lt;br /&gt;
           330241,     //Skill_Level_Orb_149 Skill Level Orb (Napalm Gravitation)&lt;br /&gt;
&lt;br /&gt;
           330342; //Experience orb 1&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Available options (4th slot)&lt;br /&gt;
|-&lt;br /&gt;
|            330272,     //Skill_Pow_Orb_81 Skill Power Orb (Servant Weapon)&lt;br /&gt;
           330273,     //Skill_Pow_Orb_82 Skill Power Orb (Hack And Slasher)&lt;br /&gt;
&lt;br /&gt;
           330274,     //Skill_Pow_Orb_83 Skill Power Orb (Madness Crusher)&lt;br /&gt;
&lt;br /&gt;
           330275,     //Skill_Pow_Orb_84 Skill Power Orb (Storm Slash)&lt;br /&gt;
&lt;br /&gt;
           330276,     //Skill_Pow_Orb_85 Skill Power Orb (Overslash)&lt;br /&gt;
&lt;br /&gt;
           330277,     //Skill_Pow_Orb_86 Skill Power Orb (Shield Shooting)&lt;br /&gt;
&lt;br /&gt;
           330278,     //Skill_Pow_Orb_87 Skill Power Orb (Cross Rain)&lt;br /&gt;
&lt;br /&gt;
           330279,     //Skill_Pow_Orb_88 Skill Power Orb (Mega Stomp)&lt;br /&gt;
&lt;br /&gt;
           330280,     //Skill_Pow_Orb_89 Skill Power Orb (Acidified Zone)&lt;br /&gt;
&lt;br /&gt;
           330281,     //Skill_Pow_Orb_90 Skill Power Orb (Savage Impact)&lt;br /&gt;
&lt;br /&gt;
           330282,     //Skill_Pow_Orb_91 Skill Power Orb (Eternal Slash)&lt;br /&gt;
&lt;br /&gt;
           330283,     //Skill_Pow_Orb_92 Skill Power Orb (Impact Crater)&lt;br /&gt;
&lt;br /&gt;
           //330284,&lt;br /&gt;
&lt;br /&gt;
           330285,     //Skill_Pow_Orb_93 Skill Power Orb (Abyss Dagger)&lt;br /&gt;
&lt;br /&gt;
           330286,     //Skill_Pow_Orb_94 Skill Power Orb (Chain Reaction Shot)&lt;br /&gt;
&lt;br /&gt;
           330287,     //Skill_Pow_Orb_95 Skill Power Orb (Frenzy Shot)&lt;br /&gt;
&lt;br /&gt;
           330288,     //Skill_Pow_Orb_96 Skill Power Orb (Abyss Square)&lt;br /&gt;
&lt;br /&gt;
           330289,     //Skill_Pow_Orb_97 Skill Power Orb (Deft Stab)&lt;br /&gt;
&lt;br /&gt;
           330290,     //Skill_Pow_Orb_98 Skill Power Orb (Flare Magic)&lt;br /&gt;
&lt;br /&gt;
           330291,     //Skill_Pow_Orb_99 Skill Power Orb (Crystal Magic)&lt;br /&gt;
&lt;br /&gt;
           330292,     //Skill_Pow_Orb_100 Skill Power Orb (Storm Magic)&lt;br /&gt;
&lt;br /&gt;
           330293,     //Skill_Pow_Orb_101 Skill Power Orb (Ground Magic)&lt;br /&gt;
&lt;br /&gt;
           330294,     //Skill_Pow_Orb_102 Skill Power Orb (Illusion Soul Magic)&lt;br /&gt;
&lt;br /&gt;
           330295,     //Skill_Pow_Orb_103 Skill Power Orb (Diamond Storm)&lt;br /&gt;
&lt;br /&gt;
           330296,     //Skill_Pow_Orb_104 Skill Power Orb (Conflagration)&lt;br /&gt;
&lt;br /&gt;
           330297,     //Skill_Pow_Orb_105 Skill Power Orb (Lightning Land)&lt;br /&gt;
&lt;br /&gt;
           330298,     //Skill_Pow_Orb_106 Skill Power Orb (Terra Drive)&lt;br /&gt;
&lt;br /&gt;
           330299,     //Skill_Pow_Orb_107 Skill Power Orb (Venom Swamp)&lt;br /&gt;
&lt;br /&gt;
           330300,     //Skill_Pow_Orb_108 Skill Power Orb (Framen)&lt;br /&gt;
&lt;br /&gt;
           330301,     //Skill_Pow_Orb_109 Skill Power Orb (Arbitrium)&lt;br /&gt;
&lt;br /&gt;
           330302,     //Skill_Pow_Orb_110 Skill Power Orb (Petitio)&lt;br /&gt;
&lt;br /&gt;
           330303,     //Skill_Pow_Orb_111 Skill Power Orb (Faith)&lt;br /&gt;
&lt;br /&gt;
           330304,     //Skill_Pow_Orb_112 Skill Power Orb (Judgment)&lt;br /&gt;
&lt;br /&gt;
           330305,     //Skill_Pow_Orb_113 Skill Power Orb (Extinction)&lt;br /&gt;
&lt;br /&gt;
           330306,     //Skill_Pow_Orb_114 Skill Power Orb (Explosion Blaster)&lt;br /&gt;
&lt;br /&gt;
           330307,     //Skill_Pow_Orb_115 Skill Power Orb (Hawk)&lt;br /&gt;
&lt;br /&gt;
           330308,     //Skill_Pow_Orb_116 Skill Power Orb (Gale Storm)&lt;br /&gt;
&lt;br /&gt;
           330309,     //Skill_Pow_Orb_117 Skill Power Orb (Crescive Bolt)&lt;br /&gt;
&lt;br /&gt;
           330310,     //Skill_Pow_Orb_118 Skill Power Orb (Metalic Fury)&lt;br /&gt;
&lt;br /&gt;
           330311,     //Skill_Pow_Orb_119 Skill Power Orb (Rhythm Shooting)&lt;br /&gt;
&lt;br /&gt;
           330312,     //Skill_Pow_Orb_120 Skill Power Orb (Rose Blossom)&lt;br /&gt;
&lt;br /&gt;
           330313,     //Skill_Pow_Orb_121 Skill Power Orb (Sun)&lt;br /&gt;
&lt;br /&gt;
           330314,     //Skill_Pow_Orb_122 Skill Power Orb (Moon)&lt;br /&gt;
&lt;br /&gt;
           330315,     //Skill_Pow_Orb_123 Skill Power Orb (Star)&lt;br /&gt;
&lt;br /&gt;
           330316,     //Skill_Pow_Orb_124 Skill Power Orb (Blue Dragon)&lt;br /&gt;
&lt;br /&gt;
           330317,     //Skill_Pow_Orb_125 Skill Power Orb (White Tiger)&lt;br /&gt;
&lt;br /&gt;
           330318,     //Skill_Pow_Orb_126 Skill Power Orb (Red Phoenix)&lt;br /&gt;
&lt;br /&gt;
           330319,     //Skill_Pow_Orb_127 Skill Power Orb (Black Tortoise)&lt;br /&gt;
&lt;br /&gt;
           330320,     //Skill_Pow_Orb_128 Skill Power Orb (Spirit Purification)&lt;br /&gt;
&lt;br /&gt;
           330321,     //Skill_Pow_Orb_129 Skill Power Orb (Shadow)&lt;br /&gt;
&lt;br /&gt;
           330322,     //Skill_Pow_Orb_130 Skill Power Orb (Huuma Shuriken)&lt;br /&gt;
&lt;br /&gt;
           330323,     //Skill_Pow_Orb_131 Skill Power Orb (Kunai)&lt;br /&gt;
&lt;br /&gt;
           330324,     //Skill_Pow_Orb_132 Skill Power Orb (Inbeoppo)&lt;br /&gt;
&lt;br /&gt;
           330325,     //Skill_Pow_Orb_133 Skill Power Orb (The Vigilant at Night)&lt;br /&gt;
&lt;br /&gt;
           330326,     //Skill_Pow_Orb_134 Skill Power Orb (Only One Bullet)&lt;br /&gt;
&lt;br /&gt;
           330327,     //Skill_Pow_Orb_135 Skill Power Orb (Spiral Shooting)&lt;br /&gt;
&lt;br /&gt;
           330328,     //Skill_Pow_Orb_136 Skill Power Orb (Magazine for One)&lt;br /&gt;
&lt;br /&gt;
           330329,     //Skill_Pow_Orb_137 Skill Power Orb (Wild Fire)&lt;br /&gt;
&lt;br /&gt;
           330330,     //Skill_Pow_Orb_138 Skill Power Orb (Grenade)&lt;br /&gt;
&lt;br /&gt;
           330331,     //Skill_Pow_Orb_139 Skill Power Orb (Chul Ho Sonic Claw)&lt;br /&gt;
&lt;br /&gt;
           330332,     //Skill_Pow_Orb_140 Skill Power Orb (Hogogong Strike)&lt;br /&gt;
&lt;br /&gt;
           330333,     //Skill_Pow_Orb_141 Skill Power Orb (Hyun Roks Breeze)&lt;br /&gt;
&lt;br /&gt;
           330334,     //Skill_Pow_Orb_142 Skill Power Orb (Hyun Rok Cannon)&lt;br /&gt;
&lt;br /&gt;
           330335,     //Skill_Pow_Orb_143 Skill Power Orb (Double Bowling Bash)&lt;br /&gt;
&lt;br /&gt;
           330336,     //Skill_Pow_Orb_144 Skill Power Orb (Mega Sonic Blow)&lt;br /&gt;
&lt;br /&gt;
           330337,     //Skill_Pow_Orb_145 Skill Power Orb (Shield Chain Rush)&lt;br /&gt;
&lt;br /&gt;
           330338,     //Skill_Pow_Orb_146 Skill Power Orb (Spiral Pierce Max)&lt;br /&gt;
&lt;br /&gt;
           330339,     //Skill_Pow_Orb_147 Skill Power Orb (Meteor Thunder)&lt;br /&gt;
&lt;br /&gt;
           330340,     //Skill_Pow_Orb_148 Skill Power Orb (Hell's Jack)&lt;br /&gt;
&lt;br /&gt;
           330341,     //Skill_Pow_Orb_149 Skill Power Orb (Napalm Gravitation)&lt;br /&gt;
&lt;br /&gt;
           330342; //Experience orb 1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vesper</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Enchanting_charm&amp;diff=242</id>
		<title>Enchanting charm</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Enchanting_charm&amp;diff=242"/>
		<updated>2023-06-29T02:29:31Z</updated>

		<summary type="html">&lt;p&gt;Vesper: /* Enchanting normal charm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Enchanting normal charm ==&lt;br /&gt;
Normal charm can be enchanted at the left wing of the castle. &lt;br /&gt;
&lt;br /&gt;
* Enchanting costs either 10 million zeny or one Fractured coin.&lt;br /&gt;
* The enchanted charm will have four random options.  &lt;br /&gt;
&lt;br /&gt;
[[File:Charm.png|none|thumb|865x865px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Available options (Any slot)&lt;br /&gt;
|-&lt;br /&gt;
|###################################################&lt;br /&gt;
&amp;lt;nowiki&amp;gt;###################################################&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;########&amp;lt;/nowiki&amp;gt;       Charm Orbs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;###################################################&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;###################################################&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  - Id: 330700&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Power'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Power&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bPow,9*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330701&lt;br /&gt;
&lt;br /&gt;
    AegisName''': Charm_Orb_Stamina'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Stamina&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bSta,9*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330702&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Wisdom'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Wisdom&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bWis,9*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330703&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Spell'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Spell&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bSpl,9*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330704&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Concentration'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Concentration&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bCon,9*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330705&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Creative'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Creative&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bCrt,9*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330706&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_AP'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - AP&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bMaxAP,5*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330707&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_SP'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - SP&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bMaxSP,80*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330708&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_HP'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - HP&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bMaxHP,4000*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus bMaxHPrate,1*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330709&lt;br /&gt;
&lt;br /&gt;
    AegisName''': Charm_Orb_Attack'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Attack&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bBaseAtk,400*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330710&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Magic'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Magic&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bMatk,400*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330711&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Defense'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Defense&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bDef,80*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330712&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Magic_Defense'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Magic Defense&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bMdef,40*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330713&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Rend'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Rend&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bIgnoreDefClassVal,Class_All,40*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330714&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Pierce'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Pierce&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bIgnoreMdefClassVal,Class_All,40*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330715&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Experience'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Experience&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bExpAddClass,Class_All,2*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330716&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Drops'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Drops&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bDropAddRace,RC_All,2*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330717&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Fixed_Cast'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Fixed Cast&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bFixedCast,50*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330718&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Variable_Cast'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Variable Cast&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bVariableCast,100*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330719&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Cooldown'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Cooldown&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bCooldownRecoveryRate,7*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330720&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Element'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Element&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bMagicAtkEle,Ele_All,7*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330721&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Strength'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Strength&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bStr,30*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330722&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Agility'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Agility&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bAgi,30*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330723&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Dexterity'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Dexterity&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bDex,30*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330724&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Intelligence'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Intelligence&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bInt,30*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330725&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Vitality'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Vitality&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bVit,30*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330726&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Luck'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Luck&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bLuk,30*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330727&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_All_Stats'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - All Stats&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bAllStats,10*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330728&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_All_Traits'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - All Traits&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bAllTraitStats,3*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330729&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Critical_Damage'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Critical Damage&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bCritAtkRate,15*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330730&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Speed'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Speed&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bSpeedAddRate,7*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330731&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Mastery'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Mastery&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bMastery,20*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330732&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Melee'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Melee&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bShortAtkRate,8*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330733&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Ranged'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Ranged&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bLongAtkRate,8*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330734&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Critical_Shield'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Critical Shield &lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bCritDefRate,5*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330735&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Heal_Power'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Heal Power&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bHealPower,8*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330736&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Invigoration'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Invigoration&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bHealPower2,5*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330737&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Regen'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Regen&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bHPRegenRate,(200+(BaseLevel+readparam(bMastery))/8)*.@egb/100,200;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330738&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Refresh'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Refresh&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bSPRegenRate,5*.@egb/100,200;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330739&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Accuracy'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Accuracy&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bHit,35*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330740&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Critical'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Critical&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bCritical,3*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330741&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Flee'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Flee&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bFlee,35*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330742&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Dodge'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Dodge&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      bonus bFlee2,1;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330743&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Resist_Coma'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Resist Coma&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Coma,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330744&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Strengthen_Mind'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Strengthen Mind&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Sleep,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Silence,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Confusion,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Curse,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330745&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Strengthen_Body'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Strengthen Body&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Blind,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Stun,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Bleeding,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Poison,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330746&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Strengthen_Will'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Strengthen Will&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Stone,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Freeze,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Crystalize,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Burning,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330747&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Resist_Dispell'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Resist Dispell&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bDispelRes,5*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330748&lt;br /&gt;
&lt;br /&gt;
    AegisName''': Charm_Orb_Auto'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Auto 1&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bAutoAttackDmg,15*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330749&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Reflect_Shield'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Reflect Shield&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bReduceDamageReturn,5*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330750&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Double_Damage'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Double Damage&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bDoubleDamageRate,5*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enchanting Spire charm ==&lt;br /&gt;
The spire charm can be enchanted in front of the spire.&lt;br /&gt;
&lt;br /&gt;
* Each enchant slot requires climbing a spire to unlock.&lt;br /&gt;
* You can select the option; it is not randomized.&lt;br /&gt;
* The first slot can have basic stats&lt;br /&gt;
* 2nd slot can have trait (4th job stat)&lt;br /&gt;
* 3rd slot can have skill level orb (+ skill level)&lt;br /&gt;
* 4th slot can have skill power orb (+ skill damage)&lt;br /&gt;
[[File:Spire2323.png|left|thumb|548x548px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Available options (1st slot)&lt;br /&gt;
|-&lt;br /&gt;
|      setarray $@Enh_Orb0[0],&lt;br /&gt;
           330046,     //Str_Orb Str Orb&lt;br /&gt;
&lt;br /&gt;
           330047,     //Agi_Orb Agi Orb&lt;br /&gt;
&lt;br /&gt;
           330048,     //Int_Orb Int Orb&lt;br /&gt;
&lt;br /&gt;
           330049,     //Dex_Orb Dex Orb&lt;br /&gt;
&lt;br /&gt;
           330050,     //Vit_Orb Vit Orb&lt;br /&gt;
&lt;br /&gt;
           330051,     //Luk_Orb Luk Orb&lt;br /&gt;
&lt;br /&gt;
           330346, //AP Orb 2&lt;br /&gt;
&lt;br /&gt;
           330342; //Experience orb 1&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Available options (2nd slot)&lt;br /&gt;
|-&lt;br /&gt;
|            330040,     //Pow_Orb Pow Orb&lt;br /&gt;
           330041,     //Spl_Orb Spl Orb&lt;br /&gt;
&lt;br /&gt;
           330042,     //Sta_Orb Sta Orb&lt;br /&gt;
&lt;br /&gt;
           330043,     //Wis_Orb Wis Orb&lt;br /&gt;
&lt;br /&gt;
           330044,     //Con_Orb Con Orb&lt;br /&gt;
&lt;br /&gt;
           330045,     //Crt_Orb Crt Orb&lt;br /&gt;
&lt;br /&gt;
           330346, //AP Orb 2&lt;br /&gt;
&lt;br /&gt;
           330342; //Experience orb 1&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Available options (3rd slot)&lt;br /&gt;
|-&lt;br /&gt;
|            330172,     //Skill_Level_Orb_81 Skill Level Orb (Servant Weapon)&lt;br /&gt;
           330173,     //Skill_Level_Orb_82 Skill Level Orb (Hack And Slasher)&lt;br /&gt;
&lt;br /&gt;
           330174,     //Skill_Level_Orb_83 Skill Level Orb (Madness Crusher)&lt;br /&gt;
&lt;br /&gt;
           330175,     //Skill_Level_Orb_84 Skill Level Orb (Storm Slash)&lt;br /&gt;
&lt;br /&gt;
           330176,     //Skill_Level_Orb_85 Skill Level Orb (Overslash)&lt;br /&gt;
&lt;br /&gt;
           330177,     //Skill_Level_Orb_86 Skill Level Orb (Shield Shooting)&lt;br /&gt;
&lt;br /&gt;
           330178,     //Skill_Level_Orb_87 Skill Level Orb (Cross Rain)&lt;br /&gt;
&lt;br /&gt;
           330179,     //Skill_Level_Orb_88 Skill Level Orb (Mega Stomp)&lt;br /&gt;
&lt;br /&gt;
           330180,     //Skill_Level_Orb_89 Skill Level Orb (Acidified Zone)&lt;br /&gt;
&lt;br /&gt;
           330181,     //Skill_Level_Orb_90 Skill Level Orb (Savage Impact)&lt;br /&gt;
&lt;br /&gt;
           330182,     //Skill_Level_Orb_91 Skill Level Orb (Eternal Slash)&lt;br /&gt;
&lt;br /&gt;
           330183,     //Skill_Level_Orb_92 Skill Level Orb (Impact Crater)&lt;br /&gt;
&lt;br /&gt;
           330185,     //Skill_Level_Orb_93 Skill Level Orb (Abyss Dagger)&lt;br /&gt;
&lt;br /&gt;
           330186,     //Skill_Level_Orb_94 Skill Level Orb (Chain Reaction Shot)&lt;br /&gt;
&lt;br /&gt;
           330187,     //Skill_Level_Orb_95 Skill Level Orb (Frenzy Shot)&lt;br /&gt;
&lt;br /&gt;
           330188,     //Skill_Level_Orb_96 Skill Level Orb (Abyss Square)&lt;br /&gt;
&lt;br /&gt;
           330189,     //Skill_Level_Orb_97 Skill Level Orb (Deft Stab)&lt;br /&gt;
&lt;br /&gt;
           330190,     //Skill_Level_Orb_98 Skill Level Orb (Flare Magic)&lt;br /&gt;
&lt;br /&gt;
           330191,     //Skill_Level_Orb_99 Skill Level Orb (Crystal Magic)&lt;br /&gt;
&lt;br /&gt;
           330192,     //Skill_Level_Orb_100 Skill Level Orb (Storm Magic)&lt;br /&gt;
&lt;br /&gt;
           330193,     //Skill_Level_Orb_101 Skill Level Orb (Ground Magic)&lt;br /&gt;
&lt;br /&gt;
           330194,     //Skill_Level_Orb_102 Skill Level Orb (Illusion Soul Magic)&lt;br /&gt;
&lt;br /&gt;
           330195,     //Skill_Level_Orb_103 Skill Level Orb (Diamond Storm)&lt;br /&gt;
&lt;br /&gt;
           330196,     //Skill_Level_Orb_104 Skill Level Orb (Conflagration)&lt;br /&gt;
&lt;br /&gt;
           330197,     //Skill_Level_Orb_105 Skill Level Orb (Lightning Land)&lt;br /&gt;
&lt;br /&gt;
           330198,     //Skill_Level_Orb_106 Skill Level Orb (Terra Drive)&lt;br /&gt;
&lt;br /&gt;
           330199,     //Skill_Level_Orb_107 Skill Level Orb (Venom Swamp)&lt;br /&gt;
&lt;br /&gt;
           330200,     //Skill_Level_Orb_108 Skill Level Orb (Framen)&lt;br /&gt;
&lt;br /&gt;
           330201,     //Skill_Level_Orb_109 Skill Level Orb (Arbitrium)&lt;br /&gt;
&lt;br /&gt;
           330202,     //Skill_Level_Orb_110 Skill Level Orb (Petitio)&lt;br /&gt;
&lt;br /&gt;
           330203,     //Skill_Level_Orb_111 Skill Level Orb (Faith)&lt;br /&gt;
&lt;br /&gt;
           330204,     //Skill_Level_Orb_112 Skill Level Orb (Judgment)&lt;br /&gt;
&lt;br /&gt;
           330205,     //Skill_Level_Orb_113 Skill Level Orb (Extinction)&lt;br /&gt;
&lt;br /&gt;
           330206,     //Skill_Level_Orb_114 Skill Level Orb (Explosion Blaster)&lt;br /&gt;
&lt;br /&gt;
           330207,     //Skill_Level_Orb_115 Skill Level Orb (Hawk)&lt;br /&gt;
&lt;br /&gt;
           330208,     //Skill_Level_Orb_116 Skill Level Orb (Gale Storm)&lt;br /&gt;
&lt;br /&gt;
           330209,     //Skill_Level_Orb_117 Skill Level Orb (Crescive Bolt)&lt;br /&gt;
&lt;br /&gt;
           330210,     //Skill_Level_Orb_118 Skill Level Orb (Metalic Fury)&lt;br /&gt;
&lt;br /&gt;
           330211,     //Skill_Level_Orb_119 Skill Level Orb (Rhythm Shooting)&lt;br /&gt;
&lt;br /&gt;
           330212,     //Skill_Level_Orb_120 Skill Level Orb (Rose Blossom)&lt;br /&gt;
&lt;br /&gt;
           330213,     //Skill_Level_Orb_121 Skill Level Orb (Sun)&lt;br /&gt;
&lt;br /&gt;
           330214,     //Skill_Level_Orb_122 Skill Level Orb (Moon)&lt;br /&gt;
&lt;br /&gt;
           330215,     //Skill_Level_Orb_123 Skill Level Orb (Star)&lt;br /&gt;
&lt;br /&gt;
           330216,     //Skill_Level_Orb_124 Skill Level Orb (Blue Dragon)&lt;br /&gt;
&lt;br /&gt;
           330217,     //Skill_Level_Orb_125 Skill Level Orb (White Tiger)&lt;br /&gt;
&lt;br /&gt;
           330218,     //Skill_Level_Orb_126 Skill Level Orb (Red Phoenix)&lt;br /&gt;
&lt;br /&gt;
           330219,     //Skill_Level_Orb_127 Skill Level Orb (Black Tortoise)&lt;br /&gt;
&lt;br /&gt;
           330220,     //Skill_Level_Orb_128 Skill Level Orb (Spirit Purification)&lt;br /&gt;
&lt;br /&gt;
           330221,     //Skill_Level_Orb_129 Skill Level Orb (Shadow)&lt;br /&gt;
&lt;br /&gt;
           330222,     //Skill_Level_Orb_130 Skill Level Orb (Huuma Shuriken)&lt;br /&gt;
&lt;br /&gt;
           330223,     //Skill_Level_Orb_131 Skill Level Orb (Kunai)&lt;br /&gt;
&lt;br /&gt;
           330224,     //Skill_Level_Orb_132 Skill Level Orb (Inbeoppo)&lt;br /&gt;
&lt;br /&gt;
           330225,     //Skill_Level_Orb_133 Skill Level Orb (The Vigilant at Night)&lt;br /&gt;
&lt;br /&gt;
           330226,     //Skill_Level_Orb_134 Skill Level Orb (Only One Bullet)&lt;br /&gt;
&lt;br /&gt;
           330227,     //Skill_Level_Orb_135 Skill Level Orb (Spiral Shooting)&lt;br /&gt;
&lt;br /&gt;
           330228,     //Skill_Level_Orb_136 Skill Level Orb (Magazine for One)&lt;br /&gt;
&lt;br /&gt;
           330229,     //Skill_Level_Orb_137 Skill Level Orb (Wild Fire)&lt;br /&gt;
&lt;br /&gt;
           330230,     //Skill_Level_Orb_138 Skill Level Orb (Grenade)&lt;br /&gt;
&lt;br /&gt;
           330231,     //Skill_Level_Orb_139 Skill Level Orb (Chul Ho Sonic Claw)&lt;br /&gt;
&lt;br /&gt;
           330232,     //Skill_Level_Orb_140 Skill Level Orb (Hogogong Strike)&lt;br /&gt;
&lt;br /&gt;
           330233,     //Skill_Level_Orb_141 Skill Level Orb (Hyun Roks Breeze)&lt;br /&gt;
&lt;br /&gt;
           330234,     //Skill_Level_Orb_142 Skill Level Orb (Hyun Rok Cannon)&lt;br /&gt;
&lt;br /&gt;
           330235,     //Skill_Level_Orb_143 Skill Level Orb (Double Bowling Bash)&lt;br /&gt;
&lt;br /&gt;
           330236,     //Skill_Level_Orb_144 Skill Level Orb (Mega Sonic Blow)&lt;br /&gt;
&lt;br /&gt;
           330237,     //Skill_Level_Orb_145 Skill Level Orb (Shield Chain Rush)&lt;br /&gt;
&lt;br /&gt;
           330238,     //Skill_Level_Orb_146 Skill Level Orb (Spiral Pierce Max)&lt;br /&gt;
&lt;br /&gt;
           330239,     //Skill_Level_Orb_147 Skill Level Orb (Meteor Thunder)&lt;br /&gt;
&lt;br /&gt;
           330240,     //Skill_Level_Orb_148 Skill Level Orb (Hell's Jack)&lt;br /&gt;
&lt;br /&gt;
           330241,     //Skill_Level_Orb_149 Skill Level Orb (Napalm Gravitation)&lt;br /&gt;
&lt;br /&gt;
           330342; //Experience orb 1&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Available options (4th slot)&lt;br /&gt;
|-&lt;br /&gt;
|            330272,     //Skill_Pow_Orb_81 Skill Power Orb (Servant Weapon)&lt;br /&gt;
           330273,     //Skill_Pow_Orb_82 Skill Power Orb (Hack And Slasher)&lt;br /&gt;
&lt;br /&gt;
           330274,     //Skill_Pow_Orb_83 Skill Power Orb (Madness Crusher)&lt;br /&gt;
&lt;br /&gt;
           330275,     //Skill_Pow_Orb_84 Skill Power Orb (Storm Slash)&lt;br /&gt;
&lt;br /&gt;
           330276,     //Skill_Pow_Orb_85 Skill Power Orb (Overslash)&lt;br /&gt;
&lt;br /&gt;
           330277,     //Skill_Pow_Orb_86 Skill Power Orb (Shield Shooting)&lt;br /&gt;
&lt;br /&gt;
           330278,     //Skill_Pow_Orb_87 Skill Power Orb (Cross Rain)&lt;br /&gt;
&lt;br /&gt;
           330279,     //Skill_Pow_Orb_88 Skill Power Orb (Mega Stomp)&lt;br /&gt;
&lt;br /&gt;
           330280,     //Skill_Pow_Orb_89 Skill Power Orb (Acidified Zone)&lt;br /&gt;
&lt;br /&gt;
           330281,     //Skill_Pow_Orb_90 Skill Power Orb (Savage Impact)&lt;br /&gt;
&lt;br /&gt;
           330282,     //Skill_Pow_Orb_91 Skill Power Orb (Eternal Slash)&lt;br /&gt;
&lt;br /&gt;
           330283,     //Skill_Pow_Orb_92 Skill Power Orb (Impact Crater)&lt;br /&gt;
&lt;br /&gt;
           //330284,&lt;br /&gt;
&lt;br /&gt;
           330285,     //Skill_Pow_Orb_93 Skill Power Orb (Abyss Dagger)&lt;br /&gt;
&lt;br /&gt;
           330286,     //Skill_Pow_Orb_94 Skill Power Orb (Chain Reaction Shot)&lt;br /&gt;
&lt;br /&gt;
           330287,     //Skill_Pow_Orb_95 Skill Power Orb (Frenzy Shot)&lt;br /&gt;
&lt;br /&gt;
           330288,     //Skill_Pow_Orb_96 Skill Power Orb (Abyss Square)&lt;br /&gt;
&lt;br /&gt;
           330289,     //Skill_Pow_Orb_97 Skill Power Orb (Deft Stab)&lt;br /&gt;
&lt;br /&gt;
           330290,     //Skill_Pow_Orb_98 Skill Power Orb (Flare Magic)&lt;br /&gt;
&lt;br /&gt;
           330291,     //Skill_Pow_Orb_99 Skill Power Orb (Crystal Magic)&lt;br /&gt;
&lt;br /&gt;
           330292,     //Skill_Pow_Orb_100 Skill Power Orb (Storm Magic)&lt;br /&gt;
&lt;br /&gt;
           330293,     //Skill_Pow_Orb_101 Skill Power Orb (Ground Magic)&lt;br /&gt;
&lt;br /&gt;
           330294,     //Skill_Pow_Orb_102 Skill Power Orb (Illusion Soul Magic)&lt;br /&gt;
&lt;br /&gt;
           330295,     //Skill_Pow_Orb_103 Skill Power Orb (Diamond Storm)&lt;br /&gt;
&lt;br /&gt;
           330296,     //Skill_Pow_Orb_104 Skill Power Orb (Conflagration)&lt;br /&gt;
&lt;br /&gt;
           330297,     //Skill_Pow_Orb_105 Skill Power Orb (Lightning Land)&lt;br /&gt;
&lt;br /&gt;
           330298,     //Skill_Pow_Orb_106 Skill Power Orb (Terra Drive)&lt;br /&gt;
&lt;br /&gt;
           330299,     //Skill_Pow_Orb_107 Skill Power Orb (Venom Swamp)&lt;br /&gt;
&lt;br /&gt;
           330300,     //Skill_Pow_Orb_108 Skill Power Orb (Framen)&lt;br /&gt;
&lt;br /&gt;
           330301,     //Skill_Pow_Orb_109 Skill Power Orb (Arbitrium)&lt;br /&gt;
&lt;br /&gt;
           330302,     //Skill_Pow_Orb_110 Skill Power Orb (Petitio)&lt;br /&gt;
&lt;br /&gt;
           330303,     //Skill_Pow_Orb_111 Skill Power Orb (Faith)&lt;br /&gt;
&lt;br /&gt;
           330304,     //Skill_Pow_Orb_112 Skill Power Orb (Judgment)&lt;br /&gt;
&lt;br /&gt;
           330305,     //Skill_Pow_Orb_113 Skill Power Orb (Extinction)&lt;br /&gt;
&lt;br /&gt;
           330306,     //Skill_Pow_Orb_114 Skill Power Orb (Explosion Blaster)&lt;br /&gt;
&lt;br /&gt;
           330307,     //Skill_Pow_Orb_115 Skill Power Orb (Hawk)&lt;br /&gt;
&lt;br /&gt;
           330308,     //Skill_Pow_Orb_116 Skill Power Orb (Gale Storm)&lt;br /&gt;
&lt;br /&gt;
           330309,     //Skill_Pow_Orb_117 Skill Power Orb (Crescive Bolt)&lt;br /&gt;
&lt;br /&gt;
           330310,     //Skill_Pow_Orb_118 Skill Power Orb (Metalic Fury)&lt;br /&gt;
&lt;br /&gt;
           330311,     //Skill_Pow_Orb_119 Skill Power Orb (Rhythm Shooting)&lt;br /&gt;
&lt;br /&gt;
           330312,     //Skill_Pow_Orb_120 Skill Power Orb (Rose Blossom)&lt;br /&gt;
&lt;br /&gt;
           330313,     //Skill_Pow_Orb_121 Skill Power Orb (Sun)&lt;br /&gt;
&lt;br /&gt;
           330314,     //Skill_Pow_Orb_122 Skill Power Orb (Moon)&lt;br /&gt;
&lt;br /&gt;
           330315,     //Skill_Pow_Orb_123 Skill Power Orb (Star)&lt;br /&gt;
&lt;br /&gt;
           330316,     //Skill_Pow_Orb_124 Skill Power Orb (Blue Dragon)&lt;br /&gt;
&lt;br /&gt;
           330317,     //Skill_Pow_Orb_125 Skill Power Orb (White Tiger)&lt;br /&gt;
&lt;br /&gt;
           330318,     //Skill_Pow_Orb_126 Skill Power Orb (Red Phoenix)&lt;br /&gt;
&lt;br /&gt;
           330319,     //Skill_Pow_Orb_127 Skill Power Orb (Black Tortoise)&lt;br /&gt;
&lt;br /&gt;
           330320,     //Skill_Pow_Orb_128 Skill Power Orb (Spirit Purification)&lt;br /&gt;
&lt;br /&gt;
           330321,     //Skill_Pow_Orb_129 Skill Power Orb (Shadow)&lt;br /&gt;
&lt;br /&gt;
           330322,     //Skill_Pow_Orb_130 Skill Power Orb (Huuma Shuriken)&lt;br /&gt;
&lt;br /&gt;
           330323,     //Skill_Pow_Orb_131 Skill Power Orb (Kunai)&lt;br /&gt;
&lt;br /&gt;
           330324,     //Skill_Pow_Orb_132 Skill Power Orb (Inbeoppo)&lt;br /&gt;
&lt;br /&gt;
           330325,     //Skill_Pow_Orb_133 Skill Power Orb (The Vigilant at Night)&lt;br /&gt;
&lt;br /&gt;
           330326,     //Skill_Pow_Orb_134 Skill Power Orb (Only One Bullet)&lt;br /&gt;
&lt;br /&gt;
           330327,     //Skill_Pow_Orb_135 Skill Power Orb (Spiral Shooting)&lt;br /&gt;
&lt;br /&gt;
           330328,     //Skill_Pow_Orb_136 Skill Power Orb (Magazine for One)&lt;br /&gt;
&lt;br /&gt;
           330329,     //Skill_Pow_Orb_137 Skill Power Orb (Wild Fire)&lt;br /&gt;
&lt;br /&gt;
           330330,     //Skill_Pow_Orb_138 Skill Power Orb (Grenade)&lt;br /&gt;
&lt;br /&gt;
           330331,     //Skill_Pow_Orb_139 Skill Power Orb (Chul Ho Sonic Claw)&lt;br /&gt;
&lt;br /&gt;
           330332,     //Skill_Pow_Orb_140 Skill Power Orb (Hogogong Strike)&lt;br /&gt;
&lt;br /&gt;
           330333,     //Skill_Pow_Orb_141 Skill Power Orb (Hyun Roks Breeze)&lt;br /&gt;
&lt;br /&gt;
           330334,     //Skill_Pow_Orb_142 Skill Power Orb (Hyun Rok Cannon)&lt;br /&gt;
&lt;br /&gt;
           330335,     //Skill_Pow_Orb_143 Skill Power Orb (Double Bowling Bash)&lt;br /&gt;
&lt;br /&gt;
           330336,     //Skill_Pow_Orb_144 Skill Power Orb (Mega Sonic Blow)&lt;br /&gt;
&lt;br /&gt;
           330337,     //Skill_Pow_Orb_145 Skill Power Orb (Shield Chain Rush)&lt;br /&gt;
&lt;br /&gt;
           330338,     //Skill_Pow_Orb_146 Skill Power Orb (Spiral Pierce Max)&lt;br /&gt;
&lt;br /&gt;
           330339,     //Skill_Pow_Orb_147 Skill Power Orb (Meteor Thunder)&lt;br /&gt;
&lt;br /&gt;
           330340,     //Skill_Pow_Orb_148 Skill Power Orb (Hell's Jack)&lt;br /&gt;
&lt;br /&gt;
           330341,     //Skill_Pow_Orb_149 Skill Power Orb (Napalm Gravitation)&lt;br /&gt;
&lt;br /&gt;
           330342; //Experience orb 1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vesper</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Enchanting_charm&amp;diff=241</id>
		<title>Enchanting charm</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Enchanting_charm&amp;diff=241"/>
		<updated>2023-06-29T02:25:03Z</updated>

		<summary type="html">&lt;p&gt;Vesper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Enchanting normal charm ==&lt;br /&gt;
Normal charm can be enchanted at the left wing of the castle. &lt;br /&gt;
&lt;br /&gt;
* Enchanting costs either 10 million zeny or one Fractured coin.&lt;br /&gt;
* The enchanted charm will have four random options.  &lt;br /&gt;
&lt;br /&gt;
[[File:Charm.png|none|thumb|865x865px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Available options (Any slot)&lt;br /&gt;
|-&lt;br /&gt;
|###################################################&lt;br /&gt;
&amp;lt;nowiki&amp;gt;###################################################&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;########&amp;lt;/nowiki&amp;gt;       Charm Orbs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;###################################################&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;###################################################&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  - Id: 330700&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Power'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Power&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bPow,9*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330701&lt;br /&gt;
&lt;br /&gt;
    AegisName''': Charm_Orb_Stamina'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Stamina&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bSta,9*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330702&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Wisdom'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Wisdom&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bWis,9*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330703&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Spell'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Spell&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bSpl,9*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330704&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Concentration'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Concentration&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bCon,9*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330705&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Creative'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Creative&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bCrt,9*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330706&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_AP'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - AP&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bMaxAP,5*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330707&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_SP'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - SP&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bMaxSP,80*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330708&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_HP'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - HP&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bMaxHP,4000*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus bMaxHPrate,1*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330709&lt;br /&gt;
&lt;br /&gt;
    AegisName''': Charm_Orb_Attack'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Attack&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bBaseAtk,400*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330710&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Magic'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Magic&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bMatk,400*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330711&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Defense'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Defense&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bDef,80*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330712&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Magic_Defense'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Magic Defense&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bMdef,40*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330713&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Rend'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Rend&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bIgnoreDefClassVal,Class_All,40*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330714&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Pierce'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Pierce&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bIgnoreMdefClassVal,Class_All,40*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330715&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Experience'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Experience&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bExpAddClass,Class_All,2*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330716&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Drops'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Drops&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bDropAddRace,RC_All,2*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330717&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Fixed_Cast'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Fixed Cast&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bFixedCast,50*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330718&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Variable_Cast'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Variable Cast&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bVariableCast,100*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330719&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Cooldown'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Cooldown&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bCooldownRecoveryRate,7*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330720&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Element'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Element&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bMagicAtkEle,Ele_All,7*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330721&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Strength'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Strength&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bStr,30*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330722&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Agility'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Agility&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bAgi,30*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330723&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Dexterity'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Dexterity&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bDex,30*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330724&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Intelligence'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Intelligence&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bInt,30*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330725&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Vitality'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Vitality&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bVit,30*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330726&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Luck'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Luck&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bLuk,30*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330727&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_All_Stats'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - All Stats&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bAllStats,10*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330728&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_All_Traits'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - All Traits&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bAllTraitStats,3*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330729&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Critical_Damage'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Critical Damage&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bCritAtkRate,15*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330730&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Speed'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Speed&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bSpeedAddRate,7*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330731&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Mastery'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Mastery&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bMastery,20*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330732&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Melee'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Melee&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bShortAtkRate,8*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330733&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Ranged'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Ranged&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bLongAtkRate,8*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330734&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Critical_Shield'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Critical Shield &lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bCritDefRate,5*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330735&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Heal_Power'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Heal Power&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bHealPower,8*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330736&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Invigoration'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Invigoration&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bHealPower2,5*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330737&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Regen'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Regen&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bHPRegenRate,(200+(BaseLevel+readparam(bMastery))/8)*.@egb/100,200;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330738&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Refresh'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Refresh&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bSPRegenRate,5*.@egb/100,200;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330739&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Accuracy'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Accuracy&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bHit,35*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330740&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Critical'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Critical&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bCritical,3*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330741&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Flee'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Flee&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bFlee,35*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330742&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Dodge'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Dodge&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      bonus bFlee2,1;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330743&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Resist_Coma'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Resist Coma&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Coma,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330744&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Strengthen_Mind'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Strengthen Mind&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Sleep,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Silence,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Confusion,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Curse,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330745&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Strengthen_Body'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Strengthen Body&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Blind,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Stun,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Bleeding,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Poison,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330746&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Strengthen_Will'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Strengthen Will&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Stone,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Freeze,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Crystalize,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Burning,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330747&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Resist_Dispell'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Resist Dispell&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bDispelRes,5*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330748&lt;br /&gt;
&lt;br /&gt;
    AegisName''': Charm_Orb_Auto'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Auto 1&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bAutoAttackDmg,15*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330749&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Reflect_Shield'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Reflect Shield&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bReduceDamageReturn,5*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330750&lt;br /&gt;
&lt;br /&gt;
    AegisName: '''Charm_Orb_Double_Damage'''&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Double Damage&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bDoubleDamageRate,5*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enchanting Spire charm ==&lt;br /&gt;
The spire charm can be enchanted in front of the spire.&lt;br /&gt;
&lt;br /&gt;
* Each enchant slot requires climbing a spire to unlock.&lt;br /&gt;
* You can select the option; it is not randomized.&lt;br /&gt;
* The first slot can have basic stats&lt;br /&gt;
* 2nd slot can have trait (4th job stat)&lt;br /&gt;
* 3rd slot can have skill level orb (+ skill level)&lt;br /&gt;
* 4th slot can have skill power orb (+ skill damage)&lt;br /&gt;
&lt;br /&gt;
[[File:Spire2323.png|left|thumb|548x548px]]&lt;/div&gt;</summary>
		<author><name>Vesper</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Enchanting_charm&amp;diff=240</id>
		<title>Enchanting charm</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Enchanting_charm&amp;diff=240"/>
		<updated>2023-06-29T02:20:18Z</updated>

		<summary type="html">&lt;p&gt;Vesper: /* Enchanting normal charm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Enchanting normal charm ==&lt;br /&gt;
Normal charm can be enchanted at the left wing of the castle. &lt;br /&gt;
&lt;br /&gt;
* Enchanting costs either 10 million zeny or one Fractured coin.&lt;br /&gt;
* The enchanted charm will have four random options.  &lt;br /&gt;
&lt;br /&gt;
[[File:Charm.png|none|thumb|865x865px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Available options (Any slot)&lt;br /&gt;
|-&lt;br /&gt;
|###################################################&lt;br /&gt;
&amp;lt;nowiki&amp;gt;###################################################&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;########&amp;lt;/nowiki&amp;gt;       Charm Orbs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;###################################################&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;###################################################&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  - Id: 330700&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Power&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Power&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bPow,9*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330701&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Stamina&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Stamina&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bSta,9*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330702&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Wisdom&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Wisdom&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bWis,9*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330703&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Spell&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Spell&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bSpl,9*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330704&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Concentration&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Concentration&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bCon,9*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330705&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Creative&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Creative&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bCrt,9*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330706&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_AP&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - AP&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bMaxAP,5*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330707&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_SP&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - SP&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bMaxSP,80*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330708&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_HP&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - HP&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bMaxHP,4000*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus bMaxHPrate,1*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330709&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Attack&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Attack&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bBaseAtk,400*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330710&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Magic&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Magic&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bMatk,400*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330711&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Defense&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Defense&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bDef,80*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330712&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Magic_Defense&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Magic Defense&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bMdef,40*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330713&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Rend&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Rend&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bIgnoreDefClassVal,Class_All,40*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330714&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Pierce&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Pierce&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bIgnoreMdefClassVal,Class_All,40*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330715&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Experience&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Experience&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bExpAddClass,Class_All,2*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330716&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Drops&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Drops&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bDropAddRace,RC_All,2*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330717&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Fixed_Cast&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Fixed Cast&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bFixedCast,50*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330718&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Variable_Cast&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Variable Cast&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bVariableCast,100*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330719&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Cooldown&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Cooldown&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bCooldownRecoveryRate,7*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330720&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Element&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Element&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bMagicAtkEle,Ele_All,7*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330721&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Strength&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Strength&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bStr,30*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330722&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Agility&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Agility&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bAgi,30*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330723&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Dexterity&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Dexterity&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bDex,30*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330724&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Intelligence&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Intelligence&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bInt,30*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330725&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Vitality&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Vitality&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bVit,30*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330726&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Luck&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Luck&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bLuk,30*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330727&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_All_Stats&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - All Stats&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bAllStats,10*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330728&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_All_Traits&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - All Traits&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bAllTraitStats,3*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330729&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Critical_Damage&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Critical Damage&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bCritAtkRate,15*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330730&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Speed&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Speed&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bSpeedAddRate,7*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330731&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Mastery&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Mastery&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bMastery,20*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330732&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Melee&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Melee&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bShortAtkRate,8*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330733&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Ranged&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Ranged&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bLongAtkRate,8*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330734&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Critical_Shield&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Critical Shield &lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bCritDefRate,5*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330735&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Heal_Power&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Heal Power&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bHealPower,8*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330736&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Invigoration&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Invigoration&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bHealPower2,5*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330737&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Regen&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Regen&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bHPRegenRate,(200+(BaseLevel+readparam(bMastery))/8)*.@egb/100,200;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330738&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Refresh&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Refresh&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bSPRegenRate,5*.@egb/100,200;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330739&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Accuracy&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Accuracy&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bHit,35*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330740&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Critical&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Critical&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bCritical,3*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330741&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Flee&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Flee&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bFlee,35*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330742&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Dodge&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Dodge&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      bonus bFlee2,1;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330743&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Resist_Coma&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Resist Coma&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Coma,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330744&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Strengthen_Mind&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Strengthen Mind&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Sleep,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Silence,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Confusion,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Curse,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330745&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Strengthen_Body&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Strengthen Body&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Blind,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Stun,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Bleeding,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Poison,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330746&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Strengthen_Will&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Strengthen Will&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Stone,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Freeze,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Crystalize,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      bonus2 bResEff,Eff_Burning,500*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330747&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Resist_Dispell&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Resist Dispell&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bDispelRes,5*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330748&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Auto&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Auto 1&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bAutoAttackDmg,15*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330749&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Reflect_Shield&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Reflect Shield&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bReduceDamageReturn,5*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
  - Id: 330750&lt;br /&gt;
&lt;br /&gt;
    AegisName: Charm_Orb_Double_Damage&lt;br /&gt;
&lt;br /&gt;
    Name: Charm Orb - Double Damage&lt;br /&gt;
&lt;br /&gt;
    Type: Card&lt;br /&gt;
&lt;br /&gt;
    SubType: Enchant&lt;br /&gt;
&lt;br /&gt;
    Script: |&lt;br /&gt;
&lt;br /&gt;
      .@egb=100+getenchantgrade()*10;&lt;br /&gt;
&lt;br /&gt;
      bonus bDoubleDamageRate,5*.@egb/100;&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
|}&lt;br /&gt;
vailable options&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enchanting Spire charm ==&lt;br /&gt;
The spire charm can be enchanted in front of the spire.&lt;br /&gt;
&lt;br /&gt;
* Each enchant slot requires climbing a spire higher to unlock.&lt;br /&gt;
* You can select the option, it is not randomized.&lt;br /&gt;
&lt;br /&gt;
[[File:Spire2323.png|left|thumb|548x548px]]&lt;/div&gt;</summary>
		<author><name>Vesper</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Pendant,_Charms,_Stones&amp;diff=239</id>
		<title>Pendant, Charms, Stones</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Pendant,_Charms,_Stones&amp;diff=239"/>
		<updated>2023-06-29T02:17:18Z</updated>

		<summary type="html">&lt;p&gt;Vesper: /* Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''&amp;lt;u&amp;gt;Overview&amp;lt;/u&amp;gt;''' ==&lt;br /&gt;
These items have their effect just by having them on your inventory, much like the charms from Diablo II, each work in a different way and cannot be sold to npcs. (but the charms can be disenchanted)&lt;br /&gt;
&lt;br /&gt;
*You can have only 1 Pendant, 1 of each type of stat bonus Charm and 1 Limitless Stone at a time.&lt;br /&gt;
[[File:Pendant.png|right|239x239px]]&lt;br /&gt;
&lt;br /&gt;
== '''&amp;lt;u&amp;gt;Pendant&amp;lt;/u&amp;gt;''' ==&lt;br /&gt;
*'''The pendant has 3 upgrade levels.''' It doesn't need to be equipped to take effect&lt;br /&gt;
*'''1st stage''': you get random Gem Fragments from monsters, for each 10 you can trade for a town gem with the 4 guards on the west wing, with 4 gems and a +100 pendant, talk to Anabelle outside to get a special garment box and  the next pendant.&lt;br /&gt;
*'''2nd stage:''' you need to talk to the guards about strong monsters, kill MVPs until you get 4 runes, upgrade them with the guards, get the pendant with 4 runes and +100 upgrade to Anabelle to get a better special garment box and the next pendant.&lt;br /&gt;
*'''3rd stage:''' Talk to the guards, clear the Baphomet's Castle Raid and get the item (it's not guaranteed), and return to the guards to get the final upgrade and take the +100 pendant to Anabelle for a final bonus.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''&amp;lt;u&amp;gt;Charms&amp;lt;/u&amp;gt;''' ==&lt;br /&gt;
All charms can be obtained with random drops, they have quality and mods.&lt;br /&gt;
[[File:Charms.png|center|906x906px]]&lt;br /&gt;
&lt;br /&gt;
*Charms have different rarities, Pegasus Charm for example is only obtainable from Charm Boxes at a low rate.&lt;br /&gt;
*It's important to balance the benefits of the mods with higher quality for better charm bonuses, sometimes having lower quality with better mods outweight the % bonus/quality.&lt;br /&gt;
*[[Enchanting charm|Charm can be enchanted through NPC at the castle. Click here to read in detail.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''&amp;lt;u&amp;gt;Stones&amp;lt;/u&amp;gt;''' ==&lt;br /&gt;
'''You can have only one Limitless Stone at a time.'''&lt;br /&gt;
&lt;br /&gt;
Unstable rift monsters drop the shards needed to craft the stones.&lt;br /&gt;
&lt;br /&gt;
* Crafting stones requires '''20''' shards, and '''10''' subsequent shards for each upgrade, up to +100.&lt;br /&gt;
*Stones are not lost and are saved on the NPC, you can swap them around anytime through him.&lt;br /&gt;
*You get a secret reward when you get every stone to +100, talk to Yobo when you do this for details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Stone &lt;br /&gt;
!Main Effect&lt;br /&gt;
!Recommended Use&lt;br /&gt;
!Color&lt;br /&gt;
|-&lt;br /&gt;
| Force&lt;br /&gt;
| POW, STR, AGI, DEX, LUK, Critical Damage and Double Damage Chance bonuses.&lt;br /&gt;
|Overall damage geared towards physical classes&lt;br /&gt;
|Purple&lt;br /&gt;
|-&lt;br /&gt;
|Cosmic&lt;br /&gt;
|CRT bonus. Move Speed, P.Dodge, Cast Delay, Aftercast and Cooldown Recovery bonuses. Enables use of Teleport/Warp Portal/Perfect Hiding, Removes gemstone cost.&lt;br /&gt;
|Very good convenience and skill spam&lt;br /&gt;
|Blue&lt;br /&gt;
|-&lt;br /&gt;
| Spirit&lt;br /&gt;
|CON bonus. Changes to Ghost Property. Summons 6 minions, minions have a portion of user's level and stats.&lt;br /&gt;
|Necromancer-like changes. &lt;br /&gt;
| Orange&lt;br /&gt;
|-&lt;br /&gt;
|Truth&lt;br /&gt;
|STA and VIT bonuses. Permanent Endure and Cloaking vision, Max HP and HP Regen, Increased threat for [[Raids|raid]] tanking &lt;br /&gt;
|Best for tanking and sustain&lt;br /&gt;
|Red&lt;br /&gt;
|-&lt;br /&gt;
| Temporal&lt;br /&gt;
|WIS bonus. Multi Strike and Spell Echo, Chance to revive on death, crit rate and crit shield, any revives fully heals.&lt;br /&gt;
| Good for high risk situations and getting extra hits&lt;br /&gt;
| Green&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom&lt;br /&gt;
|SPL, INT, DEX, AGI and LUK bonuses. Magic damage increase, casting can't be interrupted&lt;br /&gt;
|Good for safe mages, especially early game.&lt;br /&gt;
|Yellow&lt;br /&gt;
|}&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Vesper</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Enchanting_charm&amp;diff=238</id>
		<title>Enchanting charm</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Enchanting_charm&amp;diff=238"/>
		<updated>2023-06-29T02:15:16Z</updated>

		<summary type="html">&lt;p&gt;Vesper: /* Enchanting normal charm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Enchanting normal charm ==&lt;br /&gt;
Normal charm can be enchanted at the left wing of the castle. &lt;br /&gt;
&lt;br /&gt;
* Enchanting costs either 10 million zeny or one Fractured coin.&lt;br /&gt;
* The enchanted charm will have four random options.  &lt;br /&gt;
&lt;br /&gt;
[[File:Charm.png|none|thumb|865x865px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Available options&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enchanting Spire charm ==&lt;br /&gt;
The spire charm can be enchanted in front of the spire.&lt;br /&gt;
&lt;br /&gt;
* Each enchant slot requires climbing a spire higher to unlock.&lt;br /&gt;
* You can select the option, it is not randomized.&lt;br /&gt;
&lt;br /&gt;
[[File:Spire2323.png|left|thumb|548x548px]]&lt;/div&gt;</summary>
		<author><name>Vesper</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Enchanting_charm&amp;diff=237</id>
		<title>Enchanting charm</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Enchanting_charm&amp;diff=237"/>
		<updated>2023-06-29T02:12:15Z</updated>

		<summary type="html">&lt;p&gt;Vesper: /* Enchanting normal charm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Enchanting normal charm ==&lt;br /&gt;
Normal charm can be enchanted at the left wing of the castle. &lt;br /&gt;
&lt;br /&gt;
* Enchanting costs either 10 million zeny or one Fractured coin.&lt;br /&gt;
* The enchanted charm will have four random options.  &lt;br /&gt;
&lt;br /&gt;
[[File:Charm.png|none|thumb|865x865px]]&lt;br /&gt;
&lt;br /&gt;
== Enchanting Spire charm ==&lt;br /&gt;
The spire charm can be enchanted in front of the spire.&lt;br /&gt;
&lt;br /&gt;
* Each enchant slot requires climbing a spire higher to unlock.&lt;br /&gt;
* You can select the option, it is not randomized.&lt;br /&gt;
&lt;br /&gt;
[[File:Spire2323.png|left|thumb|548x548px]]&lt;/div&gt;</summary>
		<author><name>Vesper</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=File:Spire2323.png&amp;diff=236</id>
		<title>File:Spire2323.png</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=File:Spire2323.png&amp;diff=236"/>
		<updated>2023-06-29T02:09:46Z</updated>

		<summary type="html">&lt;p&gt;Vesper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;spire charm enchant&lt;/div&gt;</summary>
		<author><name>Vesper</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Enchanting_charm&amp;diff=232</id>
		<title>Enchanting charm</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Enchanting_charm&amp;diff=232"/>
		<updated>2023-06-23T21:26:26Z</updated>

		<summary type="html">&lt;p&gt;Vesper: Created page with &amp;quot;== Enchanting normal charm == Normal charm can be enchanted  thumb  == Enchanting Spire charm ==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Enchanting normal charm ==&lt;br /&gt;
Normal charm can be enchanted &lt;br /&gt;
[[File:Charm.png|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Enchanting Spire charm ==&lt;/div&gt;</summary>
		<author><name>Vesper</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=File:Charm.png&amp;diff=231</id>
		<title>File:Charm.png</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=File:Charm.png&amp;diff=231"/>
		<updated>2023-06-23T21:25:31Z</updated>

		<summary type="html">&lt;p&gt;Vesper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;charm NPC&lt;/div&gt;</summary>
		<author><name>Vesper</name></author>
	</entry>
</feed>