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	<id>https://www.rotfr.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mtsplt</id>
	<title>ROTFR Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.rotfr.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mtsplt"/>
	<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/Special:Contributions/Mtsplt"/>
	<updated>2026-09-02T20:51:16Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Donation_Benefits&amp;diff=201</id>
		<title>Donation Benefits</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Donation_Benefits&amp;diff=201"/>
		<updated>2023-02-05T11:21:43Z</updated>

		<summary type="html">&lt;p&gt;Mtsplt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;Fractured Coins&amp;lt;/u&amp;gt; ==&lt;br /&gt;
Fractured Coins are the premium currency of the server, they can be reliably farmed or bought with donation points.&lt;br /&gt;
&lt;br /&gt;
*Any MVP has a low chance to drop them on kill.&lt;br /&gt;
*Rift MVPs have a moderate chance to drop one as well, up to '''30''' per week.&lt;br /&gt;
*Random drops from monsters at a low rate. Improved with rift monsters.&lt;br /&gt;
*They can be bought in sets of untradeable bags.&lt;br /&gt;
*Raid Boss chests and clears get more coins scaling with level.&lt;br /&gt;
*Vip players receive 1 coin per day 3 per week and 5 extra per month.&lt;br /&gt;
*Coins can be exchanged for items with the [[Random Items|Quartermaster]] or for increasing max training level with master Ken they can also be used to buy Enchanting Gems from Shady Dan.&lt;br /&gt;
*They are meant as an extra support to the server and can be farmed, keeping it fair.&lt;br /&gt;
&lt;br /&gt;
== VIP Token Benefits ==&lt;br /&gt;
VIP Token can be purchased from the Donation Shop NPC in Riftbound Castle West wing. It comes in 7-day, 15-day, 30-day, 365-day duration.&lt;br /&gt;
*Increases Experience by 50%&lt;br /&gt;
*Increased normal item drop rate by 50%&lt;br /&gt;
*Increased enchanted item drop rate by 50%&lt;br /&gt;
*Slightly improved minimum rolls on enchantments&lt;br /&gt;
*Reduced Zeny cost to train with Master Ken&lt;br /&gt;
*Daily, weekly and monthly login bonuses that include items such as Treasure Boxes (sold for 150k zeny ea), Old Card Albums, Mystic Blue/Purple Boxes (random food/crafted gear/costumes)&lt;br /&gt;
*Also will give one random Enchanted Item box that is equal to your highest level every week and an additional box every month that also lets your choose one enchantment on your item&lt;br /&gt;
*Increase character cap from 3 to 9&lt;br /&gt;
[[Category:Premium]]&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Mtsplt</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Currency,_Crafting_and_Refining&amp;diff=200</id>
		<title>Currency, Crafting and Refining</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Currency,_Crafting_and_Refining&amp;diff=200"/>
		<updated>2023-02-05T11:21:15Z</updated>

		<summary type="html">&lt;p&gt;Mtsplt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==='''&amp;lt;u&amp;gt;Overview&amp;lt;/u&amp;gt;'''===&lt;br /&gt;
These items can help you fine-tune builds, get specific bonuses or exponentially improve your item power.&lt;br /&gt;
&lt;br /&gt;
*Refining bonuses apply up to '''+30''' unless specified otherwise, items can be refined up to '''+100''' for extra atk/def.&lt;br /&gt;
*It's Impossible to lose an item by failing refining. You will usually lose a refine level on failure unless you use better refine materials.&lt;br /&gt;
*Different Currencies have different drop rates.&lt;br /&gt;
*Crafted gear is generally weaker than Fractured Gear and some higher instance/quest items, but they can be worn from Lv1 and most don't have class restrictions, and are also easy to make, Tier 2 crafted gear is much stronger but also has a level requirement of 500, mastery does count for this so if you have 500 mastery you can wear it even at level 1.&lt;br /&gt;
&lt;br /&gt;
==='''&amp;lt;u&amp;gt;Currency&amp;lt;/u&amp;gt;'''===&lt;br /&gt;
&lt;br /&gt;
*Most currencies can be crafted or traded with the old lady npc on the East Wing.&lt;br /&gt;
*Currency has 8 tiers of rarity, you are guaranteed to get each tier eventually, and when a tier drop is determined it has a chance of being the item.&lt;br /&gt;
*Higher monster levels give currency slightly more frequently. Monsters significantly lower level than you have a much reduced chance to drop currency.&lt;br /&gt;
*Each tier has its own chance of rolling, meaning you can get a T1 then a T3 back to back or even at the same time.&lt;br /&gt;
*For every mob that you don't drop a currency, it increase the odds you'll get a currency on the next. these odds are very slightly increased if you're a [[Donation Benefits|VIP]] player and are different for each currency tier.&lt;br /&gt;
*This guarantees every currency is farmable and obtainable, even the rarest ones, eventually.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Currency&lt;br /&gt;
!Effect&lt;br /&gt;
!How to Obtain&lt;br /&gt;
!Tier/Rate&lt;br /&gt;
|-&lt;br /&gt;
|Augmentation Gem&lt;br /&gt;
| Add's a random mod to the item, requires an empty mod space.&lt;br /&gt;
|Drop, Old Lady, Dust Exchange&lt;br /&gt;
|T1/33%&lt;br /&gt;
|-&lt;br /&gt;
|Fractal Gem&lt;br /&gt;
|Rerolls the values of the current item's mods.&lt;br /&gt;
|Drop, Dust Exchange&lt;br /&gt;
|T1/66%&lt;br /&gt;
|-&lt;br /&gt;
|Protean Gem&lt;br /&gt;
|Changes the Stat bonus on the second slot to +X all stats.&lt;br /&gt;
|Drop, Old Lady, Dust Exchange&lt;br /&gt;
|T2/33%&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Enhancing Gem&lt;br /&gt;
|Enhances the quality of an item by 20, works on quality 500 and under items.&lt;br /&gt;
|Drop, Old Lady&lt;br /&gt;
|T2/33%&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Absorption Gem&lt;br /&gt;
|Removes the mod enchants from the item and stores on it to be used on other items. The item must be of the same category. Works on items under 500 quality.&lt;br /&gt;
|Drop, Dust Exchange&lt;br /&gt;
|T2/33%&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Refine Gem&lt;br /&gt;
|100% chance to refine any item by +1 up to +10, works on any equipment/charm.&lt;br /&gt;
|Drop, Dust Exchange&lt;br /&gt;
|T3/33%&lt;br /&gt;
|-&lt;br /&gt;
|Refraction Gem&lt;br /&gt;
|Rerolls the values of the current item's mods. These values are very likely to be better than current ones.&lt;br /&gt;
|Drop, Dust Exchange&lt;br /&gt;
|T3/33%&lt;br /&gt;
|-&lt;br /&gt;
|Absorption Gem&lt;br /&gt;
|Removes the mod enchants from the item and stores on it to be used on other items. The item must be of the same category. Works on items under 2000 quality.&lt;br /&gt;
|Drop, Old Lady&lt;br /&gt;
|T3/33%&lt;br /&gt;
|-&lt;br /&gt;
|Chaotic Gem&lt;br /&gt;
|Randomly changes all mods on the items, may leave empty slots.&lt;br /&gt;
|Drop, Old Lady, Dust Exchange&lt;br /&gt;
|T4/50%&lt;br /&gt;
|-&lt;br /&gt;
|Moderate Refine Gem&lt;br /&gt;
|100% chance to refine any item by +1 up to +30, works on any equipment/charm.&lt;br /&gt;
|Drop, Old Lady&lt;br /&gt;
|T4/25%&lt;br /&gt;
|-&lt;br /&gt;
|Corrupting Gem&lt;br /&gt;
|Corrupts an item modifying it in unpredictable ways. Sometimes it will do nothing, other times it might re-roll the quality (which changes to corruption). It can also reroll every mod into pretty much any mod including some new ones, these can possibly repeat.&lt;br /&gt;
|Drop&lt;br /&gt;
|T4/25%&lt;br /&gt;
|-&lt;br /&gt;
|Emergent Purging Gem&lt;br /&gt;
|Removes the first 2 mods on an item, generating 2 empty slots&lt;br /&gt;
|Drop, Old Lady&lt;br /&gt;
|T5/25%&lt;br /&gt;
|-&lt;br /&gt;
|Terminal Purging Gem&lt;br /&gt;
|Removes the last 2 mods on an item, generating 2 empty slots&lt;br /&gt;
|Drop, Old Lady&lt;br /&gt;
|T5/25%&lt;br /&gt;
|-&lt;br /&gt;
|Purification Gem&lt;br /&gt;
|Removes all Corrupted Mods and Corruption from an item resetting it so it can be modified again.&lt;br /&gt;
|Drop&lt;br /&gt;
|T5/25%&lt;br /&gt;
|-&lt;br /&gt;
|Greater Refine Gem&lt;br /&gt;
|Refines any item by +1 up to +100, works on any equipment/charm.&lt;br /&gt;
|Drop, Old Lady&lt;br /&gt;
|T5/25%&lt;br /&gt;
|-&lt;br /&gt;
|Determinate Purging Gem&lt;br /&gt;
|Removes one choosen mod on an item, generating an empty slot&lt;br /&gt;
|Drop&lt;br /&gt;
|T6/25%&lt;br /&gt;
|-&lt;br /&gt;
|Greater Enhancing Gem&lt;br /&gt;
| Enhances the quality of an item by 20, works on any quality item.&lt;br /&gt;
| Drop, Old Lady&lt;br /&gt;
|T6/25%&lt;br /&gt;
|-&lt;br /&gt;
|Greater Absorption Gem&lt;br /&gt;
|Removes the mod enchants from the item and stores on it to be used on other items. The item must be of the same category. Works on items under 15000 quality.&lt;br /&gt;
|Drop, Old Lady&lt;br /&gt;
|T6/25%&lt;br /&gt;
|-&lt;br /&gt;
|Greater Corrupting Gem&lt;br /&gt;
|Corrupts an item modifying it in unpredictable ways 2 times. Sometimes it will do nothing, other times it might re-roll the quality (which changes to corruption). It can also reroll every mod into pretty much any mod including some new ones, these can possibly repeat.&lt;br /&gt;
|Drop&lt;br /&gt;
|T6/25%&lt;br /&gt;
|-&lt;br /&gt;
|Ultra Absorption Gem&lt;br /&gt;
|Removes the mod enchants from the item and stores on it to be used on other items. The item must be of the same category. Works on any quality.&lt;br /&gt;
|Drop&lt;br /&gt;
|T7/100%&lt;br /&gt;
|-&lt;br /&gt;
|Distorted Temporal Gem&lt;br /&gt;
|Clones an item and randomly changes one of its enchants, no cards or card slot enchants are cloned. (will not work on Frac coin gears / 15k+ gears)&lt;br /&gt;
|Drop&lt;br /&gt;
|T8/66%&lt;br /&gt;
|-&lt;br /&gt;
|Temporal Gem&lt;br /&gt;
|Clones an item and all it's enchants, no cards or card slot enchants are cloned. (will not work on Frac coin gears)&lt;br /&gt;
|Drop&lt;br /&gt;
|T8/33%&lt;br /&gt;
|-&lt;br /&gt;
|Mystical Dust Shard&lt;br /&gt;
|Generated from disenchanted items, can be crafted into Mystical Dust. Double click to craft as many as possible.&lt;br /&gt;
|Disenchant&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Mystical Dust&lt;br /&gt;
|Can be exchanged for different stones at a varying cost with the old lady NPC.&lt;br /&gt;
|Mystical Dust Shard x5&lt;br /&gt;
|  -&lt;br /&gt;
|-&lt;br /&gt;
|Enchanted Crystal&lt;br /&gt;
|Adds a random enchant to an item according to this item's current quality level.&lt;br /&gt;
|Random drop when disenchanting, crafting on east wing npc&lt;br /&gt;
|  -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Currency Drop Determination (It's a complicated but balanced system):'''&lt;br /&gt;
&lt;br /&gt;
Every currency tier has a determined base value roll, every monster killed decreases the rolls needed for a drop.&lt;br /&gt;
&lt;br /&gt;
*'''Tier 1: 12,000''' (Around 133 same level monster kills)&lt;br /&gt;
*'''Tier 2: 36,000''' (Around 400 same level monster kills)&lt;br /&gt;
*'''Tier 3: 108,000''' (Around 1,200 same level monster kills)&lt;br /&gt;
*'''Tier 4: 216,000''' (Around 2,400 same level monster kills)&lt;br /&gt;
*'''Tier 5: 432,000''' (Around 4,800 same level monster kills)&lt;br /&gt;
*'''Tier 6: 864,000''' (Around 9,600 same level monster kills)&lt;br /&gt;
*'''Tier 7: 4,320,000''' (Around 48,000 same level monster kills)&lt;br /&gt;
*'''Tier 8: 8,640,000''' (Around 96,000 same level monster kills)&lt;br /&gt;
&lt;br /&gt;
There is a pity system where every time an item doesn't drop from that tier, it gets easier, guaranteeing it eventually happens, this progress is faster with higher level monsters. Monster level also ensures better rolls for each tier. The tiers are separated and dropping a T3 doesn't reset progress on T6 for example&lt;br /&gt;
&lt;br /&gt;
There a chance for a &amp;quot;Super Lucky Drop&amp;quot; where you get an item and it doesn't reset the pity system, ensuring a faster next roll.&lt;br /&gt;
&lt;br /&gt;
On average according to Steve, a T8 drop should require in a worst case 96,000 or so kills (of same level monsters) to trigger a pity drop, varying to less according to monster strength.&lt;br /&gt;
&lt;br /&gt;
==='''&amp;lt;u&amp;gt;Crafting&amp;lt;/u&amp;gt;'''===&lt;br /&gt;
Special equipment can be crafted using dropped enchanted materials. They can be crafted on the east wing of the castle.&lt;br /&gt;
&lt;br /&gt;
*Items crafted have no mods but are ready to be modded,&lt;br /&gt;
*Weapons may have a high number of slots or decent bonuses, but they mostly lose to high end dungeons and instance drops.&lt;br /&gt;
*All crafted items have a requisite base level 1, and some also have class restrictions.&lt;br /&gt;
*Crafting materials can also be sold for 2,000z.&lt;br /&gt;
*It's a good idea to have some of those items crafted to fill any empty slots on early game or get specific bonuses on mid to late game.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==='''&amp;lt;u&amp;gt;Refining&amp;lt;/u&amp;gt;'''===&lt;br /&gt;
Refining equipments can be done in a variety of ways with different materials. Refining is done as usual on the refine NPC in each city (except on special currency ores).&lt;br /&gt;
&lt;br /&gt;
*All refine rates are improved. It's not hard to get to +9 with regular ores for example.&lt;br /&gt;
* It's '''IMPOSSIBLE''' to lose an item with upgrades. when it fails you might lose 1 refine depending on how you attempted to refine the item.&lt;br /&gt;
*Item description bonuses apply up to '''+30''' unless stated otherwise.&lt;br /&gt;
*Maximum upgrade level is +100, however, past +30 only atk/def bonuses apply.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Material&lt;br /&gt;
!General Use&lt;br /&gt;
!Observations&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
| Oridecon Elunium, Bradium and Carnium&lt;br /&gt;
| Regular ores with regular use and prices, can't be used on middle/low headgear, accessories, costumes and shadow gear.&lt;br /&gt;
|Cheapest and farmable option, good to try spam refining.&lt;br /&gt;
|Vanilla Drops&lt;br /&gt;
|-&lt;br /&gt;
|HD Oridecon, HD Elunium, HD Bradium and HD Carnium&lt;br /&gt;
|Stronger ores with higher success rate, instead of halving current refine level, only decreases by 1, can't be used on middle/low headgear, accessories, costumes and shadow gear.&lt;br /&gt;
|Commom rift treasure drops, good for high bonus items.&lt;br /&gt;
|Rift Treasure&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Refine Stone&lt;br /&gt;
|100% chance to refine any item by +1 up to +10, works on any equipment/charm.&lt;br /&gt;
|Best used on shadow gear or costumes.&lt;br /&gt;
|Random Drops, Tier 3, Old Lady&lt;br /&gt;
|-&lt;br /&gt;
|Refine Stone&lt;br /&gt;
|100% chance to refine any item by +1 up to +30, works on any equipment/charm.&lt;br /&gt;
|Good for high risk refining&lt;br /&gt;
|Random Drops, Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|Greater Refine Stone&lt;br /&gt;
|100% chance to refine any item by +1 up to +100, works on any equipment/charm.&lt;br /&gt;
| Very rare, best saved for refining end-game items.&lt;br /&gt;
|Random Drops, Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Blacksmith Blessing&lt;br /&gt;
|Prevents refine failure, amount used increases with refine.&lt;br /&gt;
| Extra safe use for regular/HD ores.&lt;br /&gt;
|Rift Treasure, Fractured Coins.&lt;br /&gt;
|-&lt;br /&gt;
|Eternal Steel&lt;br /&gt;
|100% chance to refine any item by +1 up to +100, can be crafted.&lt;br /&gt;
| Costly but consistent refining option.&lt;br /&gt;
|Crafting on NPC of east wing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
[[Category:Features]]&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Mtsplt</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Pendant,_Charms,_Stones&amp;diff=199</id>
		<title>Pendant, Charms, Stones</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Pendant,_Charms,_Stones&amp;diff=199"/>
		<updated>2023-02-05T11:20:27Z</updated>

		<summary type="html">&lt;p&gt;Mtsplt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''&amp;lt;u&amp;gt;Overview&amp;lt;/u&amp;gt;''' ==&lt;br /&gt;
These items have their effect just by having them on your inventory, much like the charms from Diablo II, each work in a different way and cannot be sold to npcs. (but the charms can be disenchanted)&lt;br /&gt;
&lt;br /&gt;
*You can have only 1 Pendant, 1 of each type of stat bonus Charm and 1 Limitless Stone at a time.&lt;br /&gt;
[[File:Pendant.png|right|239x239px]]&lt;br /&gt;
&lt;br /&gt;
== '''&amp;lt;u&amp;gt;Pendant&amp;lt;/u&amp;gt;''' ==&lt;br /&gt;
*'''The pendant has 3 upgrade levels.''' It doesn't need to be equipped to take effect&lt;br /&gt;
*'''1st stage''': you get random Gem Fragments from monsters, for each 10 you can trade for a town gem with the 4 guards on the west wing, with 4 gems and a +100 pendant, talk to Anabelle outside to get a special garment box and  the next pendant.&lt;br /&gt;
*'''2nd stage:''' you need to talk to the guards about strong monsters, kill MVPs until you get 4 runes, upgrade them with the guards, get the pendant with 4 runes and +100 upgrade to Anabelle to get a better special garment box and the next pendant.&lt;br /&gt;
*'''3rd stage:''' Talk to the guards, clear the Baphomet's Castle Raid and get the item (it's not guaranteed), and return to the guards to get the final upgrade and take the +100 pendant to Anabelle for a final bonus.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''&amp;lt;u&amp;gt;Charms&amp;lt;/u&amp;gt;''' ==&lt;br /&gt;
All charms can be obtained with random drops, they have quality and mods.&lt;br /&gt;
[[File:Charms.png|center|906x906px]]&lt;br /&gt;
&lt;br /&gt;
*Charms have different rarities, Pegasus Charm for example is only obtainable from Charm Boxes at a low rate.&lt;br /&gt;
*It's important to balance the benefits of the mods with higher quality for better charm bonuses, sometimes having lower quality with better mods outweight the % bonus/quality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''&amp;lt;u&amp;gt;Stones&amp;lt;/u&amp;gt;''' ==&lt;br /&gt;
'''You can have only one Limitless Stone at a time.'''&lt;br /&gt;
&lt;br /&gt;
Unstable rift monsters drop the shards needed to craft the stones.&lt;br /&gt;
&lt;br /&gt;
* Crafting stones requires '''20''' shards, and '''10''' subsequent shards for each upgrade, up to +100.&lt;br /&gt;
*Stones are not lost and are saved on the NPC, you can swap them around anytime through him.&lt;br /&gt;
*You get a secret reward when you get every stone to +100, talk to Yobo when you do this for details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Stone &lt;br /&gt;
!Main Effect&lt;br /&gt;
!Recommended Use&lt;br /&gt;
!Color&lt;br /&gt;
|-&lt;br /&gt;
| Force&lt;br /&gt;
| POW, STR, AGI, DEX, LUK, Critical Damage and Double Damage Chance bonuses.&lt;br /&gt;
|Overall damage geared towards physical classes&lt;br /&gt;
|Purple&lt;br /&gt;
|-&lt;br /&gt;
|Cosmic&lt;br /&gt;
|CRT bonus. Move Speed, P.Dodge, Cast Delay, Aftercast and Cooldown Recovery bonuses. Enables use of Teleport/Warp Portal/Perfect Hiding, Removes gemstone cost.&lt;br /&gt;
|Very good convenience and skill spam&lt;br /&gt;
|Blue&lt;br /&gt;
|-&lt;br /&gt;
| Spirit&lt;br /&gt;
|CON bonus. Changes to Ghost Property. Summons 6 minions, minions have a portion of user's level and stats.&lt;br /&gt;
|Necromancer-like changes. &lt;br /&gt;
| Orange&lt;br /&gt;
|-&lt;br /&gt;
|Truth&lt;br /&gt;
|STA and VIT bonuses. Permanent Endure and Cloaking vision, Max HP and HP Regen, Increased threat for [[Raids|raid]] tanking &lt;br /&gt;
|Best for tanking and sustain&lt;br /&gt;
|Red&lt;br /&gt;
|-&lt;br /&gt;
| Temporal&lt;br /&gt;
|WIS bonus. Multi Strike and Spell Echo, Chance to revive on death, crit rate and crit shield, any revives fully heals.&lt;br /&gt;
| Good for high risk situations and getting extra hits&lt;br /&gt;
| Green&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom&lt;br /&gt;
|SPL, INT, DEX, AGI and LUK bonuses. Magic damage increase, casting can't be interrupted&lt;br /&gt;
|Good for safe mages, especially early game.&lt;br /&gt;
|Yellow&lt;br /&gt;
|}&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Mtsplt</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Pendant,_Charms,_Stones&amp;diff=198</id>
		<title>Pendant, Charms, Stones</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Pendant,_Charms,_Stones&amp;diff=198"/>
		<updated>2023-02-05T11:14:50Z</updated>

		<summary type="html">&lt;p&gt;Mtsplt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''&amp;lt;u&amp;gt;Overview&amp;lt;/u&amp;gt;''' ==&lt;br /&gt;
These items have their effect just by having them on your inventory, much like the charms from Diablo II, each work in a different way and cannot be sold to npcs. (but the charms can be disenchanted)&lt;br /&gt;
&lt;br /&gt;
*You can have only 1 Pendant, 1 of each type of stat bonus Charm and 1 Limitless Stone at a time.&lt;br /&gt;
[[File:Pendant.png|right|239x239px]]&lt;br /&gt;
&lt;br /&gt;
== '''&amp;lt;u&amp;gt;Pendant&amp;lt;/u&amp;gt;''' ==&lt;br /&gt;
*'''The pendant has 3 upgrade levels.''' It doesn't need to be equipped to take effect&lt;br /&gt;
*'''1st stage''': you get random Gem Fragments from monsters, for each 10 you can trade for a town gem with the 4 guards on the west wing, with 4 gems and a +100 pendant, talk to Anabelle outside to get a special garment box and  the next pendant.&lt;br /&gt;
*'''2nd stage:''' you need to talk to the guards about strong monsters, kill MVPs until you get 4 runes, upgrade them with the guards, get the pendant with 4 runes and +100 upgrade to Anabelle to get a better special garment box and the next pendant.&lt;br /&gt;
*'''3rd stage:''' Talk to the guards, clear the Baphomet's Castle Raid and get the item (it's not guaranteed), and return to the guards to get the final upgrade and take the +100 pendant to Anabelle for a final bonus.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''&amp;lt;u&amp;gt;Charms&amp;lt;/u&amp;gt;''' ==&lt;br /&gt;
All charms can be obtained with random drops, they have quality and mods.&lt;br /&gt;
[[File:Charms.png|center|906x906px]]&lt;br /&gt;
&lt;br /&gt;
*Charms have different rarities, Pegasus Charm for example is only obtainable from Charm Boxes at a low rate.&lt;br /&gt;
*It's important to balance the benefits of the mods with higher quality for better charm bonuses, sometimes having lower quality with better mods outweight the % bonus/quality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''&amp;lt;u&amp;gt;Stones&amp;lt;/u&amp;gt;''' ==&lt;br /&gt;
'''You can have only one Limitless Stone at a time.'''&lt;br /&gt;
&lt;br /&gt;
Unstable rift monsters drop the shards needed to craft the stones.&lt;br /&gt;
&lt;br /&gt;
* Crafting stones requires '''20''' shards, and '''10''' subsequent shards for each upgrade, up to +100.&lt;br /&gt;
*Stones are not lost and are saved on the NPC, you can swap them around anytime through him.&lt;br /&gt;
*You get a secret reward when you get every stone to +100, talk to Yobo when you do this for details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Stone &lt;br /&gt;
!Main Effect&lt;br /&gt;
!Recommended Use&lt;br /&gt;
!Color&lt;br /&gt;
|-&lt;br /&gt;
| Force&lt;br /&gt;
| POW, STR, AGI, DEX, LUK, Critical Damage and Double Damage Chance bonuses.&lt;br /&gt;
|Overall damage geared towards physical classes&lt;br /&gt;
|Purple&lt;br /&gt;
|-&lt;br /&gt;
|Cosmic&lt;br /&gt;
|CRT bonus. Move Speed, P.Dodge, Cast Delay, Aftercast and Cooldown Recovery bonuses. Enables use of Teleport/Warp Portal/Perfect Hiding, Removes gemstone cost.&lt;br /&gt;
|Very good convenience and skill spam&lt;br /&gt;
|Blue&lt;br /&gt;
|-&lt;br /&gt;
| Spirit&lt;br /&gt;
|CON bonus. Changes to Ghost Property. Summons 6 minions, minions have a portion of user's level and stats.&lt;br /&gt;
|Necromancer-like changes. &lt;br /&gt;
| Orange&lt;br /&gt;
|-&lt;br /&gt;
|Truth&lt;br /&gt;
|STA and VIT bonuses. Permanent Endure and Cloaking vision, Max HP and HP Regen, Increased threat for [[Raids|raid]] tanking &lt;br /&gt;
|Best for tanking and sustain&lt;br /&gt;
|Red&lt;br /&gt;
|-&lt;br /&gt;
| Temporal&lt;br /&gt;
|WIS bonus. Multi Strike and Spell Echo, Chance to revive on death, crit rate and crit shield, any revives fully heals.&lt;br /&gt;
| Good for high risk situations and getting extra hits&lt;br /&gt;
| Green&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom&lt;br /&gt;
|SPL, INT, DEX, AGI and LUK bonuses. Magic damage increase, casting can't be interrupted&lt;br /&gt;
|Good for safe mages, especially early game.&lt;br /&gt;
|Yellow&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Force Stone&lt;br /&gt;
!Cosmic Stone&lt;br /&gt;
!Spirit Stone&lt;br /&gt;
!Truth Stone&lt;br /&gt;
!Temporal Stone&lt;br /&gt;
!Wisdom Stone&lt;br /&gt;
|-&lt;br /&gt;
![[File:Forcestone.png|324x324px]]&lt;br /&gt;
![[File:Cosmicstone.png|331x331px]]&lt;br /&gt;
![[File:Spiritstone.png]]&lt;br /&gt;
![[File:Truthstone.png|328x328px]]&lt;br /&gt;
![[File:Temporalstone.png|335x335px]]&lt;br /&gt;
|[[File:Wisdomstone.png|339x339px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mtsplt</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Pendant,_Charms,_Stones&amp;diff=197</id>
		<title>Pendant, Charms, Stones</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Pendant,_Charms,_Stones&amp;diff=197"/>
		<updated>2023-02-05T11:07:29Z</updated>

		<summary type="html">&lt;p&gt;Mtsplt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==='''&amp;lt;u&amp;gt;Overview&amp;lt;/u&amp;gt;'''===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;hr&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These items have their effect just by having them on your inventory, much like the charms from Diablo II, each work in a different way and cannot be sold to npcs. (but the charms can be disenchanted)&lt;br /&gt;
&lt;br /&gt;
*You can have only 1 Pendant, 1 of each type of stat bonus Charm and 1 Limitless Stone at a time.&lt;br /&gt;
&lt;br /&gt;
[[File:Pendant.png|right|239x239px]]&lt;br /&gt;
&lt;br /&gt;
==='''&amp;lt;u&amp;gt;Pendant&amp;lt;/u&amp;gt;'''===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;hr&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
*'''The pendant has 3 upgrade levels.''' It doesn't need to be equipped to take effect&lt;br /&gt;
*'''1st stage''': you get random Gem Fragments from monsters, for each 10 you can trade for a town gem with the 4 guards on the west wing, with 4 gems and a +100 pendant, talk to Anabelle outside to get a special garment box and  the next pendant.&lt;br /&gt;
*'''2nd stage:''' you need to talk to the guards about strong monsters, kill MVPs until you get 4 runes, upgrade them with the guards, get the pendant with 4 runes and +100 upgrade to Anabelle to get a better special garment box and the next pendant.&lt;br /&gt;
*'''3rd stage:''' Talk to the guards, clear the Baphomet's Castle Raid and get the item (it's not guaranteed), and return to the guards to get the final upgrade and take the +100 pendant to Anabelle for a final bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==='''&amp;lt;u&amp;gt;Charms&amp;lt;/u&amp;gt;'''===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;hr&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All charms can be obtained with random drops, they have quality and mods.&lt;br /&gt;
[[File:Charms.png|center|906x906px]]&lt;br /&gt;
&lt;br /&gt;
*Charms have different rarities, Pegasus Charm for example is only obtainable from Charm Boxes at a low rate.&lt;br /&gt;
*It's important to balance the benefits of the mods with higher quality for better charm bonuses, sometimes having lower quality with better mods outweight the % bonus/quality.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==='''&amp;lt;u&amp;gt;Stones&amp;lt;/u&amp;gt;'''===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;hr&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''You can have only one Limitless Stone at a time.'''&lt;br /&gt;
&lt;br /&gt;
Unstable rift monsters drop the shards needed to craft the stones.&lt;br /&gt;
&lt;br /&gt;
* Crafting stones requires '''20''' shards, and '''10''' subsequent shards for each upgrade, up to +100.&lt;br /&gt;
*Stones are not lost and are saved on the NPC, you can swap them around anytime through him.&lt;br /&gt;
*You get a secret reward when you get every stone to +100, talk to Yobo when you do this for details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Stone &lt;br /&gt;
!Main Effect&lt;br /&gt;
!Recommended Use&lt;br /&gt;
!Color&lt;br /&gt;
|-&lt;br /&gt;
| Force&lt;br /&gt;
| POW, STR, AGI, DEX, LUK, Critical Damage and Double Damage Chance bonuses.&lt;br /&gt;
|Overall damage geared towards physical classes&lt;br /&gt;
|Purple&lt;br /&gt;
|-&lt;br /&gt;
|Cosmic&lt;br /&gt;
|CRT bonus. Move Speed, P.Dodge, Cast Delay, Aftercast and Cooldown Recovery bonuses. Enables use of Teleport/Warp Portal/Perfect Hiding, Removes gemstone cost.&lt;br /&gt;
|Very good convenience and skill spam&lt;br /&gt;
|Blue&lt;br /&gt;
|-&lt;br /&gt;
| Spirit&lt;br /&gt;
|CON bonus. Changes to Ghost Property. Summons 6 minions, minions have a portion of user's level and stats.&lt;br /&gt;
|Necromancer-like changes. &lt;br /&gt;
| Orange&lt;br /&gt;
|-&lt;br /&gt;
|Truth&lt;br /&gt;
|STA and VIT bonuses. Permanent Endure and Cloaking vision, Max HP and HP Regen, Increased threat for [[Raids|raid]] tanking &lt;br /&gt;
|Best for tanking and sustain&lt;br /&gt;
|Red&lt;br /&gt;
|-&lt;br /&gt;
| Temporal&lt;br /&gt;
|WIS bonus. Multi Strike and Spell Echo, Chance to revive on death, crit rate and crit shield, any revives fully heals.&lt;br /&gt;
| Good for high risk situations and getting extra hits&lt;br /&gt;
| Green&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom&lt;br /&gt;
|SPL, INT, DEX, AGI and LUK bonuses. Magic damage increase, casting can't be interrupted&lt;br /&gt;
|Good for safe mages, especially early game.&lt;br /&gt;
|Yellow&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Force Stone&lt;br /&gt;
!Cosmic Stone&lt;br /&gt;
!Spirit Stone&lt;br /&gt;
!Truth Stone&lt;br /&gt;
!Temporal Stone&lt;br /&gt;
!Wisdom Stone&lt;br /&gt;
|-&lt;br /&gt;
![[File:Forcestone.png|center|frame]]&lt;br /&gt;
![[File:Cosmicstone.png|center|frame]]&lt;br /&gt;
![[File:Spiritstone.png|center|thumb|311x311px]]&lt;br /&gt;
![[File:Truthstone.png|center|thumb|312x312px]]&lt;br /&gt;
![[File:Temporalstone.png|center|thumb|312x312px]]&lt;br /&gt;
![[File:Wisdomstone.png|center|frame]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mtsplt</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Random_Items&amp;diff=196</id>
		<title>Random Items</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Random_Items&amp;diff=196"/>
		<updated>2023-02-05T10:57:11Z</updated>

		<summary type="html">&lt;p&gt;Mtsplt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Random Items are the main form of progress and are a constant stream of income and gear.&lt;br /&gt;
&lt;br /&gt;
== '''&amp;lt;u&amp;gt;How to get Random Items?&amp;lt;/u&amp;gt;''' ==&lt;br /&gt;
&lt;br /&gt;
Note: There are VERY STRONG RARE WEAPONS THAT CAN DROP FROM MVPs AT A VERY LOW CHANCE (Ancient Weapons, Royal Weapons and more). They are very rare and valuable![[File:Chest.png|right]]&lt;br /&gt;
There are certain rules on how to get them:&lt;br /&gt;
&lt;br /&gt;
*They drop with a higher frequency  at '''your level + monster level &amp;lt; 300''' to assist on gearing up.&lt;br /&gt;
*On non bonus drop levels, the higher your level vs monsters, the higher the drop penalty, capped at 90%. If the monster level is higher you can get up  to 20% bonus chance.&lt;br /&gt;
*The drop can be an item with a random amount of mods, a box with a specific or generic type of item (always with 4 mods), currency for changing mods or a fractured coin.&lt;br /&gt;
*Rift Bosses have a higher chance of drops with better quality and an extra fractured coin (up to 5 a day).&lt;br /&gt;
*Instance or high end quest items don't drop. You can still craft or farm them the official way and transfer any mods to those items.&lt;br /&gt;
*Bio 5 Hats and some godly items drop from boxes.&lt;br /&gt;
*It may include rental or account bound items, in this case you can delete them from the inventory through the skill '''Disenchant''' and receive [[Currency|Dust]] accordingly.&lt;br /&gt;
*You can buy quality specific chests from the '''QuarterMaster in the West Wing''' for fractured coins, it also includes elite boxes where you can choose enchants.&lt;br /&gt;
For more Information on Random Item Options (or Enchanted Item options) click [[Random Item Options|HERE]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''&amp;lt;u&amp;gt;QuarterMaster&amp;lt;/u&amp;gt;''' ==&lt;br /&gt;
[[File:Classstuff.png|right|453x453px]]&lt;br /&gt;
&lt;br /&gt;
*Sells Fractured Items and Random Boxes for '''[[Donation Benefits|Fractured Coins]]'''&lt;br /&gt;
*Price for items are fixed and they come without enchants but powerful effects, boxes change in price according to box and quality.&lt;br /&gt;
*Most of the items allow for specific off-meta builds or make things much different.&lt;br /&gt;
*Some boxes allow choosing enchants and cost more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''&amp;lt;u&amp;gt;Currency, Forging and Crafting items&amp;lt;/u&amp;gt;''' ==&lt;br /&gt;
All currency can be obtained as random drops, and most of them can also be crafted.&lt;br /&gt;
&lt;br /&gt;
For More Information check [[Currency, Crafting and Refining|HERE]].&lt;br /&gt;
&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Mtsplt</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Cute_Pet_System&amp;diff=195</id>
		<title>Cute Pet System</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Cute_Pet_System&amp;diff=195"/>
		<updated>2023-02-05T10:53:29Z</updated>

		<summary type="html">&lt;p&gt;Mtsplt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
* You can '''tame''' a monster using taming items. Tamed monster can provide bonus stat, and of course cuteness!&lt;br /&gt;
* In ROTFR, you can buy '''taming box''' to get exclusive pet items.&lt;br /&gt;
* There are still official ways to get '''taming items''' such as '''monster dropping, item combination.''' &lt;br /&gt;
* '''Intimacy rate of pets''' are increased to 5x.&lt;br /&gt;
* For the convenience, '''every pet eats pet food''' instead of their specific pet foods.&lt;br /&gt;
&lt;br /&gt;
== Taming box from NPC ==&lt;br /&gt;
&lt;br /&gt;
=== Where is it? ===&lt;br /&gt;
[[File:Coinshop tame.png|frameless|808x808px]]&lt;br /&gt;
&lt;br /&gt;
You can find the box from the coin shop.&lt;br /&gt;
&lt;br /&gt;
=== What items are included in the box? ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!'''Obtainable items list from the taming box'''&lt;br /&gt;
|-&lt;br /&gt;
| - Group: TAMING&lt;br /&gt;
    SubGroups:&lt;br /&gt;
&lt;br /&gt;
      - SubGroup: 1&lt;br /&gt;
&lt;br /&gt;
        List:&lt;br /&gt;
&lt;br /&gt;
          - Item: Unripe_Apple&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Orange_Juice&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Bitter_Herb&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Rainbow_Carrot&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Earthworm_The_Dude&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Rotten_Fish&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Lusty_Iron&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Monster_Juice&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Sweet_Milk&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Well_Dried_Bone&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Singing_Flower&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Dew_Laden_Moss&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Deadly_Noxious_Herb&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Fatty_Chubby_Earthworm&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Baked_Yam&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Tropical_Banana&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Horror_Of_Tribe&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: No_Recipient&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Old_Broom&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Silver_Knife_Of_Chaste&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Armlet_Of_Obedience&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Shining_Stone&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Contracts_In_Shadow&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Book_Of_Devil&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Heart_Of_Her&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Prohibition_Red_Candle&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Sway_Apron&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Skull_Helm&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Monster_Oxygen_Mask&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Transparent_Headgear&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Pacifier&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Wig&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Queen's_Hair_Ornament&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Silk_Ribbon&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Punisher&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Wild_Flower&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Battered_Pot&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Stellar_Hairpin&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Tiny_Egg_Shell&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Backpack&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Rocker_Glasses&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Green_Lace&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Golden_Bell&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Bark_Shorts&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Monkey_Circlet&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Red_Muffler&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Sword_Of_Grave_Keeper&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Boy's_Naivety&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Flaming_Ice&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Very_Soft_Plant&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Very_Red_Juice&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Fashionable_Glasses&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Delicious_Shaved_Ice&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Fit_Pipe&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Spirit_Chain_&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Luxury_Whisky_Bottle&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Death_Coil&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Gril's_Naivety&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Ball_Mask&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Black_Butterfly_Mask&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Hell_Contract&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Hell_Horn&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Skull_Of_Vagabond&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Sap_Jelly&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Airship_Part&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Little_Dall_Needle&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
&lt;br /&gt;
          - Item: Elixir_Bandage&lt;br /&gt;
&lt;br /&gt;
            Rate: 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MVP Pet list ==&lt;br /&gt;
&lt;br /&gt;
* '''[https://irowiki.org/wiki/Cute_Pet_System For the ordinary pet, please visit irowiki link (click here)]'''&lt;br /&gt;
* '''Powerful Soul Essence''' can be obtained from MVP bosses and MVP bosses from rift.&lt;br /&gt;
* Some boss might have buffed stat instead of official stat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Bonus stat&lt;br /&gt;
!Evolution from&lt;br /&gt;
!Items needed&lt;br /&gt;
|-&lt;br /&gt;
|Orc Hero&lt;br /&gt;
|When intimacy is Loyal, Atk + 7%, increases critical damage by 3%.&lt;br /&gt;
|Orc Warrior -&amp;gt; High Orc -&amp;gt; Orc Hero&lt;br /&gt;
|Orc Warrior Card x1 Orc Baby Card x1 Heroic Emblem x10 Essence of Powerful Soul x30&lt;br /&gt;
|-&lt;br /&gt;
|Gloom Under Night&lt;br /&gt;
|When intimacy is Loyal, Matk+7%. increases ghost and fire property magical damage by 7%.&lt;br /&gt;
|Gremlin -&amp;gt; Hodremlin -&amp;gt; Gloom under night&lt;br /&gt;
|Agav Card x10 Isilla Card x10 Hodremlin Card x10 Essence of Powerful Soul x30&lt;br /&gt;
|-&lt;br /&gt;
|Kiel D-01&lt;br /&gt;
|When intimacy is Loyal, increases attack speed (reduce delay after attack by 7%), Hit + 18, increases melee physical damage by 5%.&lt;br /&gt;
|Teddy bear -&amp;gt; Aliot -&amp;gt; Kiel D-01&lt;br /&gt;
|Alicel Card x10 Aliza Card x10 Aliot Card x10 Essence of Powerful Soul x30&lt;br /&gt;
|-&lt;br /&gt;
|Bacsojin&lt;br /&gt;
|When intimacy is Loyal, MaxSP + 5%, reduces delay after skill by 3%.&lt;br /&gt;
|Evil nymph -&amp;gt; White lady &lt;br /&gt;
|Mao Guai Card x10 Jing Guai Card x10 Zhu Po Long Card x10 Essence of Powerful Soul x30&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>Mtsplt</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Currency,_Crafting_and_Refining&amp;diff=194</id>
		<title>Currency, Crafting and Refining</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Currency,_Crafting_and_Refining&amp;diff=194"/>
		<updated>2023-02-05T10:53:10Z</updated>

		<summary type="html">&lt;p&gt;Mtsplt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==='''&amp;lt;u&amp;gt;Overview&amp;lt;/u&amp;gt;'''===&lt;br /&gt;
These items can help you fine-tune builds, get specific bonuses or exponentially improve your item power.&lt;br /&gt;
&lt;br /&gt;
*Refining bonuses apply up to '''+30''' unless specified otherwise, items can be refined up to '''+100''' for extra atk/def.&lt;br /&gt;
*It's Impossible to lose an item by failing refining. You will usually lose a refine level on failure unless you use better refine materials.&lt;br /&gt;
*Different Currencies have different drop rates.&lt;br /&gt;
*Crafted gear is generally weaker than Fractured Gear and some higher instance/quest items, but they can be worn from Lv1 and most don't have class restrictions, and are also easy to make, Tier 2 crafted gear is much stronger but also has a level requirement of 500, mastery does count for this so if you have 500 mastery you can wear it even at level 1.&lt;br /&gt;
&lt;br /&gt;
==='''&amp;lt;u&amp;gt;Currency&amp;lt;/u&amp;gt;'''===&lt;br /&gt;
&lt;br /&gt;
*Most currencies can be crafted or traded with the old lady npc on the East Wing.&lt;br /&gt;
*Currency has 8 tiers of rarity, you are guaranteed to get each tier eventually, and when a tier drop is determined it has a chance of being the item.&lt;br /&gt;
*Higher monster levels give currency slightly more frequently. Monsters significantly lower level than you have a much reduced chance to drop currency.&lt;br /&gt;
*Each tier has its own chance of rolling, meaning you can get a T1 then a T3 back to back or even at the same time.&lt;br /&gt;
*For every mob that you don't drop a currency, it increase the odds you'll get a currency on the next. these odds are very slightly increased if you're a [[Donation Benefits|VIP]] player and are different for each currency tier.&lt;br /&gt;
*This guarantees every currency is farmable and obtainable, even the rarest ones, eventually.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Currency&lt;br /&gt;
!Effect&lt;br /&gt;
!How to Obtain&lt;br /&gt;
!Tier/Rate&lt;br /&gt;
|-&lt;br /&gt;
|Augmentation Gem&lt;br /&gt;
| Add's a random mod to the item, requires an empty mod space.&lt;br /&gt;
|Drop, Old Lady, Dust Exchange&lt;br /&gt;
|T1/33%&lt;br /&gt;
|-&lt;br /&gt;
|Fractal Gem&lt;br /&gt;
|Rerolls the values of the current item's mods.&lt;br /&gt;
|Drop, Dust Exchange&lt;br /&gt;
|T1/66%&lt;br /&gt;
|-&lt;br /&gt;
|Protean Gem&lt;br /&gt;
|Changes the Stat bonus on the second slot to +X all stats.&lt;br /&gt;
|Drop, Old Lady, Dust Exchange&lt;br /&gt;
|T2/33%&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Enhancing Gem&lt;br /&gt;
|Enhances the quality of an item by 20, works on quality 500 and under items.&lt;br /&gt;
|Drop, Old Lady&lt;br /&gt;
|T2/33%&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Absorption Gem&lt;br /&gt;
|Removes the mod enchants from the item and stores on it to be used on other items. The item must be of the same category. Works on items under 500 quality.&lt;br /&gt;
|Drop, Dust Exchange&lt;br /&gt;
|T2/33%&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Refine Gem&lt;br /&gt;
|100% chance to refine any item by +1 up to +10, works on any equipment/charm.&lt;br /&gt;
|Drop, Dust Exchange&lt;br /&gt;
|T3/33%&lt;br /&gt;
|-&lt;br /&gt;
|Refraction Gem&lt;br /&gt;
|Rerolls the values of the current item's mods. These values are very likely to be better than current ones.&lt;br /&gt;
|Drop, Dust Exchange&lt;br /&gt;
|T3/33%&lt;br /&gt;
|-&lt;br /&gt;
|Absorption Gem&lt;br /&gt;
|Removes the mod enchants from the item and stores on it to be used on other items. The item must be of the same category. Works on items under 2000 quality.&lt;br /&gt;
|Drop, Old Lady&lt;br /&gt;
|T3/33%&lt;br /&gt;
|-&lt;br /&gt;
|Chaotic Gem&lt;br /&gt;
|Randomly changes all mods on the items, may leave empty slots.&lt;br /&gt;
|Drop, Old Lady, Dust Exchange&lt;br /&gt;
|T4/50%&lt;br /&gt;
|-&lt;br /&gt;
|Moderate Refine Gem&lt;br /&gt;
|100% chance to refine any item by +1 up to +30, works on any equipment/charm.&lt;br /&gt;
|Drop, Old Lady&lt;br /&gt;
|T4/25%&lt;br /&gt;
|-&lt;br /&gt;
|Corrupting Gem&lt;br /&gt;
|Corrupts an item modifying it in unpredictable ways. Sometimes it will do nothing, other times it might re-roll the quality (which changes to corruption). It can also reroll every mod into pretty much any mod including some new ones, these can possibly repeat.&lt;br /&gt;
|Drop&lt;br /&gt;
|T4/25%&lt;br /&gt;
|-&lt;br /&gt;
|Emergent Purging Gem&lt;br /&gt;
|Removes the first 2 mods on an item, generating 2 empty slots&lt;br /&gt;
|Drop, Old Lady&lt;br /&gt;
|T5/25%&lt;br /&gt;
|-&lt;br /&gt;
|Terminal Purging Gem&lt;br /&gt;
|Removes the last 2 mods on an item, generating 2 empty slots&lt;br /&gt;
|Drop, Old Lady&lt;br /&gt;
|T5/25%&lt;br /&gt;
|-&lt;br /&gt;
|Purification Gem&lt;br /&gt;
|Removes all Corrupted Mods and Corruption from an item resetting it so it can be modified again.&lt;br /&gt;
|Drop&lt;br /&gt;
|T5/25%&lt;br /&gt;
|-&lt;br /&gt;
|Greater Refine Gem&lt;br /&gt;
|Refines any item by +1 up to +100, works on any equipment/charm.&lt;br /&gt;
|Drop, Old Lady&lt;br /&gt;
|T5/25%&lt;br /&gt;
|-&lt;br /&gt;
|Determinate Purging Gem&lt;br /&gt;
|Removes one choosen mod on an item, generating an empty slot&lt;br /&gt;
|Drop&lt;br /&gt;
|T6/25%&lt;br /&gt;
|-&lt;br /&gt;
|Greater Enhancing Gem&lt;br /&gt;
| Enhances the quality of an item by 20, works on any quality item.&lt;br /&gt;
| Drop, Old Lady&lt;br /&gt;
|T6/25%&lt;br /&gt;
|-&lt;br /&gt;
|Greater Absorption Gem&lt;br /&gt;
|Removes the mod enchants from the item and stores on it to be used on other items. The item must be of the same category. Works on items under 15000 quality.&lt;br /&gt;
|Drop, Old Lady&lt;br /&gt;
|T6/25%&lt;br /&gt;
|-&lt;br /&gt;
|Greater Corrupting Gem&lt;br /&gt;
|Corrupts an item modifying it in unpredictable ways 2 times. Sometimes it will do nothing, other times it might re-roll the quality (which changes to corruption). It can also reroll every mod into pretty much any mod including some new ones, these can possibly repeat.&lt;br /&gt;
|Drop&lt;br /&gt;
|T6/25%&lt;br /&gt;
|-&lt;br /&gt;
|Ultra Absorption Gem&lt;br /&gt;
|Removes the mod enchants from the item and stores on it to be used on other items. The item must be of the same category. Works on any quality.&lt;br /&gt;
|Drop&lt;br /&gt;
|T7/100%&lt;br /&gt;
|-&lt;br /&gt;
|Distorted Temporal Gem&lt;br /&gt;
|Clones an item and randomly changes one of its enchants, no cards or card slot enchants are cloned. (will not work on Frac coin gears / 15k+ gears)&lt;br /&gt;
|Drop&lt;br /&gt;
|T8/66%&lt;br /&gt;
|-&lt;br /&gt;
|Temporal Gem&lt;br /&gt;
|Clones an item and all it's enchants, no cards or card slot enchants are cloned. (will not work on Frac coin gears)&lt;br /&gt;
|Drop&lt;br /&gt;
|T8/33%&lt;br /&gt;
|-&lt;br /&gt;
|Mystical Dust Shard&lt;br /&gt;
|Generated from disenchanted items, can be crafted into Mystical Dust. Double click to craft as many as possible.&lt;br /&gt;
|Disenchant&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Mystical Dust&lt;br /&gt;
|Can be exchanged for different stones at a varying cost with the old lady NPC.&lt;br /&gt;
|Mystical Dust Shard x5&lt;br /&gt;
|  -&lt;br /&gt;
|-&lt;br /&gt;
|Enchanted Crystal&lt;br /&gt;
|Adds a random enchant to an item according to this item's current quality level.&lt;br /&gt;
|Random drop when disenchanting, crafting on east wing npc&lt;br /&gt;
|  -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;'''Currency Drop Determination (It's a complicated but balanced system):'''&lt;br /&gt;
&lt;br /&gt;
Every currency tier has a determined base value roll, every monster killed decreases the rolls needed for a drop.&lt;br /&gt;
&lt;br /&gt;
*'''Tier 1: 12,000''' (Around 133 same level monster kills)&lt;br /&gt;
*'''Tier 2: 36,000''' (Around 400 same level monster kills)&lt;br /&gt;
*'''Tier 3: 108,000''' (Around 1,200 same level monster kills)&lt;br /&gt;
*'''Tier 4: 216,000''' (Around 2,400 same level monster kills)&lt;br /&gt;
*'''Tier 5: 432,000''' (Around 4,800 same level monster kills)&lt;br /&gt;
*'''Tier 6: 864,000''' (Around 9,600 same level monster kills)&lt;br /&gt;
*'''Tier 7: 4,320,000''' (Around 48,000 same level monster kills)&lt;br /&gt;
*'''Tier 8: 8,640,000''' (Around 96,000 same level monster kills)&lt;br /&gt;
&lt;br /&gt;
There is a pity system where every time an item doesn't drop from that tier, it gets easier, guaranteeing it eventually happens, this progress is faster with higher level monsters. Monster level also ensures better rolls for each tier. The tiers are separated and dropping a T3 doesn't reset progress on T6 for example&lt;br /&gt;
&lt;br /&gt;
There a chance for a &amp;quot;Super Lucky Drop&amp;quot; where you get an item and it doesn't reset the pity system, ensuring a faster next roll.&lt;br /&gt;
&lt;br /&gt;
On average according to Steve, a T8 drop should require in a worst case 96,000 or so kills (of same level monsters) to trigger a pity drop, varying to less according to monster strength.&lt;br /&gt;
&lt;br /&gt;
==='''&amp;lt;u&amp;gt;Crafting&amp;lt;/u&amp;gt;'''===&lt;br /&gt;
Special equipment can be crafted using dropped enchanted materials. They can be crafted on the east wing of the castle.&lt;br /&gt;
&lt;br /&gt;
*Items crafted have no mods but are ready to be modded,&lt;br /&gt;
*Weapons may have a high number of slots or decent bonuses, but they mostly lose to high end dungeons and instance drops.&lt;br /&gt;
*All crafted items have a requisite base level 1, and some also have class restrictions.&lt;br /&gt;
*Crafting materials can also be sold for 2,000z.&lt;br /&gt;
*It's a good idea to have some of those items crafted to fill any empty slots on early game or get specific bonuses on mid to late game.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==='''&amp;lt;u&amp;gt;Refining&amp;lt;/u&amp;gt;'''===&lt;br /&gt;
Refining equipments can be done in a variety of ways with different materials. Refining is done as usual on the refine NPC in each city (except on special currency ores).&lt;br /&gt;
&lt;br /&gt;
*All refine rates are improved. It's not hard to get to +9 with regular ores for example.&lt;br /&gt;
* It's '''IMPOSSIBLE''' to lose an item with upgrades. when it fails you might lose 1 refine depending on how you attempted to refine the item.&lt;br /&gt;
*Item description bonuses apply up to '''+30''' unless stated otherwise.&lt;br /&gt;
*Maximum upgrade level is +100, however, past +30 only atk/def bonuses apply.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Material&lt;br /&gt;
!General Use&lt;br /&gt;
!Observations&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
| Oridecon Elunium, Bradium and Carnium&lt;br /&gt;
| Regular ores with regular use and prices, can't be used on middle/low headgear, accessories, costumes and shadow gear.&lt;br /&gt;
|Cheapest and farmable option, good to try spam refining.&lt;br /&gt;
|Vanilla Drops&lt;br /&gt;
|-&lt;br /&gt;
|HD Oridecon, HD Elunium, HD Bradium and HD Carnium&lt;br /&gt;
|Stronger ores with higher success rate, instead of halving current refine level, only decreases by 1, can't be used on middle/low headgear, accessories, costumes and shadow gear.&lt;br /&gt;
|Commom rift treasure drops, good for high bonus items.&lt;br /&gt;
|Rift Treasure&lt;br /&gt;
|-&lt;br /&gt;
|Lesser Refine Stone&lt;br /&gt;
|100% chance to refine any item by +1 up to +10, works on any equipment/charm.&lt;br /&gt;
|Best used on shadow gear or costumes.&lt;br /&gt;
|Random Drops, Tier 3, Old Lady&lt;br /&gt;
|-&lt;br /&gt;
|Refine Stone&lt;br /&gt;
|100% chance to refine any item by +1 up to +30, works on any equipment/charm.&lt;br /&gt;
|Good for high risk refining&lt;br /&gt;
|Random Drops, Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|Greater Refine Stone&lt;br /&gt;
|100% chance to refine any item by +1 up to +100, works on any equipment/charm.&lt;br /&gt;
| Very rare, best saved for refining end-game items.&lt;br /&gt;
|Random Drops, Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Blacksmith Blessing&lt;br /&gt;
|Prevents refine failure, amount used increases with refine.&lt;br /&gt;
| Extra safe use for regular/HD ores.&lt;br /&gt;
|Rift Treasure, Fractured Coins.&lt;br /&gt;
|-&lt;br /&gt;
|Eternal Steel&lt;br /&gt;
|100% chance to refine any item by +1 up to +100, can be crafted.&lt;br /&gt;
| Costly but consistent refining option.&lt;br /&gt;
|Crafting on NPC of east wing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>Mtsplt</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Classes_Information&amp;diff=193</id>
		<title>Classes Information</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Classes_Information&amp;diff=193"/>
		<updated>2023-02-05T10:52:29Z</updated>

		<summary type="html">&lt;p&gt;Mtsplt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;Ragnarok Online: The Fractured Realms - ROTFR&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Classes Information==&lt;br /&gt;
&lt;br /&gt;
General information regarding classes gameplay, limitations and workaround to some features.&lt;br /&gt;
&lt;br /&gt;
ROTFR is the first server designed to enable different playstyles depending on your choices. You can use the dual class system to create different and special builds, there are many unique combinations with amazing potential and viability, even a meme build can work on the right hands! Check the [[Getting Started]] page for useful information!&lt;br /&gt;
&lt;br /&gt;
To unlock a sub class, you need to get any class to level 250 or higher then rebirth to a novice or high novice, you can then set any previous class as a sub class (or main class if your current class is lv250 or higher).&lt;br /&gt;
&lt;br /&gt;
*'''Super novice can be used as a sub-job but you may not get all skills from them! Any skill you would normally have in your skill list they will NOT give!'''&lt;br /&gt;
*If your subclass allows dual wielding (Assassin/Kagerou/Oboro) and you cant equip your 2nd weapon,''' travel to another map and try again''', sometimes it requires a data update to work.&lt;br /&gt;
*Don't forget to pick correctly between novice and high novice on your second rebirth, or you might be locked until Lv 250with the wrong variation (Genetic and Genetic Transcendent are different classes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''General Information:'''&lt;br /&gt;
*You can wear all items of your subclass, even class restricted gear, '''except weapons'''.&lt;br /&gt;
*You can only use weapons from your main class.&lt;br /&gt;
*You can dual wield if your sub job allows it.&lt;br /&gt;
*Most skills don't have weapon requirements, you can throw arrows with books or empty hands for example.&lt;br /&gt;
*Some catalysts and ammo required for skills are removed.&lt;br /&gt;
*You can use the Bio5 headgear of your sub job.&lt;br /&gt;
*Keep in mind buff synergies for sub class, like mystical amplify from warlock for arch bishop for massive holy damage for example.&lt;br /&gt;
*Variable Cast time for all skills changed from using (Dex*2 + Int*1) to using (Agi*2 + Dex*1)&lt;br /&gt;
*After cast delay reduction for all skills now use (Dex*2 + Agi*1)&lt;br /&gt;
*Magic can now miss and requires Hit just like Physical (it has a higher base hit chance than normal attacks)&lt;br /&gt;
''Note: The following list is incomplete. Many more skills have been nerfed/buffed''&lt;br /&gt;
&lt;br /&gt;
=== Swordsman Classes ===&lt;br /&gt;
*Rune Knight Sub class gives you a pet ferus for dragon skills&lt;br /&gt;
*Reduced damage and hit bonus from Dragon Breath&lt;br /&gt;
*Improved damage of Crusader's Shield Boomerang and Paladin's Shield Chain (Rapid Smiting)&lt;br /&gt;
&lt;br /&gt;
=== Archer Classes ===&lt;br /&gt;
*You can have a falcon or wolf if your subclass is a Ranger (wolf is invisible if it's your sub-job but it's still there)&lt;br /&gt;
*Reduced the damage buff of No Limits from +250% to +75%&lt;br /&gt;
*Bard/Dancer's Dances and Songs no longer have a weapon requirement, and do not block skill usage. You can use them like any other party buff.&lt;br /&gt;
&lt;br /&gt;
=== Magician Classes ===&lt;br /&gt;
*Frost diver, chain lightning cannot proc spell echo&lt;br /&gt;
*Improved Magician's Bolt skills to deal 150% per level&lt;br /&gt;
*Improved Sage and Wizard's Earth Spike to deal 300% per level&lt;br /&gt;
*Increased Sorcerer's Poison Buster and Varetyr Spear damage&lt;br /&gt;
*Improved Sorcerer's Spell Fist to last up to 30 attacks and 30 minutes at level 10.&lt;br /&gt;
&lt;br /&gt;
=== Merchant Classes ===&lt;br /&gt;
*Mastersmith's Upgrade Weapon when failing reduces refinement level of the weapon by 1 instead of destroying it, just like all other refinement NPCs&lt;br /&gt;
*Mechanic sub class gives you a pet mech for Madogear skills&lt;br /&gt;
*Mechanic's Front Slide and Back Slide do not consume madogear fuel&lt;br /&gt;
*Most Mechanic skills do not require their respective equipment to be equipped and only need them present in your inventory. The exceptions to this are Hover and Repair.&lt;br /&gt;
*Alchemist/Genetic skills that summon monsters cannot proc spell echo&lt;br /&gt;
*Alchemist, Biochemist, and Genetic skills require you to have the catalyst in your inventory, but do not consume them. Illusion Doping still consumes alcohol.&lt;br /&gt;
*Genetic's Spore Explosion detonates instantly, cooldown reduced from 5 seconds to 2 seconds, and is affected by vit in addition to int&lt;br /&gt;
*Genetic's Demonic Fire cannot proc multi-strike, but has shorter cooldown and have up to 3 active instances&lt;br /&gt;
*Genetic's Fire Expansion Lv5 no longer consumes Demonic Fire, but lower levels still consume Demonic Fire&lt;br /&gt;
&lt;br /&gt;
=== Thief Classes ===&lt;br /&gt;
*Bow Rogue skills are changed from archer skills for compatibility sake, you can use both archer and rogue's range passives to have 20 cells attack range (this may or may not be changed in the future)&lt;br /&gt;
*Rogue's sword mastery was changed to &amp;quot;all weapons mastery&amp;quot;&lt;br /&gt;
*Reduced the atk buff of Assassin Cross' Enchant Deadly Poison from +200% to +50%&lt;br /&gt;
*Guillotine Cross' Poisoning Weapon works with any weapon, but not bare handed&lt;br /&gt;
&lt;br /&gt;
=== Acolyte Classes ===&lt;br /&gt;
*Sanctuary cannot proc spell echo&lt;br /&gt;
*Greatly extended the duration of most Acolyte and Priest buffs&lt;br /&gt;
&lt;br /&gt;
=== Expanded Classes ===&lt;br /&gt;
*Kunai Splash and Kunai Throw do not consume Kunai and can be used without any Kunai in your inventory&lt;br /&gt;
*Reduced the equip atk buff of Kagerou/Oboro's Earth Charm from +15% per charm to +3% per charm&lt;br /&gt;
*Star Gladiator's Miracle may only activate if Star Gladiator is your main class&lt;br /&gt;
*Increased radius of Star Emperor's Solar Burst and Full Moon Kick&lt;br /&gt;
*Increased proc chance and range of Star Emperor's Starfall, it can now proc off of non-ranged, non-magic weapon skills&lt;br /&gt;
*Dorams can equip most rods&lt;br /&gt;
*Added Agi scaling to Doram's Catnip Meteor and Silvervine Stem Spear&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>Mtsplt</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Donation_Benefits&amp;diff=192</id>
		<title>Donation Benefits</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Donation_Benefits&amp;diff=192"/>
		<updated>2023-02-05T10:42:56Z</updated>

		<summary type="html">&lt;p&gt;Mtsplt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;Fractured Coins&amp;lt;/u&amp;gt; ==&lt;br /&gt;
Fractured Coins are the premium currency of the server, they can be reliably farmed or bought with donation points.&lt;br /&gt;
&lt;br /&gt;
*Any MVP has a low chance to drop them on kill.&lt;br /&gt;
*Rift MVPs have a moderate chance to drop one as well, up to '''30''' per week.&lt;br /&gt;
*Random drops from monsters at a low rate. Improved with rift monsters.&lt;br /&gt;
*They can be bought in sets of untradeable bags.&lt;br /&gt;
*Raid Boss chests and clears get more coins scaling with level.&lt;br /&gt;
*Vip players receive 1 coin per day 3 per week and 5 extra per month.&lt;br /&gt;
*Coins can be exchanged for items with the [[Random Items|Quartermaster]] or for increasing max training level with master Ken they can also be used to buy Enchanting Gems from Shady Dan.&lt;br /&gt;
*They are meant as an extra support to the server and can be farmed, keeping it fair.&lt;br /&gt;
&lt;br /&gt;
== VIP Token Benefits ==&lt;br /&gt;
VIP Token can be purchased from the Donation Shop NPC in Riftbound Castle West wing. It comes in 7-day, 15-day, 30-day, 365-day duration.&lt;br /&gt;
*Increases Experience by 50%&lt;br /&gt;
*Increased normal item drop rate by 50%&lt;br /&gt;
*Increased enchanted item drop rate by 50%&lt;br /&gt;
*Slightly improved minimum rolls on enchantments&lt;br /&gt;
*Reduced Zeny cost to train with Master Ken&lt;br /&gt;
*Daily, weekly and monthly login bonuses that include items such as Treasure Boxes (sold for 150k zeny ea), Old Card Albums, Mystic Blue/Purple Boxes (random food/crafted gear/costumes)&lt;br /&gt;
*Also will give one random Enchanted Item box that is equal to your highest level every week and an additional box every month that also lets your choose one enchantment on your item&lt;br /&gt;
*Increase character cap from 3 to 9&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>Mtsplt</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Raids&amp;diff=191</id>
		<title>Raids</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Raids&amp;diff=191"/>
		<updated>2023-02-05T10:42:25Z</updated>

		<summary type="html">&lt;p&gt;Mtsplt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;Overview&amp;lt;/u&amp;gt; ==&lt;br /&gt;
Raids are content meant to be tackled with a decent party, they work completely different from any other content in the game.&lt;br /&gt;
&lt;br /&gt;
*Can be re-entered as many times as possible on the time limit.&lt;br /&gt;
*Mobs work in groups, if you die to a group, the mobs reset to a fixed location and fully heal.&lt;br /&gt;
*Bosses may have specific mechanics or conditions, such as being immune to physical or magic damage.&lt;br /&gt;
*There is a Threat system, you can get increased threat with the corresponding [[Pendant, Charms, Stones|Stone]].&lt;br /&gt;
*You can't just rush to the final boss. They require exploration and understanding to be able to damage the boss.&lt;br /&gt;
*Weekly rewards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;Current Raids Available:&amp;lt;/u&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
===  '''&amp;lt;u&amp;gt;Baphomet's Castle (Lv700+) -Required for final pendant upgrade&amp;lt;/u&amp;gt;''' ===&lt;br /&gt;
*Explore the whole castle to uncover all secrets.&lt;br /&gt;
*Bring varied types of damage.&lt;br /&gt;
*Don't rush the boss, take your time and explore.&lt;br /&gt;
*Pay attention to any NPCs or dialog.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;Level range:&amp;lt;/u&amp;gt; ==&lt;br /&gt;
* The raid can be challenged with similar level players. Here is the table for raid level range.&lt;br /&gt;
* It is recommended that the level of each player is above the average level of the raid monsters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Minimum level of player&lt;br /&gt;
!Average level of the raid monsters&lt;br /&gt;
!Maximum level of player&lt;br /&gt;
|-&lt;br /&gt;
|600&lt;br /&gt;
|750&lt;br /&gt;
|850&lt;br /&gt;
|-&lt;br /&gt;
|800&lt;br /&gt;
|950&lt;br /&gt;
|1050&lt;br /&gt;
|-&lt;br /&gt;
|1000&lt;br /&gt;
|1400&lt;br /&gt;
|1500&lt;br /&gt;
|-&lt;br /&gt;
|1300&lt;br /&gt;
|1900&lt;br /&gt;
|2100&lt;br /&gt;
|-&lt;br /&gt;
|1900&lt;br /&gt;
|2700&lt;br /&gt;
|2900&lt;br /&gt;
|-&lt;br /&gt;
|2500&lt;br /&gt;
|3600&lt;br /&gt;
|3800&lt;br /&gt;
|-&lt;br /&gt;
|3300&lt;br /&gt;
|4500&lt;br /&gt;
|4800&lt;br /&gt;
|-&lt;br /&gt;
|4300&lt;br /&gt;
|5600&lt;br /&gt;
|5900&lt;br /&gt;
|-&lt;br /&gt;
|5300&lt;br /&gt;
|6700&lt;br /&gt;
|7000&lt;br /&gt;
|-&lt;br /&gt;
|6400&lt;br /&gt;
|7900&lt;br /&gt;
|8200&lt;br /&gt;
|-&lt;br /&gt;
|7800&lt;br /&gt;
|9000&lt;br /&gt;
|9300&lt;br /&gt;
|-&lt;br /&gt;
|8900&lt;br /&gt;
|10000&lt;br /&gt;
|9999&lt;br /&gt;
|-&lt;br /&gt;
|9900&lt;br /&gt;
|11100&lt;br /&gt;
|9999&lt;br /&gt;
|-&lt;br /&gt;
|9900&lt;br /&gt;
|12200&lt;br /&gt;
|9999&lt;br /&gt;
|-&lt;br /&gt;
|9900&lt;br /&gt;
|13300&lt;br /&gt;
|9999&lt;br /&gt;
|-&lt;br /&gt;
|9900&lt;br /&gt;
|14400&lt;br /&gt;
|9999&lt;br /&gt;
|-&lt;br /&gt;
|9900&lt;br /&gt;
|15500&lt;br /&gt;
|9999&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mtsplt</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Donation_Benefits&amp;diff=190</id>
		<title>Donation Benefits</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Donation_Benefits&amp;diff=190"/>
		<updated>2023-02-05T10:39:47Z</updated>

		<summary type="html">&lt;p&gt;Mtsplt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &amp;lt;u&amp;gt;Fractured Coins&amp;lt;/u&amp;gt; ==&lt;br /&gt;
Fractured Coins are the premium currency of the server, they can be reliably farmed or bought with donation points.&lt;br /&gt;
&lt;br /&gt;
*Any MVP has a low chance to drop them on kill.&lt;br /&gt;
*Rift MVPs have a moderate chance to drop one as well, up to '''30''' per week.&lt;br /&gt;
*Random drops from monsters at a low rate. Improved with rift monsters.&lt;br /&gt;
*They can be bought in sets of untradeable bags.&lt;br /&gt;
*Raid Boss chests and clears get more coins scaling with level.&lt;br /&gt;
*Vip players receive 1 coin per day 3 per week and 5 extra per month.&lt;br /&gt;
*Coins can be exchanged for items with the [[Random Items|Quartermaster]] or for increasing max training level with master Ken they can also be used to buy Enchanting Gems from Shady Dan.&lt;br /&gt;
*They are meant as an extra support to the server and can be farmed, keeping it fair.&lt;br /&gt;
&lt;br /&gt;
== VIP Token Benefits ==&lt;br /&gt;
VIP Token can be purchased from the Donation Shop NPC in Riftbound Castle West wing. It comes in 7-day, 15-day, 30-day, 365-day duration.&lt;br /&gt;
*Increases Experience by 50%&lt;br /&gt;
*Increased normal item drop rate by 50%&lt;br /&gt;
*Increased enchanted item drop rate by 50%&lt;br /&gt;
*Slightly improved minimum rolls on enchantments&lt;br /&gt;
*Reduced Zeny cost to train with Master Ken&lt;br /&gt;
*Daily, weekly and monthly login bonuses that include items such as Treasure Boxes (sold for 150k zeny ea), Old Card Albums, Mystic Blue/Purple Boxes (random food/crafted gear/costumes)&lt;br /&gt;
*Also will give one random Enchanted Item box that is equal to your highest level every week and an additional box every month that also lets your choose one enchantment on your item&lt;br /&gt;
*Increase character cap from 3 to 9&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>Mtsplt</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Donation_Benefits&amp;diff=189</id>
		<title>Donation Benefits</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Donation_Benefits&amp;diff=189"/>
		<updated>2023-02-05T10:39:02Z</updated>

		<summary type="html">&lt;p&gt;Mtsplt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;u&amp;gt;Fractured Coins&amp;lt;/u&amp;gt; ==&lt;br /&gt;
Fractured Coins are the premium currency of the server, they can be reliably farmed or bought with donation points.&lt;br /&gt;
&lt;br /&gt;
*Any MVP has a low chance to drop them on kill.&lt;br /&gt;
*Rift MVPs have a moderate chance to drop one as well, up to '''30''' per week.&lt;br /&gt;
*Random drops from monsters at a low rate. Improved with rift monsters.&lt;br /&gt;
*They can be bought in sets of untradeable bags.&lt;br /&gt;
*Raid Boss chests and clears get more coins scaling with level.&lt;br /&gt;
*Vip players receive 1 coin per day 3 per week and 5 extra per month.&lt;br /&gt;
*Coins can be exchanged for items with the [[Random Items|Quartermaster]] or for increasing max training level with master Ken they can also be used to buy Enchanting Gems from Shady Dan.&lt;br /&gt;
*They are meant as an extra support to the server and can be farmed, keeping it fair.&lt;br /&gt;
&lt;br /&gt;
== VIP Token Benefits ==&lt;br /&gt;
VIP Token can be purchased from the Donation Shop NPC in Riftbound Castle West wing. It comes in 7-day, 15-day, 30-day, 365-day duration.&lt;br /&gt;
*Increases Experience by 50%&lt;br /&gt;
*Increased normal item drop rate by 50%&lt;br /&gt;
*Increased enchanted item drop rate by 50%&lt;br /&gt;
*Slightly improved minimum rolls on enchantments&lt;br /&gt;
*Reduced Zeny cost to train with Master Ken&lt;br /&gt;
*Daily, weekly and monthly login bonuses that include items such as Treasure Boxes (sold for 150k zeny ea), Old Card Albums, Mystic Blue/Purple Boxes (random food/crafted gear/costumes)&lt;br /&gt;
*Also will give one random Enchanted Item box that is equal to your highest level every week and an additional box every month that also lets your choose one enchantment on your item&lt;br /&gt;
*Increase character cap from 3 to 9&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>Mtsplt</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Donation_Benefits&amp;diff=188</id>
		<title>Donation Benefits</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Donation_Benefits&amp;diff=188"/>
		<updated>2023-02-05T10:36:16Z</updated>

		<summary type="html">&lt;p&gt;Mtsplt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;u&amp;gt;Fractured Coins&amp;lt;/u&amp;gt; ==&lt;br /&gt;
Fractured Coins are the premium currency of the server, they can be reliably farmed or bought with donation points.&lt;br /&gt;
&lt;br /&gt;
*Any MVP has a low chance to drop them on kill.&lt;br /&gt;
*Rift MVPs have a moderate chance to drop one as well, up to '''30''' per week.&lt;br /&gt;
*Random drops from monsters at a low rate. Improved with rift monsters.&lt;br /&gt;
*They can be bought in sets of untradeable bags.&lt;br /&gt;
*Raid Boss chests and clears get more coins scaling with level.&lt;br /&gt;
*Vip players receive 1 coin per day 3 per week and 5 extra per month.&lt;br /&gt;
*Coins can be exchanged for items with the [[Random Items|Quartermaster]] or for increasing max training level with master Ken they can also be used to buy Enchanting Gems from Shady Dan.&lt;br /&gt;
*They are meant as an extra support to the server and can be farmed, keeping it fair.&lt;br /&gt;
&lt;br /&gt;
== VIP Token Benefits ==&lt;br /&gt;
*VIP Token can be purchased &lt;br /&gt;
*Increases Experience by 50%&lt;br /&gt;
*Increased normal item drop rate by 50%&lt;br /&gt;
*Increased enchanted item drop rate by 50%&lt;br /&gt;
*Slightly improved minimum rolls on enchantments&lt;br /&gt;
*Reduced Zeny cost to train with Master Ken&lt;br /&gt;
*Daily, weekly and monthly login bonuses that include items such as Treasure Boxes (sold for 150k zeny ea), Old Card Albums, Mystic Blue/Purple Boxes (random food/crafted gear/costumes)&lt;br /&gt;
*Also will give one random Enchanted Item box that is equal to your highest level every week and an additional box every month that also lets your choose one enchantment on your item&lt;br /&gt;
*Increase character cap from 3 to 9&lt;br /&gt;
[[Category:Premium]]&lt;/div&gt;</summary>
		<author><name>Mtsplt</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=File:Wisdomstone.png&amp;diff=187</id>
		<title>File:Wisdomstone.png</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=File:Wisdomstone.png&amp;diff=187"/>
		<updated>2023-02-05T01:26:13Z</updated>

		<summary type="html">&lt;p&gt;Mtsplt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mtsplt</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=File:Truthstone.png&amp;diff=186</id>
		<title>File:Truthstone.png</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=File:Truthstone.png&amp;diff=186"/>
		<updated>2023-02-05T01:25:55Z</updated>

		<summary type="html">&lt;p&gt;Mtsplt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mtsplt</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=File:Temporalstone.png&amp;diff=185</id>
		<title>File:Temporalstone.png</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=File:Temporalstone.png&amp;diff=185"/>
		<updated>2023-02-05T01:25:42Z</updated>

		<summary type="html">&lt;p&gt;Mtsplt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mtsplt</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=File:Spiritstone.png&amp;diff=184</id>
		<title>File:Spiritstone.png</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=File:Spiritstone.png&amp;diff=184"/>
		<updated>2023-02-05T01:25:16Z</updated>

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		<author><name>Mtsplt</name></author>
	</entry>
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		<id>https://www.rotfr.com/wiki/index.php?title=File:Forcestone.png&amp;diff=183</id>
		<title>File:Forcestone.png</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=File:Forcestone.png&amp;diff=183"/>
		<updated>2023-02-05T01:25:00Z</updated>

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		<author><name>Mtsplt</name></author>
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		<id>https://www.rotfr.com/wiki/index.php?title=File:Cosmicstone.png&amp;diff=182</id>
		<title>File:Cosmicstone.png</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=File:Cosmicstone.png&amp;diff=182"/>
		<updated>2023-02-05T01:24:44Z</updated>

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		<author><name>Mtsplt</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=File:Limitlessstonenpc.png&amp;diff=181</id>
		<title>File:Limitlessstonenpc.png</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=File:Limitlessstonenpc.png&amp;diff=181"/>
		<updated>2023-02-05T01:24:23Z</updated>

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		<author><name>Mtsplt</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=The_Riftbound_Castle&amp;diff=180</id>
		<title>The Riftbound Castle</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=The_Riftbound_Castle&amp;diff=180"/>
		<updated>2023-02-04T03:33:22Z</updated>

		<summary type="html">&lt;p&gt;Mtsplt: &lt;/p&gt;
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&lt;div&gt;__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Riftbound Castle is the main area where you can plan your adventures, talk to different NPCs, and upgrade your character in different ways. &lt;br /&gt;
&lt;br /&gt;
The Castle is divided in 4 Areas: &lt;br /&gt;
&lt;br /&gt;
*[[The Riftbound Castle#Outer Castle|Outer Castle]]&lt;br /&gt;
*[[The Riftbound Castle#Castle Main Hall|Main Hall]]&lt;br /&gt;
*[[The Riftbound Castle#Castle West Wing|West Wing]]&lt;br /&gt;
*[[The Riftbound Castle#Castle East Wing|East Wing]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Outer Castle'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
[[File:Riftbound_Castle.png|link=link=Special:FilePath/Gym.png|alt=|398x398px|right]]&lt;br /&gt;
The outside area of the castle, where adventures start. Low level monsters can be found around along with Anabelle. Since it's a beginner's area, there's absolutely nothing hidden in this area and no reason to explore or find anything hidden. At all.&lt;br /&gt;
&lt;br /&gt;
This is a good area to learn that anything higher than your level can, and will, hurt.&lt;br /&gt;
&lt;br /&gt;
*'''Helper Anabelle:''' Gives basic directions to new adventurers and also handles [[Pendant, Charms, Stones|Pendant]] upgrades, She also provides high level buffs if you get closer to her.&lt;br /&gt;
*'''Herkemer:''' An NPC out of reach that has no purpose and doesn't require the adventurer to find a hidden lever. Doesn't have any use.&lt;br /&gt;
&lt;br /&gt;
== '''Castle Main Hall''' ==&lt;br /&gt;
[[File:Main.png|link=link=Special:FilePath/Main_office_1st_floor.png|alt=|right|456x456px|Castle Main Hall]]&lt;br /&gt;
The Main hall of the castle has many useful NPCs you can interact with and also has a [[Warp Stone]] to warp to any unlocked stone. At first you only have access to Prontera and must manually unlock other places. It's recommended to use this Kafra as your main kafra for ease of access to everywhere else. &lt;br /&gt;
&lt;br /&gt;
*'''Job Master:''' Allows you to evolve, change or swap your [[job class and sub class]].&lt;br /&gt;
*'''Stat/Skill Reset:''' Allows distribution of high amounts of stats or reset of stats or skills.&lt;br /&gt;
*'''Helper Katrina:''' Heals and buffs with high level skills. Just get close to her.&lt;br /&gt;
*'''Castle Kafra:''' Allows saving, Acess to storage and buying extra storages.&lt;br /&gt;
*'''Stylist Jaina:''' Allows you to change hair style, hair color, clothes color and outfit.&lt;br /&gt;
*'''Tool Dealer:''' Sells multiple consumables, including skill catalysts.&lt;br /&gt;
*'''Rift Tracker Monica:''' Tracks the location of the [[Getting Started|Fractured Maps]] on the game. She also has a quest to give you a set of starting gear when you reach level 90.&lt;br /&gt;
*'''Rental Master:''' Enables rent of falcon, cart or mounts.&lt;br /&gt;
*'''Bob the Merchant:''' Sells items with slots and no mods, useful for basic gearing or swapping.&lt;br /&gt;
*'''[[Reward Systems|Card Trader]]:''' Allows trading cards for special albums with all kinds of cards.&lt;br /&gt;
*'''PVP Warper''': Sends you to a simple PVP  enabled map, beware the server is NOT balanced very well for PVP.&lt;br /&gt;
*'''Valkyrie Kara''': Can give you a lot of information about the server as well as help you track where you have got fractured coins for the week/day.&lt;br /&gt;
*'''Bulvar Getevik''': Gives a daily rift clear quest which has some nice rewards including a fractured coin!&lt;br /&gt;
*'''Gold Event Portals''': There's 2 portals that lead to events that occur every hour on the hour and half hour marks. There is also a permanent Gold Portal that leads to any active invasions of Rift Monsters on maps.&lt;br /&gt;
&lt;br /&gt;
== '''Castle West Wing''' ==&lt;br /&gt;
[[File:West.png|link=link=Special:FilePath/Treasury.png|alt=|right|350px]]&lt;br /&gt;
On the West Wing of the Riftbound Castle you can find different NPCs for special progression of your character&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Melissa:''' Allows you to buy Fractured Items and Specific Boxes, for more information check [[Random Items|Quarter Master]]. All items here have unique effects.&lt;br /&gt;
&lt;br /&gt;
*'''Donation Shop''': Where you can buy Fractured Coins, VIP tokens and Treasure Boxes (for Zeny).&lt;br /&gt;
&lt;br /&gt;
*'''Esmerelda''': The Fractured Item enhancer, allows you to add powerful enhancements to fractured items.&lt;br /&gt;
&lt;br /&gt;
*'''Master Ken:''' Increases your max level cap and gives some base stats, at the price of either zeny or [[Currency, Crafting and Refining|Fractured Coins]], the price increases after each use.&lt;br /&gt;
&lt;br /&gt;
*'''4 Elite Captains:''' The 4 captains of Rune Midgard give you quests to improve your [[Pendant, Charms, Stones|Pendant]].&lt;br /&gt;
&lt;br /&gt;
*'''Low Level Rifts and Entry to The Spire:''' This area contains the lowest level blue rifts as well as the entrance to [[The Spire of Infinity]].&lt;br /&gt;
&lt;br /&gt;
== '''Castle East Wing''' ==&lt;br /&gt;
[[File:East.png|link=link=Special:FilePath/StyleB.png|alt=|right|350px]]&lt;br /&gt;
The East Wing of the Riftbound Castle has many useful NPCs to improve and craft new useful items.&lt;br /&gt;
&lt;br /&gt;
*'''Madam Theibualt:''' Can craft Currency from dust, remove cards for free or trade different currency for others.&lt;br /&gt;
*'''Shady Dan:''' Creates [[Currency, Crafting and Refining|Enchant Crystals]] that can apply new enchants to start modding a item from scratch with many quality levels. Also sells Shadow Boxes and Costume Boxes which create account bound Shadow Gear and Costumes you can use.&lt;br /&gt;
*'''Alchemist Pezzletug:''' Upgrades an items Enchant Grade, which improves the effects of refining on all items as well as granting special bonuses on some items.&lt;br /&gt;
*'''Riftmaster Yobo''' ''':''' Allows you to craft or upgrade &amp;lt;s&amp;gt;Infinity&amp;lt;/s&amp;gt; Limitless [[Pendant, Charms, Stones|Stones]]. Also allows you to use Rift Charge you can obtain from finishing rifts to buy gems and materials.&lt;br /&gt;
*'''Master Artisan Ryan''' ''':''' Can craft items that can be used from Lv1 (or tier 2 versions that require level 500) and have a variety of slots and stats, for more information see [[Currency, Crafting and Refining|Crafting]].&lt;br /&gt;
*'''Master Artisan Ed:'''  Can refine your items and also use [[Currency, Crafting and Refining#Refining|Eternal Steel]], which has 100% success rate and can go up to +100.&lt;br /&gt;
*'''Master Artisan Leiborou:''' Can craft Eternal Steel to be used by Ed.&lt;br /&gt;
*'''Costume Exchanger Alina''': Can craft ANY costume that can drop in the game for a set of procedurally.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Getting Started]]&lt;br /&gt;
*Random Item Mods&lt;br /&gt;
*[[Random Items|Boxes and Random Items]]&lt;br /&gt;
*Fractured Coins and VIP&lt;br /&gt;
*[[Pendant, Charms, Stones|Pendant, Charms and Stones]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>Mtsplt</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Main_Page&amp;diff=179</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Main_Page&amp;diff=179"/>
		<updated>2023-02-04T03:00:32Z</updated>

		<summary type="html">&lt;p&gt;Mtsplt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable floatright&amp;quot;&lt;br /&gt;
!''Navigation Links''&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.rotfr.com/ Main Site]&lt;br /&gt;
|-&lt;br /&gt;
|[https://discord.com/invite/8mspTAkaRz Discord]&lt;br /&gt;
|-&lt;br /&gt;
|[[Getting Started|Starter Guide, Leveling and Mechanics]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Riftbound Castle]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Pendant, Charms, Stones]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Random Items|Drops, Boxes and Loot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Currency, Crafting and Refining|Currencies, Crafting and Refining]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Random Item Options]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Getting Started#Fractured Maps and Unstable Rifts|Fractured Maps and Unstable Rifts]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dungeons and Zones]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Exploration and Content|Dungeon Access]](WIP)&lt;br /&gt;
|-&lt;br /&gt;
|[[Raids]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Donation Benefits|Donation Benefits]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Classes Information]]&lt;br /&gt;
|-&lt;br /&gt;
|[[FAQ|FAQ]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Reward Systems]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Leveling Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Pandan Progression|Pandan Progression Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Illusion dungeons|Official Content Main Changes]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cute Pet System]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Spire of Infinity]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Banner.png|400px]]==&lt;br /&gt;
&lt;br /&gt;
==Main Features==&lt;br /&gt;
ROTFR is a mix between Ragnarok and Action RPGs like Diablo or Path of Exile.&lt;br /&gt;
&lt;br /&gt;
NEW PLAYER? '''CLICK [[Getting Started|&amp;lt;u&amp;gt;HERE&amp;lt;/u&amp;gt;]] AND LEARN THE BASICS! Or check the [[FAQ|&amp;lt;u&amp;gt;FAQ&amp;lt;/u&amp;gt;]]!'''&lt;br /&gt;
&lt;br /&gt;
A beginner [[Leveling Guide|&amp;lt;u&amp;gt;leveling guide&amp;lt;/u&amp;gt;]] is also available.&lt;br /&gt;
&lt;br /&gt;
You can also check out the [[Pandan Progression|&amp;lt;u&amp;gt;Pandan Progression guide&amp;lt;/u&amp;gt;.]]&lt;br /&gt;
&lt;br /&gt;
*Max Base Level 9999 / [[Classes Information|&amp;lt;u&amp;gt;Dual Class System&amp;lt;/u&amp;gt;]].&lt;br /&gt;
*Content/Monsters up to Lv15000+ with boosted drop rates and item bonuses.&lt;br /&gt;
*Unique Rates system according to level difference.&lt;br /&gt;
*[[Random Item Options|&amp;lt;u&amp;gt;Random Item Options&amp;lt;/u&amp;gt;]] according to item quality (based on monster level).&lt;br /&gt;
*Every item has mods, even shadow gear and costumes, and they can be transferred!&lt;br /&gt;
*[[Getting Started#Fractured Maps and Unstable Rifts|&amp;lt;u&amp;gt;Fractured Maps and Unstable Rifts&amp;lt;/u&amp;gt;]].&lt;br /&gt;
*Reward [[Random Items|&amp;lt;u&amp;gt;Boxes&amp;lt;/u&amp;gt;]] for special monster kills.&lt;br /&gt;
*Unique PoE Inspired [[Currency, Crafting and Refining|&amp;lt;u&amp;gt;Currency and Crafting System&amp;lt;/u&amp;gt;]].&lt;br /&gt;
*Multi Hit, Spell Echo, Double Damage and many more special attributes.&lt;br /&gt;
*[[Exploration and Content|Exploration and Instances]] unlocked with traveling and progression.&lt;br /&gt;
*An infinite dungeon called [[The Spire of Infinity|&amp;lt;u&amp;gt;The Spire of Infinity&amp;lt;/u&amp;gt;]] with Boss fights going up to level 30,000&lt;br /&gt;
*Main area: [[The Riftbound Castle|&amp;lt;u&amp;gt;Riftbound Castle&amp;lt;/u&amp;gt;]]&lt;br /&gt;
ROTFR is the first server designed to enable different playstyles depending on your choices. You can use the dual class system to create different and special builds, always have a challenge ahead with the high max level and constantly get surprised with special loot and items with fully customized modifiers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;code&amp;gt;'''Important''': This Wiki is not kept by the administration (Steve) of the server, but a community effort from the beta test players. Changes may apply and information may be changed without notice.&amp;lt;/code&amp;gt;'' &lt;br /&gt;
&lt;br /&gt;
[[Category:{{SITENAME}}]]&lt;/div&gt;</summary>
		<author><name>Mtsplt</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Classes_Information&amp;diff=178</id>
		<title>Classes Information</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Classes_Information&amp;diff=178"/>
		<updated>2023-02-04T02:45:29Z</updated>

		<summary type="html">&lt;p&gt;Mtsplt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;Ragnarok Online: The Fractured Realms - ROTFR&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Classes Information==&lt;br /&gt;
&lt;br /&gt;
General information regarding classes gameplay, limitations and workaround to some features.&lt;br /&gt;
&lt;br /&gt;
ROTFR is the first server designed to enable different playstyles depending on your choices. You can use the dual class system to create different and special builds, there are many unique combinations with amazing potential and viability, even a meme build can work on the right hands! Check the [[Getting Started]] page for useful information!&lt;br /&gt;
&lt;br /&gt;
To unlock a sub class, you need to get any class to level 250 or higher then rebirth to a novice or high novice, you can then set any previous class as a sub class (or main class if your current class is lv250 or higher).&lt;br /&gt;
&lt;br /&gt;
*'''Super novice can be used as a sub-job but you may not get all skills from them! Any skill you would normally have in your skill list they will NOT give!'''&lt;br /&gt;
*If your subclass allows dual wielding (Assassin/Kagerou/Oboro) and you cant equip your 2nd weapon,''' travel to another map and try again''', sometimes it requires a data update to work.&lt;br /&gt;
*Don't forget to pick correctly between novice and high novice on your second rebirth, or you might be locked until Lv 250with the wrong variation (Genetic and Genetic Transcendent are different classes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''General Information:'''&lt;br /&gt;
*You can wear all items of your subclass, even class restricted gear, '''except weapons'''.&lt;br /&gt;
*You can only use weapons from your main class.&lt;br /&gt;
*You can dual wield if your sub job allows it.&lt;br /&gt;
*Most skills don't have weapon requirements, you can throw arrows with books or empty hands for example.&lt;br /&gt;
*Some catalysts and ammo required for skills are removed.&lt;br /&gt;
*You can use the Bio5 headgear of your sub job.&lt;br /&gt;
*Keep in mind buff synergies for sub class, like mystical amplify from warlock for arch bishop for massive holy damage for example.&lt;br /&gt;
*Variable Cast time for all skills changed from using (Dex*2 + Int*1) to using (Agi*2 + Dex*1)&lt;br /&gt;
*After cast delay reduction for all skills now use (Dex*2 + Agi*1)&lt;br /&gt;
*Magic can now miss and requires Hit just like Physical (it has a higher base hit chance than normal attacks)&lt;br /&gt;
''Note: The following list is incomplete. Many more skills have been nerfed/buffed''&lt;br /&gt;
&lt;br /&gt;
=== Swordsman Classes ===&lt;br /&gt;
*Rune Knight Sub class gives you a pet ferus for dragon skills&lt;br /&gt;
*Reduced damage and hit bonus from Dragon Breath&lt;br /&gt;
*Improved damage of Crusader's Shield Boomerang and Paladin's Shield Chain (Rapid Smiting)&lt;br /&gt;
&lt;br /&gt;
=== Archer Classes ===&lt;br /&gt;
*You can have a falcon or wolf if your subclass is a Ranger (wolf is invisible if it's your sub-job but it's still there)&lt;br /&gt;
*Reduced the damage buff of No Limits from +250% to +75%&lt;br /&gt;
*Bard/Dancer's Dances and Songs no longer have a weapon requirement, and do not block skill usage. You can use them like any other party buff.&lt;br /&gt;
&lt;br /&gt;
=== Magician Classes ===&lt;br /&gt;
*Frost diver, chain lightning cannot proc spell echo&lt;br /&gt;
*Improved Magician's Bolt skills to deal 150% per level&lt;br /&gt;
*Improved Sage and Wizard's Earth Spike to deal 300% per level&lt;br /&gt;
*Increased Sorcerer's Poison Buster and Varetyr Spear damage&lt;br /&gt;
*Improved Sorcerer's Spell Fist to last up to 30 attacks and 30 minutes at level 10.&lt;br /&gt;
&lt;br /&gt;
=== Merchant Classes ===&lt;br /&gt;
*Mastersmith's Upgrade Weapon when failing reduces refinement level of the weapon by 1 instead of destroying it, just like all other refinement NPCs&lt;br /&gt;
*Mechanic sub class gives you a pet mech for Madogear skills&lt;br /&gt;
*Mechanic's Front Slide and Back Slide do not consume madogear fuel&lt;br /&gt;
*Most Mechanic skills do not require their respective equipment to be equipped and only need them present in your inventory. The exceptions to this are Hover and Repair.&lt;br /&gt;
*Alchemist/Genetic skills that summon monsters cannot proc spell echo&lt;br /&gt;
*Alchemist, Biochemist, and Genetic skills require you to have the catalyst in your inventory, but do not consume them. Illusion Doping still consumes alcohol.&lt;br /&gt;
*Genetic's Spore Explosion detonates instantly, cooldown reduced from 5 seconds to 2 seconds, and is affected by vit in addition to int&lt;br /&gt;
*Genetic's Demonic Fire cannot proc multi-strike, but has shorter cooldown and have up to 3 active instances&lt;br /&gt;
*Genetic's Fire Expansion Lv5 no longer consumes Demonic Fire, but lower levels still consume Demonic Fire&lt;br /&gt;
&lt;br /&gt;
=== Thief Classes ===&lt;br /&gt;
*Bow Rogue skills are changed from archer skills for compatibility sake, you can use both archer and rogue's range passives to have 20 cells attack range (this may or may not be changed in the future)&lt;br /&gt;
*Rogue's sword mastery was changed to &amp;quot;all weapons mastery&amp;quot;&lt;br /&gt;
*Reduced the atk buff of Assassin Cross' Enchant Deadly Poison from +200% to +50%&lt;br /&gt;
*Guillotine Cross' Poisoning Weapon works with any weapon, but not bare handed&lt;br /&gt;
&lt;br /&gt;
=== Acolyte Classes ===&lt;br /&gt;
*Sanctuary cannot proc spell echo&lt;br /&gt;
*Greatly extended the duration of most Acolyte and Priest buffs&lt;br /&gt;
&lt;br /&gt;
=== Expanded Classes ===&lt;br /&gt;
*Kunai Splash and Kunai Throw do not consume Kunai and can be used without any Kunai in your inventory&lt;br /&gt;
*Reduced the equip atk buff of Kagerou/Oboro's Earth Charm from +15% per charm to +3% per charm&lt;br /&gt;
*Star Gladiator's Miracle may only activate if Star Gladiator is your main class&lt;br /&gt;
*Increased radius of Star Emperor's Solar Burst and Full Moon Kick&lt;br /&gt;
*Increased proc chance and range of Star Emperor's Starfall, it can now proc off of non-ranged, non-magic weapon skills&lt;br /&gt;
*Dorams can equip most rods&lt;br /&gt;
*Added Agi scaling to Doram's Catnip Meteor and Silvervine Stem Spear&lt;/div&gt;</summary>
		<author><name>Mtsplt</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Classes_Information&amp;diff=177</id>
		<title>Classes Information</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Classes_Information&amp;diff=177"/>
		<updated>2023-02-04T02:40:22Z</updated>

		<summary type="html">&lt;p&gt;Mtsplt: /* Classes Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align: center; font-size: x-large; padding: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
==Ragnarok Online: The Fractured Realms - ROTFR==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Classes Information==&lt;br /&gt;
&lt;br /&gt;
General information regarding classes gameplay, limitations and workaround to some features.&lt;br /&gt;
&lt;br /&gt;
ROTFR is the first server designed to enable different playstyles depending on your choices. You can use the dual class system to create different and special builds, there are many unique combinations with amazing potential and viability, even a meme build can work on the right hands! Check the [[Getting Started]] page for useful information!&lt;br /&gt;
&lt;br /&gt;
To unlock a sub class, you need to get any class to level 250 or higher then rebirth to a novice or high novice, you can then set any previous class as a sub class (or main class if your current class is lv250 or higher).&lt;br /&gt;
&lt;br /&gt;
*'''Super novice can be used as a sub-job but you may not get all skills from them! Any skill you would normally have in your skill list they will NOT give!'''&lt;br /&gt;
*If your subclass allows dual wielding (Assassin/Kagerou/Oboro) and you cant equip your 2nd weapon,''' travel to another map and try again''', sometimes it requires a data update to work.&lt;br /&gt;
*Don't forget to pick correctly between novice and high novice on your second rebirth, or you might be locked until Lv 250with the wrong variation (Genetic and Genetic Transcendent are different classes).&lt;br /&gt;
&lt;br /&gt;
=== General Information: ===&lt;br /&gt;
*You can wear all items of your subclass, even class restricted gear, '''except weapons'''.&lt;br /&gt;
*You can only use weapons from your main class.&lt;br /&gt;
*You can dual wield if your sub job allows it.&lt;br /&gt;
*Most skills don't have weapon requirements, you can throw arrows with books or empty hands for example.&lt;br /&gt;
*Some catalysts and ammo required for skills are removed.&lt;br /&gt;
*You can use the Bio5 headgear of your sub job.&lt;br /&gt;
*Keep in mind buff synergies for sub class, like mystical amplify from warlock for arch bishop for massive holy damage for example.&lt;br /&gt;
*Variable Cast time for all skills changed from using (Dex*2 + Int*1) to using (Agi*2 + Dex*1)&lt;br /&gt;
*After cast delay reduction for all skills now use (Dex*2 + Agi*1)&lt;br /&gt;
*Magic can now miss and requires Hit just like Physical (it has a higher base hit chance than normal attacks)&lt;br /&gt;
&lt;br /&gt;
===''Note: The following list is incomplete. Many more skills have been nerfed/buffed''===&lt;br /&gt;
&lt;br /&gt;
=== Swordsman Classes ===&lt;br /&gt;
*Rune Knight Sub class gives you a pet ferus for dragon skills&lt;br /&gt;
*Reduced damage and hit bonus from Dragon Breath&lt;br /&gt;
*Improved damage of Crusader's Shield Boomerang and Paladin's Shield Chain (Rapid Smiting)&lt;br /&gt;
&lt;br /&gt;
=== Archer Classes ===&lt;br /&gt;
*You can have a falcon or wolf if your subclass is a Ranger (wolf is invisible if it's your sub-job but it's still there)&lt;br /&gt;
*Reduced the damage buff of No Limits from +250% to +75%&lt;br /&gt;
*Bard/Dancer's Dances and Songs no longer have a weapon requirement, and do not block skill usage. You can use them like any other party buff.&lt;br /&gt;
&lt;br /&gt;
=== Magician Classes ===&lt;br /&gt;
*Frost diver, chain lightning cannot proc spell echo&lt;br /&gt;
*Improved Magician's Bolt skills to deal 150% per level&lt;br /&gt;
*Improved Sage and Wizard's Earth Spike to deal 300% per level&lt;br /&gt;
*Increased Sorcerer's Poison Buster and Varetyr Spear damage&lt;br /&gt;
*Improved Sorcerer's Spell Fist to last up to 30 attacks and 30 minutes at level 10.&lt;br /&gt;
&lt;br /&gt;
=== Merchant Classes ===&lt;br /&gt;
*Mastersmith's Upgrade Weapon when failing reduces refinement level of the weapon by 1 instead of destroying it, just like all other refinement NPCs&lt;br /&gt;
*Mechanic sub class gives you a pet mech for Madogear skills&lt;br /&gt;
*Mechanic's Front Slide and Back Slide do not consume madogear fuel&lt;br /&gt;
*Most Mechanic skills do not require their respective equipment to be equipped and only need them present in your inventory. The exceptions to this are Hover and Repair.&lt;br /&gt;
*Alchemist/Genetic skills that summon monsters cannot proc spell echo&lt;br /&gt;
*Alchemist, Biochemist, and Genetic skills require you to have the catalyst in your inventory, but do not consume them. Illusion Doping still consumes alcohol.&lt;br /&gt;
*Genetic's Spore Explosion detonates instantly, cooldown reduced from 5 seconds to 2 seconds, and is affected by vit in addition to int&lt;br /&gt;
*Genetic's Demonic Fire cannot proc multi-strike, but has shorter cooldown and have up to 3 active instances&lt;br /&gt;
*Genetic's Fire Expansion Lv5 no longer consumes Demonic Fire, but lower levels still consume Demonic Fire&lt;br /&gt;
&lt;br /&gt;
=== Thief Classes ===&lt;br /&gt;
*Bow Rogue skills are changed from archer skills for compatibility sake, you can use both archer and rogue's range passives to have 20 cells attack range (this may or may not be changed in the future)&lt;br /&gt;
*Rogue's sword mastery was changed to &amp;quot;all weapons mastery&amp;quot;&lt;br /&gt;
*Reduced the atk buff of Assassin Cross' Enchant Deadly Poison from +200% to +50%&lt;br /&gt;
*Guillotine Cross' Poisoning Weapon works with any weapon, but not bare handed&lt;br /&gt;
&lt;br /&gt;
=== Acolyte Classes ===&lt;br /&gt;
*Sanctuary cannot proc spell echo&lt;br /&gt;
*Greatly extended the duration of most Acolyte and Priest buffs&lt;br /&gt;
&lt;br /&gt;
=== Expanded Classes ===&lt;br /&gt;
*Kunai Splash and Kunai Throw do not consume Kunai and can be used without any Kunai in your inventory&lt;br /&gt;
*Reduced the equip atk buff of Kagerou/Oboro's Earth Charm from +15% per charm to +3% per charm&lt;br /&gt;
*Star Gladiator's Miracle may only activate if Star Gladiator is your main class&lt;br /&gt;
*Increased radius of Star Emperor's Solar Burst and Full Moon Kick&lt;br /&gt;
*Increased proc chance and range of Star Emperor's Starfall, it can now proc off of non-ranged, non-magic weapon skills&lt;br /&gt;
*Dorams can equip most rods&lt;br /&gt;
*Added Agi scaling to Doram's Catnip Meteor and Silvervine Stem Spear&lt;/div&gt;</summary>
		<author><name>Mtsplt</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=The_Riftbound_Castle&amp;diff=176</id>
		<title>The Riftbound Castle</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=The_Riftbound_Castle&amp;diff=176"/>
		<updated>2023-02-04T02:33:55Z</updated>

		<summary type="html">&lt;p&gt;Mtsplt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
The Riftbound Castle is the main area where you can plan your adventures, talk to different NPCs, and upgrade your character in different ways. &lt;br /&gt;
&lt;br /&gt;
The Castle is divided in 4 Areas: &lt;br /&gt;
&lt;br /&gt;
*[[The Riftbound Castle#Outer Castle|Outer Castle]]&lt;br /&gt;
*[[The Riftbound Castle#Castle Main Hall|Main Hall]]&lt;br /&gt;
*[[The Riftbound Castle#Castle West Wing|West Wing]]&lt;br /&gt;
*[[The Riftbound Castle#Castle East Wing|East Wing]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Outer Castle'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
[[File:Riftbound_Castle.png|link=link=Special:FilePath/Gym.png|alt=|398x398px|right]]&lt;br /&gt;
The outside area of the castle, where adventures start. Low level monsters can be found around along with Anabelle. Since it's a beginner's area, there's absolutely nothing hidden in this area and no reason to explore or find anything hidden. At all.&lt;br /&gt;
&lt;br /&gt;
This is a good area to learn that anything higher than your level can, and will, hurt.&lt;br /&gt;
&lt;br /&gt;
*'''Helper Anabelle:''' Gives basic directions to new adventurers and also handles [[Pendant, Charms, Stones|Pendant]] upgrades, She also provides high level buffs if you get closer to her.&lt;br /&gt;
*'''Herkemer:''' An NPC out of reach that has no purpose and doesn't require the adventurer to find a hidden lever. Doesn't have any use.&lt;br /&gt;
&lt;br /&gt;
== '''Castle Main Hall''' ==&lt;br /&gt;
[[File:Main.png|link=link=Special:FilePath/Main_office_1st_floor.png|alt=|right|456x456px|Castle Main Hall]]&lt;br /&gt;
The Main hall of the castle has many useful NPCs you can interact with and also has a [[Warp Stone]] to warp to any unlocked stone. At first you only have access to Prontera and must manually unlock other places. It's recommended to use this Kafra as your main kafra for ease of access to everywhere else. &lt;br /&gt;
&lt;br /&gt;
*'''Job Master:''' Allows you to evolve, change or swap your [[job class and sub class]].&lt;br /&gt;
*'''Stat/Skill Reset:''' Allows distribution of high amounts of stats or reset of stats or skills.&lt;br /&gt;
*'''Helper Katrina:''' Heals and buffs with high level skills. Just get close to her.&lt;br /&gt;
*'''Castle Kafra:''' Allows saving, Acess to storage and buying extra storages.&lt;br /&gt;
*'''Stylist Jaina:''' Allows you to change hair style, hair color, clothes color and outfit.&lt;br /&gt;
*'''Tool Dealer:''' Sells multiple consumables, including skill catalysts.&lt;br /&gt;
*'''Rift Tracker Monica:''' Tracks the location of the [[Getting Started|Fractured Maps]] on the game. She also has a quest to give you a set of starting gear when you reach level 90.&lt;br /&gt;
*'''Rental Master:''' Enables rent of falcon, cart or mounts.&lt;br /&gt;
*'''Bob the Merchant:''' Sells items with slots and no mods, useful for basic gearing or swapping.&lt;br /&gt;
*'''[[Reward Systems|Card Trader]]:''' Allows trading cards for special albums with all kinds of cards.&lt;br /&gt;
*'''PVP Warper''': Sends you to a simple PVP  enabled map, beware the server is NOT balanced very well for PVP.&lt;br /&gt;
*'''Valkyrie Kara''': Can give you a lot of information about the server as well as help you track where you have got fractured coins for the week/day.&lt;br /&gt;
*'''Bulvar Getevik''': Gives a daily rift clear quest which has some nice rewards including a fractured coin!&lt;br /&gt;
*'''Gold Event Portals''': There's 2 portals that lead to events that occur every hour on the hour and half hour marks. There is also a permanent Gold Portal that leads to any active invasions of Rift Monsters on maps.&lt;br /&gt;
&lt;br /&gt;
== '''Castle West Wing''' ==&lt;br /&gt;
[[File:West.png|link=link=Special:FilePath/Treasury.png|alt=|right|350px]]&lt;br /&gt;
On the West Wing of the Riftbound Castle you can find different NPCs for special progression of your character&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Melissa:''' Allows you to buy Fractured Items and Specific Boxes, for more information check [[Random Items|Quarter Master]]. All items here have unique effects.&lt;br /&gt;
&lt;br /&gt;
*'''Donation Shop''': Where you can buy Fractured Coins, VIP tokens and Treasure Boxes (for Zeny).&lt;br /&gt;
&lt;br /&gt;
*'''Esmerelda''': The Fractured Item enhancer, allows you to add powerful enhancements to fractured items.&lt;br /&gt;
&lt;br /&gt;
*'''Master Ken:''' Increases your max level cap and gives some base stats, at the price of either zeny or [[Currency, Crafting and Refining|Fractured Coins]], the price increases after each use.&lt;br /&gt;
&lt;br /&gt;
*'''4 Elite Captains:''' The 4 captains of Rune Midgard give you quests to improve your [[Pendant, Charms, Stones|Pendant]].&lt;br /&gt;
&lt;br /&gt;
*'''Low Level Rifts and Entry to The Spire:''' This area contains the lowest level blue rifts as well as the entrance to [[The Spire of Infinity]].&lt;br /&gt;
&lt;br /&gt;
== '''Castle East Wing''' ==&lt;br /&gt;
[[File:East.png|link=link=Special:FilePath/StyleB.png|alt=|right|350px]]&lt;br /&gt;
The East Wing of the Riftbound Castle has many useful NPCs to improve and craft new useful items.&lt;br /&gt;
&lt;br /&gt;
*'''Madam Theibualt:''' Can craft Currency from dust, remove cards for free or trade different currency for others.&lt;br /&gt;
*'''Shady Dan:''' Creates [[Currency, Crafting and Refining|Enchant Crystals]] that can apply new enchants to start modding a item from scratch with many quality levels. Also sells Shadow Boxes and Costume Boxes which create account bound Shadow Gear and Costumes you can use.&lt;br /&gt;
*'''Alchemist Pezzletug:''' Upgrades an items Enchant Grade, which improves the effects of refining on all items as well as granting special bonuses on some items.&lt;br /&gt;
*'''Riftmaster Yobo''' ''':''' Allows you to craft or upgrade &amp;lt;s&amp;gt;Infinity&amp;lt;/s&amp;gt; Limitless [[Pendant, Charms, Stones|Stones]]. Also allows you to use Rift Charge you can obtain from finishing rifts to buy gems and materials.&lt;br /&gt;
*'''Master Artisan Ryan''' ''':''' Can craft items that can be used from Lv1 (or tier 2 versions that require level 500) and have a variety of slots and stats, for more information see [[Currency, Crafting and Refining|Crafting]].&lt;br /&gt;
*'''Master Artisan Ed:'''  Can refine your items and also use [[Currency, Crafting and Refining#Refining|Eternal Steel]], which has 100% success rate and can go up to +100.&lt;br /&gt;
*'''Master Artisan Leiborou:''' Can craft Eternal Steel to be used by Ed.&lt;br /&gt;
*'''Costume Exchanger Alina''': Can craft ANY costume that can drop in the game for a set of procedurally.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Getting Started]]&lt;br /&gt;
*Random Item Mods&lt;br /&gt;
*[[Random Items|Boxes and Random Items]]&lt;br /&gt;
*Fractured Coins and VIP&lt;br /&gt;
*[[Pendant, Charms, Stones|Pendant, Charms and Stones]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>Mtsplt</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Pandan_Progression&amp;diff=175</id>
		<title>Pandan Progression</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Pandan_Progression&amp;diff=175"/>
		<updated>2023-02-04T02:25:49Z</updated>

		<summary type="html">&lt;p&gt;Mtsplt: /* Pendant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prelimenaries ==&lt;br /&gt;
&lt;br /&gt;
* Save all the Gems, Mystical Dusts, and Fracture Coins you get.&lt;br /&gt;
* Disenchant unwanted gears (Etc. Skill).&lt;br /&gt;
* Put your desired Charms in your inventory's favorite tab (Only one copy of a certain Charm will have any effects).&lt;br /&gt;
* Save Aquamarine, Topaz, Amethyst, Amber, Steel, Elunium, Oridecon, Etherite Ore, and Enchanted Materials.&lt;br /&gt;
* Sell unwanted cards to the card trader.&lt;br /&gt;
* Join Bombring and Monster Hunt.&lt;br /&gt;
* Join available leveling parties (500 level gap for exp share).&lt;br /&gt;
* You get a set of newbie gear that can last you quite a long time when you first log in.&lt;br /&gt;
* You also get a newbie box (You get this on any char but each level of the box can only be opened once per account) if you open it on one character then delete that character and make another you won't get anything for opening the first box (but the next box you still can).&lt;br /&gt;
* At level 90 you can get a new set of gear (from Monica in the castle) that are almost all able to be upgraded by Master Smith Ryan. You will also get some materials to upgrade at least a few pieces. This is a great way to get started.&lt;br /&gt;
* Make sure to upgrade your weapons refine rate as high as you can, (you can't break it from refining just lose refine levels on failure).&lt;br /&gt;
* Use exp boosting gears (Titan Helm, Poring Sunglasses, Ring Balloons/Happy Balloon/Bubble Gum, Angel Poring Boots, Valkyrie Ring, Shiny Santa Poring Hat, Novice/Advanced/Experience Shadow Shield, Novice/Advanced Shadow Shoes).&lt;br /&gt;
* When you reach your cap, either pay zeny for Master Ken Training, Rebirth - Sacrifice levels for Soul Power, or kill MVPs and Champion mobs (once each monster).&lt;br /&gt;
* Sell Gems to other players if you are in need of zeny for training.&lt;br /&gt;
&lt;br /&gt;
== Progression ==&lt;br /&gt;
The number in parenthesis is the level of the mobs in that map. Scan the maps that are close to your level. Always try if you can efficiently kill the mobs in maps higher level than yours first. Go to the map below its level if you are unable to until you reach the map you efficiently kill.&lt;br /&gt;
&lt;br /&gt;
* (1) Spawn&lt;br /&gt;
* (1) South Prontera Field (prt_fild08)&lt;br /&gt;
* (15) Rocker Field (prt_fild07)&lt;br /&gt;
* (38) Coco Geffen Field (gef_field02)&lt;br /&gt;
* (44) Orc Village(gef_fild10) &lt;br /&gt;
* (50) Orc Dungeon F1 (orcsdun01) &lt;br /&gt;
* (60) Orc Dungeon F2 (orcsdun02)&lt;br /&gt;
* (79) Sky Petite Geffen Field (gef_fild08) &lt;br /&gt;
* (86) Petite Geffen Field (gef_fild06)&lt;br /&gt;
* (89) Glastheim Underground Prison B1 (gl_prison)&lt;br /&gt;
*(90) Get your new gear set in the castle from Monica and take it to MAster Artisan Ryan to upgrade it.&lt;br /&gt;
* (100) Glastheim Underground Prison B2 (gl_prison1)&lt;br /&gt;
*(!) Upgrade your Pendant then talk to the Guards again&lt;br /&gt;
*(!) Talk to the Master Artisan and craft Enchanted Gears&lt;br /&gt;
* (110) Goblin Village Red Rift (gef_fild11)&lt;br /&gt;
* (150) Payon Dungeon F4 Red Rift (pay_dun03)&lt;br /&gt;
* (200) Ant Hell Dungeon F1 Red Rift (anthell01)&lt;br /&gt;
*(250) Get a Sub-Job&lt;br /&gt;
* (250) Prontera Culvert F4 Red Rift (prt_sewb4) Culvert Quest is needed&lt;br /&gt;
* (260) Orc Village Up Right Blue Rift (gef_fild01)&lt;br /&gt;
* (280) Morroc Right Down Blue Rift (moc_fild11)&lt;br /&gt;
* (300) Morroc Down Down Blue Rift (moc_fild18)&lt;br /&gt;
* (320) Alberta Left Down Blue Rift (pay_fild06)&lt;br /&gt;
* (340) Payon Right Blue Rift (pay_fild08)&lt;br /&gt;
*(!) Be sure to upgrade your Pendant and talk to the Guards again&lt;br /&gt;
*(!) Get a Limitless Stone&lt;br /&gt;
* (350) Toy Factory 2F Red Rift (xmas_dun02)&lt;br /&gt;
* (350) Beach Dungeon West Red Rift (beach_dun)&lt;br /&gt;
* (380) Prontera Right Up Blue Rift (prt_fild02)&lt;br /&gt;
* (420) Geffen Left Up Blue Rift (gef_fild05)&lt;br /&gt;
* (540) Prontera Culvert 4 Blue Rift (prt_sewb4)&lt;br /&gt;
* (600) Morroc Down Left / Outside Anthell Blue Rift (cmd_fild08)&lt;br /&gt;
* (700) Glastheim Castle F1 Red Rift (gl_cas01)&lt;br /&gt;
*(!) You are now eligible to do the Baphomet Raid&lt;br /&gt;
* (720) Sunken Ship Blue Rift (treasure01)&lt;br /&gt;
* (860) Orc Village Blue Rift (gef_fild10)&lt;br /&gt;
* (1000) Orc Dungeon Blue Rift (orcsdun01)&lt;br /&gt;
* (1120) Payon Right Down Right Blue Rift (pay_fild10)&lt;br /&gt;
* (1260) Labyrinth Forest Blue Rift (prt_maze01)&lt;br /&gt;
* (1360) Morroc Down Right Right Right Blue Rift (moc_fild14)&lt;br /&gt;
* (1400) Mistress Map Blue Rift (mjolnir_04)&lt;br /&gt;
* (1500) Geffen Dungeon F3 Red Rift (gef_dun02)&lt;br /&gt;
* (1560) Sphinx Blue Rift (in_sphinx)&lt;br /&gt;
* (1860) Clock Tower B1 Blue Rift (alde_dun01)&lt;br /&gt;
*(!) Forge the Limitless Gauntlet&lt;br /&gt;
* (2000) Turtle Dungeon 4 Red Rift (tur_dun04)&lt;br /&gt;
*(!!!) At this point, the scaling of some enchantments on gears starts to diminish. This is the best time to create you base gears (Fracture, Illusion, Odin Past, Bio 5, Ein3, Abyss4, etc.). After gathering your base gears, farm Enchanted Equipments with the right enchants for your build and transfer the enchants to your base gear by using Absorption Gems. These gears can carry you till the end game. Just upgrade their quality and enchants by the use of Absorption Gems from time to time if you feel like you need more stats.&lt;br /&gt;
* (2200) Turtle Island Blue Rift (tur_dun01)&lt;br /&gt;
* (2300) Turtle Island 3 Blue Rift (tur_dun03)&lt;br /&gt;
* (2560) Turtle Island 4 Blue Rift (tur_dun04)&lt;br /&gt;
* (2660) Hugel Field F7 Blue Rift (hu_fild07)&lt;br /&gt;
* (2740) Veins Up Up Blue Rift (ve_fild04)&lt;br /&gt;
* (2800~) Ice Dungeon 2F/3F Blue Rift (ice_dun02/03)&lt;br /&gt;
* (2920) Veins Up Up Left Blue Rift (ve_fild03)&lt;br /&gt;
* (2950) Magma Dungeon F1 Red Rift (mag_dun01)&lt;br /&gt;
* (3100) Nameless Island Blue Rift (nameless_n)&lt;br /&gt;
* (3300) Rachel Sanctuary F1 Blue Rift (ra_san01)&lt;br /&gt;
* (3500) Cursed Abbey Dungeon F1 Blue Rift (abbey01)&lt;br /&gt;
* (3600) Biolabs F2 Red Rift (lhz_dun02)&lt;br /&gt;
* (3900) Thanatos Tower Red Rift (tha_t01 )&lt;br /&gt;
* (4000) Biolabs 3 Red Rift (lhz_dun03)&lt;br /&gt;
* (4000) Abyss Lake 3 Red Rift (abyss_03)&lt;br /&gt;
* (4340) Bifrost Tower F1 Blue Rift (ecl_tdun01)&lt;br /&gt;
* (4780) Bifrost Tower F3 Blue Rift (ecl_tdun03)&lt;br /&gt;
* (5100) Odin's Temple North Area Red Rift (odin_tem03)&lt;br /&gt;
* (5100) Illusion of Moonlight Blue Rift (pay_dun_i)&lt;br /&gt;
* (5300) Illusion of Abyss Blue Rift (tur_d03_i)&lt;br /&gt;
* (5500) Illusion of Teddy Bear Blue Rift (ein_d02_i)&lt;br /&gt;
* (5700) Chaotic Labyrinth Blue Rift (prt_maze03_i)&lt;br /&gt;
* (6000) Magma Dungeon F3 Red Rift (mag_dun03)&lt;br /&gt;
* (6400) Einbroch Crystal Caves Red Rift (ein_dun03)&lt;br /&gt;
* (6940) Odin Temple Past Blue Rift (odin_past)&lt;br /&gt;
* (7000) Odin Temple Past Red Rift (odin_past)&lt;br /&gt;
* (7400) Thanatos Tower F9 Red Rift (tha_t09)&lt;br /&gt;
* (7600) Thanatos Tower F10 Red Rift (tha_t10)&lt;br /&gt;
*(7700) At this level you can buy 10k Quality Elite Enchanted Boxes on the Fractured Coin Shop. Elite Enchanted Box lets you choose the enchantments on the gear you bought. I suggest going in this order of priority (if applicable) 2H Weapon, Wing, Armor, 1H Weap, Shield, Garment, Accessories. After getting the gear, use Greater Absorption Gem on it and transfer the enchants to your base gears.&lt;br /&gt;
* (7720) Oz's Labyrinth F2 Blue Rift (oz_dun02)&lt;br /&gt;
* (7800) Thanatos Tower F11 Red Rift (tha_t11)&lt;br /&gt;
* (8000) Thanatos Tower F12 Red Rift (tha_t12)&lt;br /&gt;
* (8200) Niffleheim Dungeon F1 Red Rift (nif_dun01)&lt;br /&gt;
* (9700) Niffleheim Dungeon 2F Blue Rift (nif_dun02)&lt;br /&gt;
*(9700) Varmundt Mansion Biospheres, there's 4 of them and they go up to 11000 as blue or a little less as red rifts.&lt;br /&gt;
*(!) Upgrade your Pendant&lt;br /&gt;
&lt;br /&gt;
== Gems ==&lt;br /&gt;
A variety of item modification [[Currency,_Crafting_and_Refining#Currency|gems]] drop in the game which can alter items in many ways including copying some items and also pulling enchants off items to be put onto other items. Completing levels of The Spire of Infinity can get you bags of gems and the bags can also occasionally drop. The gems themselves can also drop off most monsters.&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
[[Pendant,_Charms,_Stones#Charms|Charms]] are items that do not require being equipped to give their bonuses, but you can only have bonuses from one of each type at a time. The charm that gives a bonus is determined either by being in your favorites or somewhat randomly if not. It's always best to drag your best versions of each charm to your favorites tab in your inventory (the bottom most tab) so you don't accidently sell it and so the right one is taking effect.&lt;br /&gt;
&lt;br /&gt;
== Pendant ==&lt;br /&gt;
The [[Pendant,_Charms,_Stones#Pendant|Pendant]] is a charm class of item that gains experience as you do. This item can be upgraded many times to gain more bonuses. Talk to Helper Annabelle outside of the Riftbound Castle to upgrade after completing quests with the 4 Captains inside the castle on the left and leveling your pendant to 100. You can upgrade the pendant 4 times, each time it's level resets to 1 and it can gain levels again.&lt;br /&gt;
&lt;br /&gt;
== Fractured Coins ==&lt;br /&gt;
Fractured coins are the primary special currency of the server. They can be used to buy fractured gear upgrade that gear and buy other special consumables.&lt;br /&gt;
&lt;br /&gt;
Fractured Coins can be purchased with donation points and you can also obtain them through a variety of activities in the game. Some of these include:&lt;br /&gt;
&lt;br /&gt;
* Killing Rift Bosses (up to 30 coins per week)&lt;br /&gt;
* Participating in random events (10 per week from participating and 3 from winning)&lt;br /&gt;
* Rewards from Random Invasions that sporadically occur (5 per week)&lt;br /&gt;
* Random monster drops (low chance)&lt;br /&gt;
* Completing Baphomets Castle raid, (20-30 depending on difficulty)&lt;br /&gt;
* Completing the daily rift quest (1 per day)&lt;br /&gt;
* Being VIP (1 per day, 3 per week and 5 per month)&lt;br /&gt;
* Completing levels of The Infinite Spire for the first time (every 5 levels gets at least 1 coin)&lt;br /&gt;
&lt;br /&gt;
== Rifts ==&lt;br /&gt;
&lt;br /&gt;
=== Stable Rifts ===&lt;br /&gt;
These are the Red Rifts on some maps and are higher level versions of those maps with (in some cases) new drops or improved drop rates.&lt;br /&gt;
&lt;br /&gt;
=== Unstable Rifts ===&lt;br /&gt;
The random Blue Rifts on just about every map (that has monsters on it) which take you to a random map with random monsters, bosses, music and small events that show up.&lt;br /&gt;
&lt;br /&gt;
== Soul Power ==&lt;br /&gt;
Soul Power is a way of improving your character by claiming the souls of monsters and MVPs. Every MVP gives a set number of points per kill for the first kill and any monster that gives exp also gives points towards &amp;quot;Soul Reaver&amp;quot; level which in turn provides Soul Power. The more Soul Power you have the higher your level cap becomes and you also gain extra stat points to place.&lt;br /&gt;
&lt;br /&gt;
== Advanced Stats ==&lt;br /&gt;
A number of new stats have been added to allow for additional gameplay options. This is not an all inclusive list but some examples:&lt;br /&gt;
&lt;br /&gt;
* Multi-Strike - Cause auto attacks and non-magic skill to repeat by a % chance, over 100% can add more repeats.&lt;br /&gt;
* Spell Echo - Same as multi-strike but for magic spells and heals.&lt;br /&gt;
* Mastery Level - A very important stat that effectively increases your current level, 200 mastery would make you considered 200 levels higher for most things that look at your level. This is very important at max level when mosnters can go past 9999 but players can't. If a monster outlevels you your effectiveness in combat is GREATLY reduced.&lt;br /&gt;
* Negate Resistance - Reduces a monsters resistance to an element, this can't go negative so 100% is the max. If a monster is Poison based and would normally resist say 75% of your poison damage, having 75% negate makes you deal 100% damage to them.&lt;br /&gt;
* Pierce X def/mdef - Similar to ignore % def/mdef this adds a flat value AFTER the % is calculated (% ignore is capped at 50%) allowing you to reduce defense or magic defense to 0 (can't go below 0).&lt;br /&gt;
* Chance to deal Double Damage - A simple chance to have ''&amp;lt;u&amp;gt;any&amp;lt;/u&amp;gt;'' attack deal twice the normal amount of damage, more than 100% does nothing.&lt;br /&gt;
* Skill Radius - Increases the radius of skills with some conditions, it can't add more than 100% of the base radius and is limited to a max of 7 (15x15). If you have a skill with 7 or higher radius already it will do nothing.&lt;br /&gt;
* +Skill Levels - Increases the effective level of all skills (or specific skills in some cases) which typically increases the % damage of the skill or in the case of buffs how much stat bonus they provide. No skill gets radius or range and most durations are not affected by this. Not every skill gains benefit from +all skills. This bonus does not show up in the skill tree (I tried it but it breaks the client) so you have to check your book for your total to all skills. Individual skills must also be counted separately.&lt;br /&gt;
*Deflect Attack - Deflected attacks deal 75% reduced damage, you can deflect ranged magic and physical attacks separately. &lt;br /&gt;
&lt;br /&gt;
== Random Options ==&lt;br /&gt;
Most of the above bonuses can be found randomly on items or in some cases can be obtained by using a Corrupting Gem on an item which randomly modifies the item in unpredictable ways. Additionally other stats can be found randomly on items, the higher the Quality (or Corruption) of an item the greater the magnitude of the bonuses. After quality 2000 many bonuses (anything % related) start scaling in a much smaller fashion though they do continue to scale slowly with higher quality. Attack MATK and flat max HP are among the bonuses that continue to scale all the way though they do have cap values that once hit will not scale anymore at all (game limitations).&lt;br /&gt;
&lt;br /&gt;
== Item Crafting ==&lt;br /&gt;
Master Artisan Ryan on the right side of the castle can craft a number of items to support just about any build. These items have no level requirement initially though the final tier does require level 500. They can be enhanced to have additional mods added to them such as +atk and +def etc. These items require varius enchanted materials which can be found from monsters and especially from MVPs, entire bundles can be found. You will get some free materials from Monica at level 90 as well as a base line set of gear for your class. These items make good in betweens while you work on fractured items good for your desired build(s).&lt;br /&gt;
&lt;br /&gt;
== Limitless Stones ==&lt;br /&gt;
Blue rift monster will occasionally drop fragments of Limitless Stones which are powerful charms that you can have created by the clown Yobo, they can be upgraded all the way to level 100 (refine 100) and when all 6 are at 100 a special quest will be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Baphomet Raid ==&lt;br /&gt;
The first and currently only Raid in the game, it's a much tougher dungeon intended for multiple players. The bosses use threat as a mechanic meaning if you don't have a tank  with +threat gear they go after who did the most damage and tend to hit quite hard. You can only kill each boss once per week on any difficulty. Higher difficulty kills give better rewards.&lt;br /&gt;
&lt;br /&gt;
== Fractured Gear Enhancement ==&lt;br /&gt;
Esmerelda on the left side of the castle can add enhancements to Fractured equipement, these are very strong bonuses that also scale based on certain conditions as well as enchant grade.&lt;br /&gt;
&lt;br /&gt;
== Enchant Grade ==&lt;br /&gt;
All items can have enchant grade added to them, for Weapons that are level 4 and Armor that are level 1 the max grade is 4 or &amp;quot;A Grade&amp;quot; for level 5 weapons level 2 armor and all other items the max grade is 6 or &amp;quot;SS Grade&amp;quot;. The Enchant Grade effect is listed on the item description if there's a bonus otherwise the enchant grade for weapons adds extra atk/matk based on refine and on level 4 or 5 weapons it also adds patk/smatk. For armor it adds more def and mdef and res/mres. Most Fractured item bonuses are increased by +10% of total value per enchant grade though anything related to skill radius or +skill levels does not gain any extra bonus from enchant grade. &lt;br /&gt;
&lt;br /&gt;
=== Upgrade Enchant Grade ===&lt;br /&gt;
Talk to Pezzletug on the right side of the castle (bottom left of that room) to upgrade the Enchant Grade of any item.&lt;/div&gt;</summary>
		<author><name>Mtsplt</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Pandan_Progression&amp;diff=174</id>
		<title>Pandan Progression</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Pandan_Progression&amp;diff=174"/>
		<updated>2023-02-04T02:24:29Z</updated>

		<summary type="html">&lt;p&gt;Mtsplt: /* Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prelimenaries ==&lt;br /&gt;
&lt;br /&gt;
* Save all the Gems, Mystical Dusts, and Fracture Coins you get.&lt;br /&gt;
* Disenchant unwanted gears (Etc. Skill).&lt;br /&gt;
* Put your desired Charms in your inventory's favorite tab (Only one copy of a certain Charm will have any effects).&lt;br /&gt;
* Save Aquamarine, Topaz, Amethyst, Amber, Steel, Elunium, Oridecon, Etherite Ore, and Enchanted Materials.&lt;br /&gt;
* Sell unwanted cards to the card trader.&lt;br /&gt;
* Join Bombring and Monster Hunt.&lt;br /&gt;
* Join available leveling parties (500 level gap for exp share).&lt;br /&gt;
* You get a set of newbie gear that can last you quite a long time when you first log in.&lt;br /&gt;
* You also get a newbie box (You get this on any char but each level of the box can only be opened once per account) if you open it on one character then delete that character and make another you won't get anything for opening the first box (but the next box you still can).&lt;br /&gt;
* At level 90 you can get a new set of gear (from Monica in the castle) that are almost all able to be upgraded by Master Smith Ryan. You will also get some materials to upgrade at least a few pieces. This is a great way to get started.&lt;br /&gt;
* Make sure to upgrade your weapons refine rate as high as you can, (you can't break it from refining just lose refine levels on failure).&lt;br /&gt;
* Use exp boosting gears (Titan Helm, Poring Sunglasses, Ring Balloons/Happy Balloon/Bubble Gum, Angel Poring Boots, Valkyrie Ring, Shiny Santa Poring Hat, Novice/Advanced/Experience Shadow Shield, Novice/Advanced Shadow Shoes).&lt;br /&gt;
* When you reach your cap, either pay zeny for Master Ken Training, Rebirth - Sacrifice levels for Soul Power, or kill MVPs and Champion mobs (once each monster).&lt;br /&gt;
* Sell Gems to other players if you are in need of zeny for training.&lt;br /&gt;
&lt;br /&gt;
== Progression ==&lt;br /&gt;
The number in parenthesis is the level of the mobs in that map. Scan the maps that are close to your level. Always try if you can efficiently kill the mobs in maps higher level than yours first. Go to the map below its level if you are unable to until you reach the map you efficiently kill.&lt;br /&gt;
&lt;br /&gt;
* (1) Spawn&lt;br /&gt;
* (1) South Prontera Field (prt_fild08)&lt;br /&gt;
* (15) Rocker Field (prt_fild07)&lt;br /&gt;
* (38) Coco Geffen Field (gef_field02)&lt;br /&gt;
* (44) Orc Village(gef_fild10) &lt;br /&gt;
* (50) Orc Dungeon F1 (orcsdun01) &lt;br /&gt;
* (60) Orc Dungeon F2 (orcsdun02)&lt;br /&gt;
* (79) Sky Petite Geffen Field (gef_fild08) &lt;br /&gt;
* (86) Petite Geffen Field (gef_fild06)&lt;br /&gt;
* (89) Glastheim Underground Prison B1 (gl_prison)&lt;br /&gt;
*(90) Get your new gear set in the castle from Monica and take it to MAster Artisan Ryan to upgrade it.&lt;br /&gt;
* (100) Glastheim Underground Prison B2 (gl_prison1)&lt;br /&gt;
*(!) Upgrade your Pendant then talk to the Guards again&lt;br /&gt;
*(!) Talk to the Master Artisan and craft Enchanted Gears&lt;br /&gt;
* (110) Goblin Village Red Rift (gef_fild11)&lt;br /&gt;
* (150) Payon Dungeon F4 Red Rift (pay_dun03)&lt;br /&gt;
* (200) Ant Hell Dungeon F1 Red Rift (anthell01)&lt;br /&gt;
*(250) Get a Sub-Job&lt;br /&gt;
* (250) Prontera Culvert F4 Red Rift (prt_sewb4) Culvert Quest is needed&lt;br /&gt;
* (260) Orc Village Up Right Blue Rift (gef_fild01)&lt;br /&gt;
* (280) Morroc Right Down Blue Rift (moc_fild11)&lt;br /&gt;
* (300) Morroc Down Down Blue Rift (moc_fild18)&lt;br /&gt;
* (320) Alberta Left Down Blue Rift (pay_fild06)&lt;br /&gt;
* (340) Payon Right Blue Rift (pay_fild08)&lt;br /&gt;
*(!) Be sure to upgrade your Pendant and talk to the Guards again&lt;br /&gt;
*(!) Get a Limitless Stone&lt;br /&gt;
* (350) Toy Factory 2F Red Rift (xmas_dun02)&lt;br /&gt;
* (350) Beach Dungeon West Red Rift (beach_dun)&lt;br /&gt;
* (380) Prontera Right Up Blue Rift (prt_fild02)&lt;br /&gt;
* (420) Geffen Left Up Blue Rift (gef_fild05)&lt;br /&gt;
* (540) Prontera Culvert 4 Blue Rift (prt_sewb4)&lt;br /&gt;
* (600) Morroc Down Left / Outside Anthell Blue Rift (cmd_fild08)&lt;br /&gt;
* (700) Glastheim Castle F1 Red Rift (gl_cas01)&lt;br /&gt;
*(!) You are now eligible to do the Baphomet Raid&lt;br /&gt;
* (720) Sunken Ship Blue Rift (treasure01)&lt;br /&gt;
* (860) Orc Village Blue Rift (gef_fild10)&lt;br /&gt;
* (1000) Orc Dungeon Blue Rift (orcsdun01)&lt;br /&gt;
* (1120) Payon Right Down Right Blue Rift (pay_fild10)&lt;br /&gt;
* (1260) Labyrinth Forest Blue Rift (prt_maze01)&lt;br /&gt;
* (1360) Morroc Down Right Right Right Blue Rift (moc_fild14)&lt;br /&gt;
* (1400) Mistress Map Blue Rift (mjolnir_04)&lt;br /&gt;
* (1500) Geffen Dungeon F3 Red Rift (gef_dun02)&lt;br /&gt;
* (1560) Sphinx Blue Rift (in_sphinx)&lt;br /&gt;
* (1860) Clock Tower B1 Blue Rift (alde_dun01)&lt;br /&gt;
*(!) Forge the Limitless Gauntlet&lt;br /&gt;
* (2000) Turtle Dungeon 4 Red Rift (tur_dun04)&lt;br /&gt;
*(!!!) At this point, the scaling of some enchantments on gears starts to diminish. This is the best time to create you base gears (Fracture, Illusion, Odin Past, Bio 5, Ein3, Abyss4, etc.). After gathering your base gears, farm Enchanted Equipments with the right enchants for your build and transfer the enchants to your base gear by using Absorption Gems. These gears can carry you till the end game. Just upgrade their quality and enchants by the use of Absorption Gems from time to time if you feel like you need more stats.&lt;br /&gt;
* (2200) Turtle Island Blue Rift (tur_dun01)&lt;br /&gt;
* (2300) Turtle Island 3 Blue Rift (tur_dun03)&lt;br /&gt;
* (2560) Turtle Island 4 Blue Rift (tur_dun04)&lt;br /&gt;
* (2660) Hugel Field F7 Blue Rift (hu_fild07)&lt;br /&gt;
* (2740) Veins Up Up Blue Rift (ve_fild04)&lt;br /&gt;
* (2800~) Ice Dungeon 2F/3F Blue Rift (ice_dun02/03)&lt;br /&gt;
* (2920) Veins Up Up Left Blue Rift (ve_fild03)&lt;br /&gt;
* (2950) Magma Dungeon F1 Red Rift (mag_dun01)&lt;br /&gt;
* (3100) Nameless Island Blue Rift (nameless_n)&lt;br /&gt;
* (3300) Rachel Sanctuary F1 Blue Rift (ra_san01)&lt;br /&gt;
* (3500) Cursed Abbey Dungeon F1 Blue Rift (abbey01)&lt;br /&gt;
* (3600) Biolabs F2 Red Rift (lhz_dun02)&lt;br /&gt;
* (3900) Thanatos Tower Red Rift (tha_t01 )&lt;br /&gt;
* (4000) Biolabs 3 Red Rift (lhz_dun03)&lt;br /&gt;
* (4000) Abyss Lake 3 Red Rift (abyss_03)&lt;br /&gt;
* (4340) Bifrost Tower F1 Blue Rift (ecl_tdun01)&lt;br /&gt;
* (4780) Bifrost Tower F3 Blue Rift (ecl_tdun03)&lt;br /&gt;
* (5100) Odin's Temple North Area Red Rift (odin_tem03)&lt;br /&gt;
* (5100) Illusion of Moonlight Blue Rift (pay_dun_i)&lt;br /&gt;
* (5300) Illusion of Abyss Blue Rift (tur_d03_i)&lt;br /&gt;
* (5500) Illusion of Teddy Bear Blue Rift (ein_d02_i)&lt;br /&gt;
* (5700) Chaotic Labyrinth Blue Rift (prt_maze03_i)&lt;br /&gt;
* (6000) Magma Dungeon F3 Red Rift (mag_dun03)&lt;br /&gt;
* (6400) Einbroch Crystal Caves Red Rift (ein_dun03)&lt;br /&gt;
* (6940) Odin Temple Past Blue Rift (odin_past)&lt;br /&gt;
* (7000) Odin Temple Past Red Rift (odin_past)&lt;br /&gt;
* (7400) Thanatos Tower F9 Red Rift (tha_t09)&lt;br /&gt;
* (7600) Thanatos Tower F10 Red Rift (tha_t10)&lt;br /&gt;
*(7700) At this level you can buy 10k Quality Elite Enchanted Boxes on the Fractured Coin Shop. Elite Enchanted Box lets you choose the enchantments on the gear you bought. I suggest going in this order of priority (if applicable) 2H Weapon, Wing, Armor, 1H Weap, Shield, Garment, Accessories. After getting the gear, use Greater Absorption Gem on it and transfer the enchants to your base gears.&lt;br /&gt;
* (7720) Oz's Labyrinth F2 Blue Rift (oz_dun02)&lt;br /&gt;
* (7800) Thanatos Tower F11 Red Rift (tha_t11)&lt;br /&gt;
* (8000) Thanatos Tower F12 Red Rift (tha_t12)&lt;br /&gt;
* (8200) Niffleheim Dungeon F1 Red Rift (nif_dun01)&lt;br /&gt;
* (9700) Niffleheim Dungeon 2F Blue Rift (nif_dun02)&lt;br /&gt;
*(9700) Varmundt Mansion Biospheres, there's 4 of them and they go up to 11000 as blue or a little less as red rifts.&lt;br /&gt;
*(!) Upgrade your Pendant&lt;br /&gt;
&lt;br /&gt;
== Gems ==&lt;br /&gt;
A variety of item modification [[Currency,_Crafting_and_Refining#Currency|gems]] drop in the game which can alter items in many ways including copying some items and also pulling enchants off items to be put onto other items. Completing levels of The Spire of Infinity can get you bags of gems and the bags can also occasionally drop. The gems themselves can also drop off most monsters.&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
[[Pendant,_Charms,_Stones#Charms|Charms]] are items that do not require being equipped to give their bonuses, but you can only have bonuses from one of each type at a time. The charm that gives a bonus is determined either by being in your favorites or somewhat randomly if not. It's always best to drag your best versions of each charm to your favorites tab in your inventory (the bottom most tab) so you don't accidently sell it and so the right one is taking effect.&lt;br /&gt;
&lt;br /&gt;
== Pendant ==&lt;br /&gt;
The Pendant is a charm class of item that gains experience as you do. This item can be upgraded many times to gain more bonuses. Talk to Helper Annabelle outside of the castle to upgrade after completing quests with the 4 Captains inside the castle on the left and leveling your pendant to 100. You can upgrade the pendant 4 times, each time it's level resets to 1 and it can gain levels again.&lt;br /&gt;
&lt;br /&gt;
== Fractured Coins ==&lt;br /&gt;
Fractured coins are the primary special currency of the server. They can be used to buy fractured gear upgrade that gear and buy other special consumables.&lt;br /&gt;
&lt;br /&gt;
Fractured Coins can be purchased with donation points and you can also obtain them through a variety of activities in the game. Some of these include:&lt;br /&gt;
&lt;br /&gt;
* Killing Rift Bosses (up to 30 coins per week)&lt;br /&gt;
* Participating in random events (10 per week from participating and 3 from winning)&lt;br /&gt;
* Rewards from Random Invasions that sporadically occur (5 per week)&lt;br /&gt;
* Random monster drops (low chance)&lt;br /&gt;
* Completing Baphomets Castle raid, (20-30 depending on difficulty)&lt;br /&gt;
* Completing the daily rift quest (1 per day)&lt;br /&gt;
* Being VIP (1 per day, 3 per week and 5 per month)&lt;br /&gt;
* Completing levels of The Infinite Spire for the first time (every 5 levels gets at least 1 coin)&lt;br /&gt;
&lt;br /&gt;
== Rifts ==&lt;br /&gt;
&lt;br /&gt;
=== Stable Rifts ===&lt;br /&gt;
These are the Red Rifts on some maps and are higher level versions of those maps with (in some cases) new drops or improved drop rates.&lt;br /&gt;
&lt;br /&gt;
=== Unstable Rifts ===&lt;br /&gt;
The random Blue Rifts on just about every map (that has monsters on it) which take you to a random map with random monsters, bosses, music and small events that show up.&lt;br /&gt;
&lt;br /&gt;
== Soul Power ==&lt;br /&gt;
Soul Power is a way of improving your character by claiming the souls of monsters and MVPs. Every MVP gives a set number of points per kill for the first kill and any monster that gives exp also gives points towards &amp;quot;Soul Reaver&amp;quot; level which in turn provides Soul Power. The more Soul Power you have the higher your level cap becomes and you also gain extra stat points to place.&lt;br /&gt;
&lt;br /&gt;
== Advanced Stats ==&lt;br /&gt;
A number of new stats have been added to allow for additional gameplay options. This is not an all inclusive list but some examples:&lt;br /&gt;
&lt;br /&gt;
* Multi-Strike - Cause auto attacks and non-magic skill to repeat by a % chance, over 100% can add more repeats.&lt;br /&gt;
* Spell Echo - Same as multi-strike but for magic spells and heals.&lt;br /&gt;
* Mastery Level - A very important stat that effectively increases your current level, 200 mastery would make you considered 200 levels higher for most things that look at your level. This is very important at max level when mosnters can go past 9999 but players can't. If a monster outlevels you your effectiveness in combat is GREATLY reduced.&lt;br /&gt;
* Negate Resistance - Reduces a monsters resistance to an element, this can't go negative so 100% is the max. If a monster is Poison based and would normally resist say 75% of your poison damage, having 75% negate makes you deal 100% damage to them.&lt;br /&gt;
* Pierce X def/mdef - Similar to ignore % def/mdef this adds a flat value AFTER the % is calculated (% ignore is capped at 50%) allowing you to reduce defense or magic defense to 0 (can't go below 0).&lt;br /&gt;
* Chance to deal Double Damage - A simple chance to have ''&amp;lt;u&amp;gt;any&amp;lt;/u&amp;gt;'' attack deal twice the normal amount of damage, more than 100% does nothing.&lt;br /&gt;
* Skill Radius - Increases the radius of skills with some conditions, it can't add more than 100% of the base radius and is limited to a max of 7 (15x15). If you have a skill with 7 or higher radius already it will do nothing.&lt;br /&gt;
* +Skill Levels - Increases the effective level of all skills (or specific skills in some cases) which typically increases the % damage of the skill or in the case of buffs how much stat bonus they provide. No skill gets radius or range and most durations are not affected by this. Not every skill gains benefit from +all skills. This bonus does not show up in the skill tree (I tried it but it breaks the client) so you have to check your book for your total to all skills. Individual skills must also be counted separately.&lt;br /&gt;
*Deflect Attack - Deflected attacks deal 75% reduced damage, you can deflect ranged magic and physical attacks separately. &lt;br /&gt;
&lt;br /&gt;
== Random Options ==&lt;br /&gt;
Most of the above bonuses can be found randomly on items or in some cases can be obtained by using a Corrupting Gem on an item which randomly modifies the item in unpredictable ways. Additionally other stats can be found randomly on items, the higher the Quality (or Corruption) of an item the greater the magnitude of the bonuses. After quality 2000 many bonuses (anything % related) start scaling in a much smaller fashion though they do continue to scale slowly with higher quality. Attack MATK and flat max HP are among the bonuses that continue to scale all the way though they do have cap values that once hit will not scale anymore at all (game limitations).&lt;br /&gt;
&lt;br /&gt;
== Item Crafting ==&lt;br /&gt;
Master Artisan Ryan on the right side of the castle can craft a number of items to support just about any build. These items have no level requirement initially though the final tier does require level 500. They can be enhanced to have additional mods added to them such as +atk and +def etc. These items require varius enchanted materials which can be found from monsters and especially from MVPs, entire bundles can be found. You will get some free materials from Monica at level 90 as well as a base line set of gear for your class. These items make good in betweens while you work on fractured items good for your desired build(s).&lt;br /&gt;
&lt;br /&gt;
== Limitless Stones ==&lt;br /&gt;
Blue rift monster will occasionally drop fragments of Limitless Stones which are powerful charms that you can have created by the clown Yobo, they can be upgraded all the way to level 100 (refine 100) and when all 6 are at 100 a special quest will be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Baphomet Raid ==&lt;br /&gt;
The first and currently only Raid in the game, it's a much tougher dungeon intended for multiple players. The bosses use threat as a mechanic meaning if you don't have a tank  with +threat gear they go after who did the most damage and tend to hit quite hard. You can only kill each boss once per week on any difficulty. Higher difficulty kills give better rewards.&lt;br /&gt;
&lt;br /&gt;
== Fractured Gear Enhancement ==&lt;br /&gt;
Esmerelda on the left side of the castle can add enhancements to Fractured equipement, these are very strong bonuses that also scale based on certain conditions as well as enchant grade.&lt;br /&gt;
&lt;br /&gt;
== Enchant Grade ==&lt;br /&gt;
All items can have enchant grade added to them, for Weapons that are level 4 and Armor that are level 1 the max grade is 4 or &amp;quot;A Grade&amp;quot; for level 5 weapons level 2 armor and all other items the max grade is 6 or &amp;quot;SS Grade&amp;quot;. The Enchant Grade effect is listed on the item description if there's a bonus otherwise the enchant grade for weapons adds extra atk/matk based on refine and on level 4 or 5 weapons it also adds patk/smatk. For armor it adds more def and mdef and res/mres. Most Fractured item bonuses are increased by +10% of total value per enchant grade though anything related to skill radius or +skill levels does not gain any extra bonus from enchant grade. &lt;br /&gt;
&lt;br /&gt;
=== Upgrade Enchant Grade ===&lt;br /&gt;
Talk to Pezzletug on the right side of the castle (bottom left of that room) to upgrade the Enchant Grade of any item.&lt;/div&gt;</summary>
		<author><name>Mtsplt</name></author>
	</entry>
	<entry>
		<id>https://www.rotfr.com/wiki/index.php?title=Pandan_Progression&amp;diff=173</id>
		<title>Pandan Progression</title>
		<link rel="alternate" type="text/html" href="https://www.rotfr.com/wiki/index.php?title=Pandan_Progression&amp;diff=173"/>
		<updated>2023-02-04T02:23:37Z</updated>

		<summary type="html">&lt;p&gt;Mtsplt: /* Gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prelimenaries ==&lt;br /&gt;
&lt;br /&gt;
* Save all the Gems, Mystical Dusts, and Fracture Coins you get.&lt;br /&gt;
* Disenchant unwanted gears (Etc. Skill).&lt;br /&gt;
* Put your desired Charms in your inventory's favorite tab (Only one copy of a certain Charm will have any effects).&lt;br /&gt;
* Save Aquamarine, Topaz, Amethyst, Amber, Steel, Elunium, Oridecon, Etherite Ore, and Enchanted Materials.&lt;br /&gt;
* Sell unwanted cards to the card trader.&lt;br /&gt;
* Join Bombring and Monster Hunt.&lt;br /&gt;
* Join available leveling parties (500 level gap for exp share).&lt;br /&gt;
* You get a set of newbie gear that can last you quite a long time when you first log in.&lt;br /&gt;
* You also get a newbie box (You get this on any char but each level of the box can only be opened once per account) if you open it on one character then delete that character and make another you won't get anything for opening the first box (but the next box you still can).&lt;br /&gt;
* At level 90 you can get a new set of gear (from Monica in the castle) that are almost all able to be upgraded by Master Smith Ryan. You will also get some materials to upgrade at least a few pieces. This is a great way to get started.&lt;br /&gt;
* Make sure to upgrade your weapons refine rate as high as you can, (you can't break it from refining just lose refine levels on failure).&lt;br /&gt;
* Use exp boosting gears (Titan Helm, Poring Sunglasses, Ring Balloons/Happy Balloon/Bubble Gum, Angel Poring Boots, Valkyrie Ring, Shiny Santa Poring Hat, Novice/Advanced/Experience Shadow Shield, Novice/Advanced Shadow Shoes).&lt;br /&gt;
* When you reach your cap, either pay zeny for Master Ken Training, Rebirth - Sacrifice levels for Soul Power, or kill MVPs and Champion mobs (once each monster).&lt;br /&gt;
* Sell Gems to other players if you are in need of zeny for training.&lt;br /&gt;
&lt;br /&gt;
== Progression ==&lt;br /&gt;
The number in parenthesis is the level of the mobs in that map. Scan the maps that are close to your level. Always try if you can efficiently kill the mobs in maps higher level than yours first. Go to the map below its level if you are unable to until you reach the map you efficiently kill.&lt;br /&gt;
&lt;br /&gt;
* (1) Spawn&lt;br /&gt;
* (1) South Prontera Field (prt_fild08)&lt;br /&gt;
* (15) Rocker Field (prt_fild07)&lt;br /&gt;
* (38) Coco Geffen Field (gef_field02)&lt;br /&gt;
* (44) Orc Village(gef_fild10) &lt;br /&gt;
* (50) Orc Dungeon F1 (orcsdun01) &lt;br /&gt;
* (60) Orc Dungeon F2 (orcsdun02)&lt;br /&gt;
* (79) Sky Petite Geffen Field (gef_fild08) &lt;br /&gt;
* (86) Petite Geffen Field (gef_fild06)&lt;br /&gt;
* (89) Glastheim Underground Prison B1 (gl_prison)&lt;br /&gt;
*(90) Get your new gear set in the castle from Monica and take it to MAster Artisan Ryan to upgrade it.&lt;br /&gt;
* (100) Glastheim Underground Prison B2 (gl_prison1)&lt;br /&gt;
*(!) Upgrade your Pendant then talk to the Guards again&lt;br /&gt;
*(!) Talk to the Master Artisan and craft Enchanted Gears&lt;br /&gt;
* (110) Goblin Village Red Rift (gef_fild11)&lt;br /&gt;
* (150) Payon Dungeon F4 Red Rift (pay_dun03)&lt;br /&gt;
* (200) Ant Hell Dungeon F1 Red Rift (anthell01)&lt;br /&gt;
*(250) Get a Sub-Job&lt;br /&gt;
* (250) Prontera Culvert F4 Red Rift (prt_sewb4) Culvert Quest is needed&lt;br /&gt;
* (260) Orc Village Up Right Blue Rift (gef_fild01)&lt;br /&gt;
* (280) Morroc Right Down Blue Rift (moc_fild11)&lt;br /&gt;
* (300) Morroc Down Down Blue Rift (moc_fild18)&lt;br /&gt;
* (320) Alberta Left Down Blue Rift (pay_fild06)&lt;br /&gt;
* (340) Payon Right Blue Rift (pay_fild08)&lt;br /&gt;
*(!) Be sure to upgrade your Pendant and talk to the Guards again&lt;br /&gt;
*(!) Get a Limitless Stone&lt;br /&gt;
* (350) Toy Factory 2F Red Rift (xmas_dun02)&lt;br /&gt;
* (350) Beach Dungeon West Red Rift (beach_dun)&lt;br /&gt;
* (380) Prontera Right Up Blue Rift (prt_fild02)&lt;br /&gt;
* (420) Geffen Left Up Blue Rift (gef_fild05)&lt;br /&gt;
* (540) Prontera Culvert 4 Blue Rift (prt_sewb4)&lt;br /&gt;
* (600) Morroc Down Left / Outside Anthell Blue Rift (cmd_fild08)&lt;br /&gt;
* (700) Glastheim Castle F1 Red Rift (gl_cas01)&lt;br /&gt;
*(!) You are now eligible to do the Baphomet Raid&lt;br /&gt;
* (720) Sunken Ship Blue Rift (treasure01)&lt;br /&gt;
* (860) Orc Village Blue Rift (gef_fild10)&lt;br /&gt;
* (1000) Orc Dungeon Blue Rift (orcsdun01)&lt;br /&gt;
* (1120) Payon Right Down Right Blue Rift (pay_fild10)&lt;br /&gt;
* (1260) Labyrinth Forest Blue Rift (prt_maze01)&lt;br /&gt;
* (1360) Morroc Down Right Right Right Blue Rift (moc_fild14)&lt;br /&gt;
* (1400) Mistress Map Blue Rift (mjolnir_04)&lt;br /&gt;
* (1500) Geffen Dungeon F3 Red Rift (gef_dun02)&lt;br /&gt;
* (1560) Sphinx Blue Rift (in_sphinx)&lt;br /&gt;
* (1860) Clock Tower B1 Blue Rift (alde_dun01)&lt;br /&gt;
*(!) Forge the Limitless Gauntlet&lt;br /&gt;
* (2000) Turtle Dungeon 4 Red Rift (tur_dun04)&lt;br /&gt;
*(!!!) At this point, the scaling of some enchantments on gears starts to diminish. This is the best time to create you base gears (Fracture, Illusion, Odin Past, Bio 5, Ein3, Abyss4, etc.). After gathering your base gears, farm Enchanted Equipments with the right enchants for your build and transfer the enchants to your base gear by using Absorption Gems. These gears can carry you till the end game. Just upgrade their quality and enchants by the use of Absorption Gems from time to time if you feel like you need more stats.&lt;br /&gt;
* (2200) Turtle Island Blue Rift (tur_dun01)&lt;br /&gt;
* (2300) Turtle Island 3 Blue Rift (tur_dun03)&lt;br /&gt;
* (2560) Turtle Island 4 Blue Rift (tur_dun04)&lt;br /&gt;
* (2660) Hugel Field F7 Blue Rift (hu_fild07)&lt;br /&gt;
* (2740) Veins Up Up Blue Rift (ve_fild04)&lt;br /&gt;
* (2800~) Ice Dungeon 2F/3F Blue Rift (ice_dun02/03)&lt;br /&gt;
* (2920) Veins Up Up Left Blue Rift (ve_fild03)&lt;br /&gt;
* (2950) Magma Dungeon F1 Red Rift (mag_dun01)&lt;br /&gt;
* (3100) Nameless Island Blue Rift (nameless_n)&lt;br /&gt;
* (3300) Rachel Sanctuary F1 Blue Rift (ra_san01)&lt;br /&gt;
* (3500) Cursed Abbey Dungeon F1 Blue Rift (abbey01)&lt;br /&gt;
* (3600) Biolabs F2 Red Rift (lhz_dun02)&lt;br /&gt;
* (3900) Thanatos Tower Red Rift (tha_t01 )&lt;br /&gt;
* (4000) Biolabs 3 Red Rift (lhz_dun03)&lt;br /&gt;
* (4000) Abyss Lake 3 Red Rift (abyss_03)&lt;br /&gt;
* (4340) Bifrost Tower F1 Blue Rift (ecl_tdun01)&lt;br /&gt;
* (4780) Bifrost Tower F3 Blue Rift (ecl_tdun03)&lt;br /&gt;
* (5100) Odin's Temple North Area Red Rift (odin_tem03)&lt;br /&gt;
* (5100) Illusion of Moonlight Blue Rift (pay_dun_i)&lt;br /&gt;
* (5300) Illusion of Abyss Blue Rift (tur_d03_i)&lt;br /&gt;
* (5500) Illusion of Teddy Bear Blue Rift (ein_d02_i)&lt;br /&gt;
* (5700) Chaotic Labyrinth Blue Rift (prt_maze03_i)&lt;br /&gt;
* (6000) Magma Dungeon F3 Red Rift (mag_dun03)&lt;br /&gt;
* (6400) Einbroch Crystal Caves Red Rift (ein_dun03)&lt;br /&gt;
* (6940) Odin Temple Past Blue Rift (odin_past)&lt;br /&gt;
* (7000) Odin Temple Past Red Rift (odin_past)&lt;br /&gt;
* (7400) Thanatos Tower F9 Red Rift (tha_t09)&lt;br /&gt;
* (7600) Thanatos Tower F10 Red Rift (tha_t10)&lt;br /&gt;
*(7700) At this level you can buy 10k Quality Elite Enchanted Boxes on the Fractured Coin Shop. Elite Enchanted Box lets you choose the enchantments on the gear you bought. I suggest going in this order of priority (if applicable) 2H Weapon, Wing, Armor, 1H Weap, Shield, Garment, Accessories. After getting the gear, use Greater Absorption Gem on it and transfer the enchants to your base gears.&lt;br /&gt;
* (7720) Oz's Labyrinth F2 Blue Rift (oz_dun02)&lt;br /&gt;
* (7800) Thanatos Tower F11 Red Rift (tha_t11)&lt;br /&gt;
* (8000) Thanatos Tower F12 Red Rift (tha_t12)&lt;br /&gt;
* (8200) Niffleheim Dungeon F1 Red Rift (nif_dun01)&lt;br /&gt;
* (9700) Niffleheim Dungeon 2F Blue Rift (nif_dun02)&lt;br /&gt;
*(9700) Varmundt Mansion Biospheres, there's 4 of them and they go up to 11000 as blue or a little less as red rifts.&lt;br /&gt;
*(!) Upgrade your Pendant&lt;br /&gt;
&lt;br /&gt;
== Gems ==&lt;br /&gt;
A variety of item modification [[Currency,_Crafting_and_Refining#Currency|gems]] drop in the game which can alter items in many ways including copying some items and also pulling enchants off items to be put onto other items. Completing levels of The Spire of Infinity can get you bags of gems and the bags can also occasionally drop. The gems themselves can also drop off most monsters.&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
Charms are items that do not require being equipped to give their bonuses, but you can only have bonuses from one of each type at a time. The charm that gives a bonus is determined either by being in your favorites or somewhat randomly if not. It's always best to drag your best versions of each charm to your favorites tab in your inventory (the bottom most tab) so you don't accidently sell it and so the right one is taking effect.&lt;br /&gt;
&lt;br /&gt;
== Pendant ==&lt;br /&gt;
The Pendant is a charm class of item that gains experience as you do. This item can be upgraded many times to gain more bonuses. Talk to Helper Annabelle outside of the castle to upgrade after completing quests with the 4 Captains inside the castle on the left and leveling your pendant to 100. You can upgrade the pendant 4 times, each time it's level resets to 1 and it can gain levels again.&lt;br /&gt;
&lt;br /&gt;
== Fractured Coins ==&lt;br /&gt;
Fractured coins are the primary special currency of the server. They can be used to buy fractured gear upgrade that gear and buy other special consumables.&lt;br /&gt;
&lt;br /&gt;
Fractured Coins can be purchased with donation points and you can also obtain them through a variety of activities in the game. Some of these include:&lt;br /&gt;
&lt;br /&gt;
* Killing Rift Bosses (up to 30 coins per week)&lt;br /&gt;
* Participating in random events (10 per week from participating and 3 from winning)&lt;br /&gt;
* Rewards from Random Invasions that sporadically occur (5 per week)&lt;br /&gt;
* Random monster drops (low chance)&lt;br /&gt;
* Completing Baphomets Castle raid, (20-30 depending on difficulty)&lt;br /&gt;
* Completing the daily rift quest (1 per day)&lt;br /&gt;
* Being VIP (1 per day, 3 per week and 5 per month)&lt;br /&gt;
* Completing levels of The Infinite Spire for the first time (every 5 levels gets at least 1 coin)&lt;br /&gt;
&lt;br /&gt;
== Rifts ==&lt;br /&gt;
&lt;br /&gt;
=== Stable Rifts ===&lt;br /&gt;
These are the Red Rifts on some maps and are higher level versions of those maps with (in some cases) new drops or improved drop rates.&lt;br /&gt;
&lt;br /&gt;
=== Unstable Rifts ===&lt;br /&gt;
The random Blue Rifts on just about every map (that has monsters on it) which take you to a random map with random monsters, bosses, music and small events that show up.&lt;br /&gt;
&lt;br /&gt;
== Soul Power ==&lt;br /&gt;
Soul Power is a way of improving your character by claiming the souls of monsters and MVPs. Every MVP gives a set number of points per kill for the first kill and any monster that gives exp also gives points towards &amp;quot;Soul Reaver&amp;quot; level which in turn provides Soul Power. The more Soul Power you have the higher your level cap becomes and you also gain extra stat points to place.&lt;br /&gt;
&lt;br /&gt;
== Advanced Stats ==&lt;br /&gt;
A number of new stats have been added to allow for additional gameplay options. This is not an all inclusive list but some examples:&lt;br /&gt;
&lt;br /&gt;
* Multi-Strike - Cause auto attacks and non-magic skill to repeat by a % chance, over 100% can add more repeats.&lt;br /&gt;
* Spell Echo - Same as multi-strike but for magic spells and heals.&lt;br /&gt;
* Mastery Level - A very important stat that effectively increases your current level, 200 mastery would make you considered 200 levels higher for most things that look at your level. This is very important at max level when mosnters can go past 9999 but players can't. If a monster outlevels you your effectiveness in combat is GREATLY reduced.&lt;br /&gt;
* Negate Resistance - Reduces a monsters resistance to an element, this can't go negative so 100% is the max. If a monster is Poison based and would normally resist say 75% of your poison damage, having 75% negate makes you deal 100% damage to them.&lt;br /&gt;
* Pierce X def/mdef - Similar to ignore % def/mdef this adds a flat value AFTER the % is calculated (% ignore is capped at 50%) allowing you to reduce defense or magic defense to 0 (can't go below 0).&lt;br /&gt;
* Chance to deal Double Damage - A simple chance to have ''&amp;lt;u&amp;gt;any&amp;lt;/u&amp;gt;'' attack deal twice the normal amount of damage, more than 100% does nothing.&lt;br /&gt;
* Skill Radius - Increases the radius of skills with some conditions, it can't add more than 100% of the base radius and is limited to a max of 7 (15x15). If you have a skill with 7 or higher radius already it will do nothing.&lt;br /&gt;
* +Skill Levels - Increases the effective level of all skills (or specific skills in some cases) which typically increases the % damage of the skill or in the case of buffs how much stat bonus they provide. No skill gets radius or range and most durations are not affected by this. Not every skill gains benefit from +all skills. This bonus does not show up in the skill tree (I tried it but it breaks the client) so you have to check your book for your total to all skills. Individual skills must also be counted separately.&lt;br /&gt;
*Deflect Attack - Deflected attacks deal 75% reduced damage, you can deflect ranged magic and physical attacks separately. &lt;br /&gt;
&lt;br /&gt;
== Random Options ==&lt;br /&gt;
Most of the above bonuses can be found randomly on items or in some cases can be obtained by using a Corrupting Gem on an item which randomly modifies the item in unpredictable ways. Additionally other stats can be found randomly on items, the higher the Quality (or Corruption) of an item the greater the magnitude of the bonuses. After quality 2000 many bonuses (anything % related) start scaling in a much smaller fashion though they do continue to scale slowly with higher quality. Attack MATK and flat max HP are among the bonuses that continue to scale all the way though they do have cap values that once hit will not scale anymore at all (game limitations).&lt;br /&gt;
&lt;br /&gt;
== Item Crafting ==&lt;br /&gt;
Master Artisan Ryan on the right side of the castle can craft a number of items to support just about any build. These items have no level requirement initially though the final tier does require level 500. They can be enhanced to have additional mods added to them such as +atk and +def etc. These items require varius enchanted materials which can be found from monsters and especially from MVPs, entire bundles can be found. You will get some free materials from Monica at level 90 as well as a base line set of gear for your class. These items make good in betweens while you work on fractured items good for your desired build(s).&lt;br /&gt;
&lt;br /&gt;
== Limitless Stones ==&lt;br /&gt;
Blue rift monster will occasionally drop fragments of Limitless Stones which are powerful charms that you can have created by the clown Yobo, they can be upgraded all the way to level 100 (refine 100) and when all 6 are at 100 a special quest will be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Baphomet Raid ==&lt;br /&gt;
The first and currently only Raid in the game, it's a much tougher dungeon intended for multiple players. The bosses use threat as a mechanic meaning if you don't have a tank  with +threat gear they go after who did the most damage and tend to hit quite hard. You can only kill each boss once per week on any difficulty. Higher difficulty kills give better rewards.&lt;br /&gt;
&lt;br /&gt;
== Fractured Gear Enhancement ==&lt;br /&gt;
Esmerelda on the left side of the castle can add enhancements to Fractured equipement, these are very strong bonuses that also scale based on certain conditions as well as enchant grade.&lt;br /&gt;
&lt;br /&gt;
== Enchant Grade ==&lt;br /&gt;
All items can have enchant grade added to them, for Weapons that are level 4 and Armor that are level 1 the max grade is 4 or &amp;quot;A Grade&amp;quot; for level 5 weapons level 2 armor and all other items the max grade is 6 or &amp;quot;SS Grade&amp;quot;. The Enchant Grade effect is listed on the item description if there's a bonus otherwise the enchant grade for weapons adds extra atk/matk based on refine and on level 4 or 5 weapons it also adds patk/smatk. For armor it adds more def and mdef and res/mres. Most Fractured item bonuses are increased by +10% of total value per enchant grade though anything related to skill radius or +skill levels does not gain any extra bonus from enchant grade. &lt;br /&gt;
&lt;br /&gt;
=== Upgrade Enchant Grade ===&lt;br /&gt;
Talk to Pezzletug on the right side of the castle (bottom left of that room) to upgrade the Enchant Grade of any item.&lt;/div&gt;</summary>
		<author><name>Mtsplt</name></author>
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